refactor(hero): 优化护盾系统日志与显示逻辑

1. 新增多处护盾相关调试日志,方便追踪护盾数值变化
2. 重构HeroAttrsComp的add_shield方法,统一日志输出格式
3. 重写HeroTopBarComp的护盾显示逻辑,改为直接显示数值而非按上限比例
4. 为HeroViewComp新增护盾特效管理,实现护盾状态自动显隐
5. 清理hk1.prefab中冗余的预制体覆盖配置
This commit is contained in:
panFD
2026-09-03 23:53:37 +08:00
parent a41ff479da
commit 0a3efafbd5
6 changed files with 85 additions and 206 deletions

View File

@@ -4,7 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
import { HeroAttrsComp } from "./HeroAttrsComp";
import { BuffComp } from "./BuffComp";
import { BuffList, BuffCategory, DEBUFF_ICON_MAP } from "../common/config/BuffSet";
import { FacSet, FightSet } from "../common/config/GameSet";
import { FacSet } from "../common/config/GameSet";
const { ccclass, property } = _decorator;
@@ -135,13 +135,18 @@ export class HeroTopBarComp extends CCComp {
}
}
/** 更新护盾数值条(百分比 = shield / SHIELD_MAX) */
/** 更新护盾数值条(显示具体数值,无上限) */
public shieldShow(shield: number = 0): void {
if (!this.shieldProgressBar) return;
const progress = FightSet.SHIELD_MAX > 0 ? shield / FightSet.SHIELD_MAX : 0;
this.shieldProgressBar.progress = clamp(progress, 0, 1);
if (!this.shieldProgressBar) {
console.log('[HeroTopBarComp] shieldShow: shieldProgressBar is null');
return;
}
// 护盾条直接显示具体数值,progress 固定为 1(满条显示)
this.shieldProgressBar.progress = 1;
// 护盾节点显隐
this.shieldProgressBar.node.active = shield > 0;
const shouldActive = shield > 0;
console.log(`[HeroTopBarComp] shieldShow: shield=${shield}, active=${shouldActive}, node=${this.shieldProgressBar.node.name}`);
this.shieldProgressBar.node.active = shouldActive;
}
/**