refactor(hero): 优化护盾系统日志与显示逻辑

1. 新增多处护盾相关调试日志,方便追踪护盾数值变化
2. 重构HeroAttrsComp的add_shield方法,统一日志输出格式
3. 重写HeroTopBarComp的护盾显示逻辑,改为直接显示数值而非按上限比例
4. 为HeroViewComp新增护盾特效管理,实现护盾状态自动显隐
5. 清理hk1.prefab中冗余的预制体覆盖配置
This commit is contained in:
panFD
2026-09-03 23:53:37 +08:00
parent a41ff479da
commit 0a3efafbd5
6 changed files with 85 additions and 206 deletions

View File

@@ -140,7 +140,13 @@ export class HeroViewComp extends CCComp {
if (this.model.dirty_shield) {
mLogger.log(this.debugMode, 'HeroViewComp', `update dirty_shield: shield=${this.model.shield}, calling shieldShow`);
this.topBar.shieldShow(this.model.shield);
// 护盾耗尽时隐藏护盾特效
if (this.model.shield <= 0) {
mLogger.log(this.debugMode, 'HeroViewComp', `update dirty_shield: shield <= 0, hiding shield fx`);
this.hideShieldFx();
}
this.model.dirty_shield = false;
}
@@ -309,9 +315,43 @@ export class HeroViewComp extends CCComp {
this.as.move();
}
}
/** 护盾常驻特效节点,避免重复创建 */
private shieldFxNode: Node | null = null;
add_shield(shield: number) {
mLogger.log(this.debugMode, 'HeroViewComp', `add_shield called, shield=${shield}, model.shield=${this.model?.shield}, model exists=${!!this.model}`);
// 护盾数据更新由 Model 层处理,这里只负责视图表现
if (this.model && this.model.shield > 0) this.topBar.shieldShow(this.model.shield);
if (this.model && this.model.shield > 0) {
this.topBar.shieldShow(this.model.shield);
this.showShieldFx();
mLogger.log(this.debugMode, 'HeroViewComp', `add_shield: showing shield fx, model.shield=${this.model.shield}`);
} else {
mLogger.log(this.debugMode, 'HeroViewComp', `add_shield: skipped, model.shield=${this.model?.shield}`);
}
}
/** 显示护盾常驻特效(使用 this.node 下已放置的 shielded 节点) */
private showShieldFx() {
if (!this.shieldFxNode) {
this.shieldFxNode = this.node.getChildByName("shielded");
mLogger.log(this.debugMode, 'HeroViewComp', `showShieldFx: found shielded node=${!!this.shieldFxNode}`);
}
if (this.shieldFxNode && !this.shieldFxNode.active) {
this.shieldFxNode.active = true;
mLogger.log(this.debugMode, 'HeroViewComp', `showShieldFx: activated shielded node`);
} else {
mLogger.log(this.debugMode, 'HeroViewComp', `showShieldFx: shielded node already active or not found, active=${this.shieldFxNode?.active}`);
}
}
/** 隐藏护盾常驻特效 */
private hideShieldFx() {
if (this.shieldFxNode && this.shieldFxNode.active) {
this.shieldFxNode.active = false;
mLogger.log(this.debugMode, 'HeroViewComp', `hideShieldFx: deactivated shielded node`);
} else {
mLogger.log(this.debugMode, 'HeroViewComp', `hideShieldFx: shielded node not active or not found, active=${this.shieldFxNode?.active}`);
}
}
health(hp: number = 0) {
@@ -329,6 +369,7 @@ export class HeroViewComp extends CCComp {
this.model.is_dead = false
this.model.is_count_dead = false
this.deadCD = 0;
this.hideShieldFx();
// 恢复碰撞体
const collider = this.node.getComponent(Collider2D);
@@ -493,6 +534,7 @@ export class HeroViewComp extends CCComp {
}
reset() {
this.isCastingMax = false;
this.hideShieldFx();
// 清理残留的定时器和缓动
this.unscheduleAllCallbacks();
Tween.stopAllByTarget(this.node);