feat(ui): 添加加载界面并集成到胜利场景中
在胜利场景中添加新的加载界面元素,包括: 1. 创建loading.prefab资源文件 2. 在MissionHomeComp中处理MissionStart事件 3. 在VictoryComp中控制loading节点的显示逻辑 4. 更新victory.prefab结构以包含loading节点
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@@ -14,6 +14,7 @@ const { ccclass, property } = _decorator;
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export class MissionHomeComp extends CCComp {
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protected onLoad(): void {
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this.on(GameEvent.MissionEnd,this.mission_end,this)
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this.on(GameEvent.MissionStart,this.mission_start,this)
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}
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/** 视图层逻辑代码分离演示 */
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start() {
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@@ -31,6 +32,9 @@ export class MissionHomeComp extends CCComp {
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console.log("[MissionHomeComp]=>mission_end")
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this.home_active()
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}
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mission_start(){
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this.node.active=false
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}
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home_active(){
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this.uodate_data()
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this.node.active=true
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@@ -32,11 +32,13 @@ export class VictoryComp extends CCComp {
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/** 视图层逻辑代码分离演示 */
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protected onLoad(): void {
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this.node.getChildByName("loading").active=false
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// this.canRevive = true;
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// this.reviveCount = 0;
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}
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onAdded(args: any) {
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this.node.getChildByName("loading").active=false
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console.log("[VictoryComp] onAdded",args)
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if(args.game_data){
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this.game_data=args.game_data
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@@ -142,8 +144,10 @@ export class VictoryComp extends CCComp {
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this.clear_data()
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// 确保游戏结束事件被触发,以便重置状态
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oops.message.dispatchEvent(GameEvent.MissionEnd)
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this.node.getChildByName("loading").active=true
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this.scheduleOnce(()=>{
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oops.message.dispatchEvent(GameEvent.MissionStart)
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this.node.getChildByName("loading").active=false
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oops.gui.removeByNode(this.node)
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},0.5)
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}
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