refactor: 移除眩晕机制并简化buff系统
- 删除眩晕相关属性、状态检查及动画触发 - 移除BType枚举,简化BuffConf结构,所有buff改为固定值类型 - 清理未使用的导入和配置项,包括debuffs数组和多个英雄属性 - 简化暴击伤害计算,移除施法者暴击伤害加成 - 重构冰冻状态检查逻辑,添加frost_end_time字段
This commit is contained in:
@@ -1,14 +1,4 @@
|
||||
|
||||
/**
|
||||
* Buff类型枚举
|
||||
* VALUE: 数值型 - 直接加减数值
|
||||
* RATIO: 百分比型 - 按百分比计算
|
||||
*/
|
||||
export enum BType {
|
||||
VALUE = 0, //数值型
|
||||
RATIO = 1, //百分比型
|
||||
BOOLEAN = 2, // 布尔型
|
||||
}
|
||||
|
||||
// ========== 属性枚举 ==========
|
||||
/**
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
|
||||
import { Attrs,BType } from "./HeroAttrs";
|
||||
import { Attrs } from "./HeroAttrs";
|
||||
|
||||
export enum HSSet {
|
||||
atk = 0, // 普通攻击
|
||||
@@ -126,12 +126,10 @@ export interface BuffConf {
|
||||
name?:string; // Buff名称
|
||||
icon?:string; // Buff图标
|
||||
buff:Attrs;
|
||||
BType:BType
|
||||
value:number; // 效果值
|
||||
time:number; // 持续时间
|
||||
chance:number; // 触发概率
|
||||
info?:string; // 描述
|
||||
isDebuff?:boolean; // 是否为负面效果
|
||||
runType?:BuffRunType;
|
||||
interval?:number;
|
||||
}
|
||||
@@ -182,7 +180,6 @@ export interface SkillConfig {
|
||||
bck?:number, // 额外击退概率
|
||||
slw?:number, // 额外减速概
|
||||
buffs:number[], // 对施法者的buff配置列表(Buff UUID 列表)
|
||||
debuffs:number[], // 对目标的debuff配置列表(Buff UUID 列表)
|
||||
call_hero?:number, // 召唤技能召唤英雄id(可选)
|
||||
info:string, // 技能描述
|
||||
}
|
||||
@@ -193,99 +190,99 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
uuid:6001,name:"空挥",sp_name:"atk_s1",icon:"1026",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
|
||||
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
|
||||
buffs:[],debuffs:[],info:"对前方目标造成100%攻击的伤害",
|
||||
buffs:[],info:"对前方目标造成100%攻击的伤害",
|
||||
},
|
||||
6002: {
|
||||
uuid:6002,name:"电击",sp_name:"atk_s4",icon:"1173",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"blues",endAnm:"",act:"max",DTType:DTType.single,
|
||||
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.collision,
|
||||
buffs:[],debuffs:[],info:"对前方目标造成150%攻击的伤害",
|
||||
buffs:[],info:"对前方目标造成150%攻击的伤害",
|
||||
},
|
||||
6003: {
|
||||
uuid:6003,name:"闪击",sp_name:"atk_s3",icon:"1173",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"blues",endAnm:"",act:"max",DTType:DTType.single,
|
||||
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
|
||||
buffs:[],debuffs:[],info:"对前方目标造成150%攻击的伤害",
|
||||
buffs:[],info:"对前方目标造成150%攻击的伤害",
|
||||
},
|
||||
6004: {
|
||||
uuid:6004,name:"火焰击",sp_name:"atk_f2",icon:"1173",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"reds",endAnm:"",act:"max",DTType:DTType.single,
|
||||
ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
|
||||
buffs:[],debuffs:[],info:"对前方目标造成150%攻击的伤害",
|
||||
buffs:[],info:"对前方目标造成150%攻击的伤害",
|
||||
},
|
||||
6005: {
|
||||
uuid:6005,name:"蓝箭",sp_name:"arrow_blue",icon:"1135",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
|
||||
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
|
||||
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
},
|
||||
6006: {
|
||||
uuid:6006,name:"绿箭",sp_name:"arrow_green",icon:"1135",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
|
||||
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
|
||||
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
},
|
||||
6007: {
|
||||
uuid:6007,name:"红箭",sp_name:"arrow_red",icon:"1135",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
|
||||
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
|
||||
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
},
|
||||
6008: {
|
||||
uuid:6008,name:"光箭",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"reds",endAnm:"",act:"max",DTType:DTType.single,
|
||||
ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
|
||||
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
},
|
||||
6009: {
|
||||
uuid:6009,name:"冰球",sp_name:"ball_ice",icon:"1126",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
|
||||
ap:100,hit_count:2,hitcd:0.3,speed:720,with:90,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
|
||||
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
},
|
||||
6010: {
|
||||
uuid:6010,name:"冰锥",sp_name:"ball_forst",icon:"1126",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
|
||||
ap:100,hit_count:2,hitcd:0.3,speed:720,with:90,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
|
||||
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
},
|
||||
6011: {
|
||||
uuid:6011,name:"火球",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
|
||||
ap:100,hit_count:2,hitcd:0.3,speed:720,with:90,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
|
||||
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
},
|
||||
6012: {
|
||||
uuid:6012,name:"光波",sp_name:"ball_guang",icon:"1126",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
|
||||
ap:100,hit_count:2,hitcd:0.3,speed:720,with:90,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
|
||||
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
},
|
||||
6013: {
|
||||
uuid:6013,name:"半月波",sp_name:"ball_light",icon:"1126",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
|
||||
ap:100,hit_count:2,hitcd:0.3,speed:720,with:90,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
|
||||
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
},
|
||||
6014: {
|
||||
uuid:6014,name:"月波",sp_name:"ball_gquan",icon:"1126",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
|
||||
ap:100,hit_count:2,hitcd:0.3,speed:720,with:90,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
|
||||
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
},
|
||||
|
||||
//============================= ====== 基础buff ====== ========================== 6100-6199
|
||||
//============================= ====== 辅助技能 ====== ========================== 6100-6199
|
||||
6100:{
|
||||
uuid:6100,name:"魔法盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,TType:TType.LowestHP,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
|
||||
ap:30,hit_count:1,hitcd:0.2,speed:720,with:0,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
|
||||
kind:SkillKind.Shield,buffs:[],debuffs:[],info:"获得30%最大生命值的护盾,持续60秒",
|
||||
kind:SkillKind.Shield,buffs:[],info:"获得30%最大生命值的护盾,持续60秒",
|
||||
},
|
||||
6101: {
|
||||
uuid:6101,name:"治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Self,TType:TType.LowestHP,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
|
||||
ap:30,hit_count:1,hitcd:0.2,speed:720,with:0,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
|
||||
kind:SkillKind.Heal,buffs:[],debuffs:[],info:"治疗自己,回复30%最大生命值",
|
||||
kind:SkillKind.Heal,buffs:[],info:"治疗自己,回复30%最大生命值",
|
||||
},
|
||||
|
||||
// ========== 怪物基础技能 ========== 6200-6299
|
||||
@@ -294,14 +291,14 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
TGroup:TGroup.Enemy, TType:TType.Frontline, readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,
|
||||
ap:100, hit_count:1, hitcd:0.2, speed:0, with:0, // 怪物近战特殊距离
|
||||
ready:0, EAnm:0, DAnm:9001, RType:RType.fixed, EType:EType.animationEnd,
|
||||
buffs:[], debuffs:[], info:"怪物基础近战攻击",
|
||||
buffs:[], info:"怪物基础近战攻击",
|
||||
},
|
||||
6203: {
|
||||
uuid:6203, name:"怪物射击", sp_name:"arrow_1", icon:"3039",
|
||||
TGroup:TGroup.Enemy, TType:TType.Frontline, readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,
|
||||
ap:80, hit_count:1, hitcd:0.2, speed:800, with:0, // 怪物远程特殊距离
|
||||
ready:0, EAnm:0, DAnm:9001, RType:RType.linear, EType:EType.collision,
|
||||
buffs:[], debuffs:[], info:"怪物基础远程攻击",
|
||||
buffs:[], info:"怪物基础远程攻击",
|
||||
},
|
||||
|
||||
};
|
||||
@@ -331,55 +328,15 @@ export const CanSelectSkills: Record<number, number[]> = {
|
||||
export const BuffsList: Record<number, BuffConf> = {
|
||||
// ========== 攻击类增益 ========== 10001 - 10099
|
||||
// 攻击力提升 (固定值)
|
||||
10001: { uuid: 10001, name: "攻击提升", icon: "10001", buff: Attrs.ap, BType: BType.VALUE, value: 10, time: 5, chance: 1, info: "攻击力+10" },
|
||||
10002: { uuid: 10002, name: "攻击提升", icon: "10002", buff: Attrs.ap, BType: BType.VALUE, value: 50, time: 5, chance: 1, info: "攻击力+50" },
|
||||
|
||||
// 攻击力提升 (百分比)
|
||||
10011: { uuid: 10011, name: "攻击提升", icon: "10011", buff: Attrs.ap, BType: BType.RATIO, value: 10, time: 5, chance: 1, info: "攻击力+10%" },
|
||||
10012: { uuid: 10012, name: "攻击提升", icon: "10012", buff: Attrs.ap, BType: BType.RATIO, value: 20, time: 10, chance: 1, info: "攻击力+20%" },
|
||||
10001: { uuid: 10001, name: "攻击提升", icon: "10001", buff: Attrs.ap, value: 10, time: 5, chance: 1, info: "攻击力+10" },
|
||||
10002: { uuid: 10002, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 50, time: 5, chance: 1, info: "攻击力+50" },
|
||||
|
||||
// 暴击率提升 (固定值)
|
||||
10021: { uuid: 10021, name: "暴击提升", icon: "10021", buff: Attrs.critical, BType: BType.VALUE, value: 10, time: 5, chance: 1, info: "暴击率+10%" },
|
||||
10022: { uuid: 10022, name: "暴击提升", icon: "10022", buff: Attrs.critical, BType: BType.VALUE, value: 20, time: 5, chance: 1, info: "暴击率+20%" },
|
||||
|
||||
// 暴击伤害提升
|
||||
10031: { uuid: 10031, name: "爆伤提升", icon: "10031", buff: Attrs.critical_dmg, BType: BType.VALUE, value: 50, time: 5, chance: 1, info: "暴击伤害+50%" },
|
||||
|
||||
// 穿刺次数提升
|
||||
10041: { uuid: 10041, name: "穿刺提升", icon: "10041", buff: Attrs.puncture, BType: BType.VALUE, value: 1, time: 10, chance: 1, info: "穿刺次数+1" },
|
||||
|
||||
// ========== 生存类增益 ========== 10100 - 10199
|
||||
// 生命值上限提升 (百分比)
|
||||
10101: { uuid: 10101, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, BType: BType.RATIO, value: 20, time: 10, chance: 1, info: "生命上限+20%" },
|
||||
10101: { uuid: 10101, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 20, time: 10, chance: 1, info: "生命上限+20%" },
|
||||
|
||||
// 移动速度提升 (固定值)
|
||||
10111: { uuid: 10111, name: "移速提升", icon: "10111", buff: Attrs.speed, BType: BType.VALUE, value: 50, time: 5, chance: 1, info: "移速+50" },
|
||||
10112: { uuid: 10112, name: "移速提升", icon: "10112", buff: Attrs.speed, BType: BType.VALUE, value: 100, time: 5, chance: 1, info: "移速+100" },
|
||||
10111: { uuid: 10111, name: "移速提升", icon: "10111", buff: Attrs.speed, value: 50, time: 5, chance: 1, info: "移速+50" },
|
||||
10112: { uuid: 10112, name: "移速提升", icon: "10112", buff: Attrs.speed, value: 100, time: 5, chance: 1, info: "移速+100" },
|
||||
|
||||
// 护盾 (固定值)
|
||||
10121: { uuid: 10121, name: "护盾", icon: "10121", buff: Attrs.shield, BType: BType.VALUE, value: 100, time: 10, chance: 1, info: "护盾+100" },
|
||||
|
||||
// ========== 治疗与护盾 (转换自原 SType) ========== 10300 - 10399
|
||||
// 治疗 (基于攻击力百分比)
|
||||
10301: { uuid: 10301, name: "治疗", icon: "1292", buff: Attrs.hp, BType: BType.RATIO, value: 30, time: 0, chance: 1, runType: BuffRunType.Permanent, info: "回复30%最大生命值" },
|
||||
// 护盾 (基于攻击力百分比)
|
||||
10302: { uuid: 10302, name: "护盾", icon: "1255", buff: Attrs.shield, BType: BType.RATIO, value: 30, time: 0, chance: 1, runType: BuffRunType.Permanent, info: "获得30%最大生命值护盾" },
|
||||
10311: { uuid: 10311, name: "持续治疗", icon: "1292", buff: Attrs.hp, BType: BType.RATIO, value: 5, time: 5, interval: 1, chance: 1, runType: BuffRunType.Interval, info: "每秒回复5%最大生命值,持续5秒" },
|
||||
10312: { uuid: 10312, name: "流血", icon: "10211", buff: Attrs.hp, BType: BType.RATIO, value: -4, time: 5, interval: 1, chance: 1, isDebuff: true, runType: BuffRunType.Interval, info: "每秒损失4%最大生命值,持续5秒" },
|
||||
|
||||
// ========== 减益类 Buff (属性降低) ========== 10200 - 10299
|
||||
// 减速 (移动速度降低)
|
||||
10201: { uuid: 10201, name: "减速", icon: "10201", buff: Attrs.speed, BType: BType.VALUE, value: -50, time: 3, chance: 1, info: "移速-50", isDebuff: true },
|
||||
|
||||
// 虚弱 (攻击力降低)
|
||||
10211: { uuid: 10211, name: "虚弱", icon: "10211", buff: Attrs.ap, BType: BType.RATIO, value: -20, time: 5, chance: 1, info: "攻击力-20%", isDebuff: true },
|
||||
|
||||
// ========== 状态控制类 (Debuff) ========== 20000 - 20099
|
||||
// 冰冻
|
||||
20001: { uuid: 20001, name: "冰冻", icon: "20001", buff: Attrs.IN_FROST, BType: BType.BOOLEAN, value: 1, time: 1, chance: 1, info: "冰冻1秒", isDebuff: true },
|
||||
20002: { uuid: 20002, name: "冰冻", icon: "20002", buff: Attrs.IN_FROST, BType: BType.BOOLEAN, value: 1, time: 2, chance: 1, info: "冰冻2秒", isDebuff: true },
|
||||
|
||||
// 眩晕
|
||||
20011: { uuid: 20011, name: "眩晕", icon: "20011", buff: Attrs.IN_STUN, BType: BType.BOOLEAN, value: 1, time: 1, chance: 1, info: "眩晕1秒", isDebuff: true },
|
||||
20012: { uuid: 20012, name: "眩晕", icon: "20012", buff: Attrs.IN_STUN, BType: BType.BOOLEAN, value: 1, time: 2, chance: 1, info: "眩晕2秒", isDebuff: true },
|
||||
};
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
import { v3 } from "cc"
|
||||
import { BoxSet, FacSet } from "./GameSet"
|
||||
import { smc } from "../SingletonModuleComp"
|
||||
import { BuffConf } from "./SkillSet"
|
||||
import { Interface } from "readline"
|
||||
|
||||
export enum AttrSet {
|
||||
ATTR_MAX = 85,
|
||||
|
||||
Reference in New Issue
Block a user