fix: 调整技能施放时的高度偏移量从50降至30
统一技能施放和目标检测时的高度偏移量,使逻辑更加一致
This commit is contained in:
@@ -253,7 +253,7 @@ export class SACastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdat
|
||||
|
||||
// 获取施法者位置作为起始位置
|
||||
const startPos = caster.node.position.clone();
|
||||
startPos.y += 50;
|
||||
startPos.y += 30;
|
||||
|
||||
const targetPos = targets[0]; // 使用第一个目标位置
|
||||
// console.log(`[SACastSystem]: ${s_uuid}, 起始位置: ${startPos}, 目标位置: ${targetPos}`);
|
||||
@@ -329,7 +329,7 @@ export class SACastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdat
|
||||
if (model.is_dead) return false;
|
||||
if (model.fac === fac) return false;
|
||||
const pos = view.node.position.clone();
|
||||
pos.y += 50;
|
||||
pos.y += 30;
|
||||
const dist = Math.abs(currentPos.x - pos.x);
|
||||
if (dist <= range) {
|
||||
const laneBias = Math.abs(currentPos.y - pos.y);
|
||||
|
||||
Reference in New Issue
Block a user