refactor(game): 优化属性卡牌配置与UI更新逻辑

- 将AttrSet中的`note`字段统一重命名为`name`,提高字段语义清晰度
- 在CardSet中修正属性卡和药水卡名称的获取逻辑,使用新的`name`字段
- 调整HeroViewComp的health方法,增加血量变化小于等于99时不显示特效的优化
- 将HeroAttrsSystem中的自然回复计时器从1秒改为5秒,并更新相关注释
- 移除HeroViewComp中已注释的冗余UI更新代码,保持代码整洁
This commit is contained in:
panw
2026-02-04 16:23:09 +08:00
parent 701382e868
commit 0a8f2056c3
4 changed files with 76 additions and 81 deletions

View File

@@ -84,7 +84,7 @@ function getCardBaseInfo(type: CardType, uuid: number): ICardInfo | null {
case CardType.Attr:
baseInfo = AttrCards[uuid];
if (!baseInfo) return null;
name = baseInfo.desc.split(" ")[0] || "属性";
name = baseInfo.name || "属性";
desc = baseInfo.desc;
icon = baseInfo.icon;
kind = CardKind.Attr;
@@ -117,7 +117,7 @@ function getCardBaseInfo(type: CardType, uuid: number): ICardInfo | null {
case CardType.Potion:
baseInfo = PotionCards[uuid];
if (!baseInfo) return null;
name = baseInfo.note || "药水";
name = baseInfo.name || "药水";
desc = baseInfo.desc;
icon = baseInfo.icon;
kind = CardKind.Buff; // 药水归类为 Buff 类型的卡片显示