diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 7f3f0a16..eb23a784 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -152,57 +152,80 @@ interface IEndAnm { } // 技能配置接口 - 按照6001格式排列 export interface SkillConfig { - uuid:number,name:string,sp_name:string,icon:string,TGroup:TGroup,SType:SType,act:string,DTType:DTType,DType:DType, - ap:number,cd:number,t_num:number,hit_num:number,hit:number,hitcd:number,speed:number,with:number,dis:Number,ready:number,EAnm:number,DAnm:number,RType:RType,EType:EType, - buffs:BuffConf[],neAttrs:NeAttrsConf[],info:string,hero?:number , + uuid:number, // 技能唯一ID + name:string, // 技能名称 + sp_name:string, // 特效名称 + icon:string, // 图标ID + TGroup:TGroup, // 目标群体(敌方/友方/自身等) + SType:SType, // 技能类型(伤害/治疗/护盾等) + act:string, // 角色执行的动画 + DTType:DTType, // 伤害类型(单体/范围) + ap:number, // 攻击百分比(角色攻击力) + cd:number, // 冷却时间(秒) + t_num:number, // 目标数量 + hit_num:number, // 范围攻击伤害敌人数量 + hit:number, // 穿刺个数 + hitcd:number, // 持续伤害的伤害间隔(秒) + speed:number, // 移动速度 + with:number, // 宽度(暂时无用) + dis:Number, // 距离/范围 + ready:number, // 前摇时间 + EAnm:number, // 结束动画ID + DAnm:number, // 命中后动画ID + RType:RType, // 技能运行类型(直线/贝塞尔/固定起点/固定终点) + EType:EType, // 结束条件(动画结束/时间结束/距离结束/碰撞/次数结束) + buffs:BuffConf[], // 对施法者的buff配置列表 + neAttrs:NeAttrsConf[], // 对施法者的负面配置列表 + call_hero?:number, // 召唤技能召唤英雄id(可选) + info:string, // 技能描述 } export const SkillSet: Record = { - 5000:{uuid:5000,name:"反伤",sp_name:"thorns",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,DType:DType.ATK, + 5000:{uuid:5000,name:"反伤",sp_name:"thorns",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single, ap:0,cd:60,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:80, ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"反伤", }, // ========== 基础攻击 ========== 6001-6099 6001: { - uuid:6001,name:"挥击",sp_name:"atk_s1",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,DType:DType.ATK, + uuid:6001,name:"挥击",sp_name:"atk_s1",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single, ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:80, ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害", }, 6002: { - uuid:6002,name:"挥砍",sp_name:"atk_s4",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,DType:DType.ATK, + uuid:6002,name:"挥砍",sp_name:"atk_s4",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single, ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:80, ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害", }, 6005: { - uuid:6005,name:"水球",sp_name:"m_water_ball_1",icon:"3039",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,DType:DType.ICE, + uuid:6005,name:"水球",sp_name:"m_water_ball_1",icon:"3039",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single, ap:100,cd:5,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,with:90,dis:360, ready:8001,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision, buffs:[],neAttrs:[],info:"召唤水球攻击前方敌人,造成100%魔法攻击的伤害", }, // ========== 基础buff ========== 6100-6199 6100: { - uuid:6100,name:"治疗",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.heal,act:"atk",DTType:DTType.single,DType:DType.ATK, + uuid:6100,name:"治疗",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.heal,act:"atk",DTType:DTType.single, ap:30,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:720, ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"治疗自己,回复30%最大生命值", }, 6101:{ - uuid:6101,name:"魔法盾",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.shield,act:"atk",DTType:DTType.single,DType:DType.WIND, + uuid:6101,name:"魔法盾",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.shield,act:"atk",DTType:DTType.single, ap:30,cd:7,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:720, ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"获得30%最大生命值的护盾,持续60秒", }, 6102:{ - uuid:6102,name:"强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.single,DType:DType.WIND, + uuid:6102,name:"强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.single, ap:30,cd:10,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:720, ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[{buff:Attrs.AP,BType:BType.VALUE,value:10,time:30,chance:1}],neAttrs:[],info:"增加目标10%攻击力,持续30秒", }, 6103:{ - uuid:6103,name:"群体强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.range,DType:DType.WIND, + uuid:6103,name:"群体强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.range, ap:30,cd:10,t_num:3,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:720, ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[{buff:Attrs.AP,BType:BType.RATIO,value:10,time:30,chance:1}],neAttrs:[],info:"增加目标10%攻击力,持续30秒", @@ -210,7 +233,7 @@ export const SkillSet: Record = { // ========== 怪物基础技能 ========== 6200-6299 6201: { uuid:6201, name:"怪物近战", sp_name:"atk_s1", icon:"3036", - TGroup:TGroup.Enemy, SType:SType.damage, act:"atk", DTType:DTType.single, DType:DType.ATK, + TGroup:TGroup.Enemy, SType:SType.damage, act:"atk", DTType:DTType.single, ap:100, cd:1, t_num:1, hit_num:1, hit:1, hitcd:0.2, speed:0, with:0, dis:50, // 近战距离 ready:0, EAnm:0, DAnm:9001, RType:RType.fixed, EType:EType.animationEnd, @@ -218,7 +241,7 @@ export const SkillSet: Record = { }, 6203: { uuid:6203, name:"怪物射击", sp_name:"arrow_1", icon:"3039", - TGroup:TGroup.Enemy, SType:SType.damage, act:"atk", DTType:DTType.single, DType:DType.ATK, + TGroup:TGroup.Enemy, SType:SType.damage, act:"atk", DTType:DTType.single, ap:80, cd:2, t_num:1, hit_num:1, hit:1, hitcd:0.2, speed:800, with:0, dis:600, // 远程距离 ready:0, EAnm:0, DAnm:9001, RType:RType.linear, EType:EType.collision,