refactor(skill): 优化特效生命周期管理并添加新动画
- 移除 timedCom 组件中未使用的 cd 和 ap 属性 - 重命名 dead 组件为 oneCom 并重构动画结束销毁逻辑,避免内存泄漏 - 为部分技能添加准备动画(readyAnm)配置 - 新增 uplv 升级动画特效预制体 - 统一特效生成接口,支持基于动画结束或定时销毁两种模式 - 清理 HeroViewComp 中未使用的导入和方法
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@@ -1,18 +1,29 @@
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import { _decorator, Component, Node ,Animation} from 'cc';
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const { ccclass, property } = _decorator;
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import { _decorator, Component, Animation } from 'cc';
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const { ccclass } = _decorator;
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@ccclass('oneCom')
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export class oneCom extends Component {
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private anim: Animation | null = null;
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@ccclass('dead')
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export class dead extends Component {
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start() {
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let anim = this.node.getComponent(Animation);
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anim.on(Animation.EventType.FINISHED, this.onAnimationFinished, this);
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this.anim = this.node.getComponent(Animation);
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if (!this.anim) {
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this.node.destroy();
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return;
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}
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this.anim.off(Animation.EventType.FINISHED, this.onAnimationFinished, this);
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this.anim.on(Animation.EventType.FINISHED, this.onAnimationFinished, this);
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}
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onAnimationFinished(){
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onDestroy() {
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if (!this.anim) return;
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this.anim.off(Animation.EventType.FINISHED, this.onAnimationFinished, this);
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this.anim = null;
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}
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onAnimationFinished() {
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this.node.destroy();
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}
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update(deltaTime: number) {
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}
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}
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@@ -6,8 +6,6 @@ const { ccclass, property } = _decorator;
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@ccclass('timedCom')
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export class timedCom extends Component {
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time = 0.3;
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cd: number = 0;
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ap: number = 0;
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start() {
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