feat(skill): 新增并优化技能相关资源与逻辑

1. 新增多个攻击碰撞盒、动画剪辑资源
2. 更新晕眩buff的缩放参数
3. 调整多个近战技能prefab的翻转、尺寸、材质和动画参数
4. 删除大量老旧无用的技能资源文件
This commit is contained in:
panFD
2026-06-17 08:56:41 +08:00
parent bb7a39c9d2
commit 06a47842dd
124 changed files with 7069 additions and 32150 deletions

View File

@@ -197,43 +197,43 @@ export const SkillUpList = {
*
*/
export const SkillSet: Record<number, SkillConfig> = {
// ========== 基础技能 ==========
/** ========== 单体攻击基础技能 ==========
* 6001 战士用单体攻击
* 6002 光箭蓝 溅射,分裂取向,一定概率分裂多个
* 6003 光箭红 暴击取向
* 6004 光箭绿 辅助类角色单体攻击
* 6005 光箭黄 击晕取向
* 6008 箭矢 单体攻击,
* 6009 箭矢蓝 溅射,分裂取向,一定概率分裂多个
* 6010 箭矢黄 击晕取向
**/
6001: {
uuid: 6001, name: "普通攻击", sp_name: "atk", icon: "1026", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6001, name: "普通攻击", sp_name: "atk_c5", icon: "1026", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee,
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害",
},
6002: {
uuid: 6002, name: "光箭蓝", sp_name: "atk_c1", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, info: "近战普通攻击技能",
RType: RType.linear, EType: EType.collision, info: "近战普通攻击技能",
},
6003: {
uuid: 6003, name: "光箭红", sp_name: "atk_c2", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, info: "一定几率暴击",
RType: RType.linear, EType: EType.collision, info: "一定几率暴击",
},
6004: {
uuid: 6004, name: "光箭绿", sp_name: "atk_c3", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, info: "普通远程攻击",
RType: RType.linear, EType: EType.collision, info: "普通远程攻击",
},
//怪物战士类型统一使用 6005
6005: {
uuid: 6005, name: "光箭深红", sp_name: "atk_c4", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6005, name: "光箭", sp_name: "atk_c4", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, info: "普通远程攻击",
},
6006: {
uuid: 6006, name: "光箭灰白", sp_name: "atk_c5", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, info: "普通远程攻击",
},
6007: {
uuid: 6007, name: "水球", sp_name: "ball_water", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, info: "一定几率冰冻目标",
RType: RType.linear, EType: EType.collision, info: "普通远程攻击",
},
6008: {
uuid: 6008, name: "箭矢", sp_name: "arrow", icon: "1135", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
@@ -249,42 +249,82 @@ export const SkillSet: Record<number, SkillConfig> = {
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
},
/*** ======中阶范围攻击技能 ====
* 都带有穿刺属性至少穿刺2英雄升级穿刺个数更多
* 6101 光球 暴击取向
* 6102 火球 击晕取向
* 6103 暗影球 上毒取向
* 6104 水球 溅射取向溅射6002光箭蓝
* 6105 风球 风怒取向
**/
6101: {
uuid: 6101, name: "球", sp_name: "ball_fire", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, stun: 0, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
uuid: 6101, name: "球", sp_name: "line_1", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, stun: 0, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害,一定几率暴击,高阶技能",
},
6102: {
uuid: 6102, name: "龙卷风", sp_name: "ball_winds", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
uuid: 6102, name: "火球", sp_name: "line_3", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害,高阶技能",
},
//怪物法师统一使用 暗影球
6103: {
uuid: 6103, name: "暗影球", sp_name: "ball_zi", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
uuid: 6103, name: "暗影球", sp_name: "line_2", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害,一定几率上毒(后期加入),高阶技能 ",
},
6104: {
uuid: 6104, name: "穿云箭", sp_name: "arrow_big_yellow", icon: "1135", TGroup: TGroup.Enemy, readyAnm: "yellow", endAnm: "", act: "max",
DTType: DTType.single, crt: 20, ap: 100, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
uuid: 6104, name: "水球", sp_name: "line_4", icon: "1135", TGroup: TGroup.Enemy, readyAnm: "yellow", endAnm: "", act: "max",
DTType: DTType.single, crt: 20, ap: 100, hit_count: 2, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, info: "射出强力箭矢最多穿透6个敌人附带20%额外暴击率",
},
6105: {
uuid: 6105, name: "雷爆", sp_name: "ice_up", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
DTType: DTType.range, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
uuid: 6105, name: "风球", sp_name: "line_5", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
DTType: DTType.range, stun: 0, ap: 150, hit_count: 2, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.fixedEnd, EType: EType.animationEnd, info: "召唤雷爆攻击一排的敌人,有概率击晕",
},
6106: {
uuid: 6106, name: "雷墙", sp_name: "ice_t", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
/*** ======高阶范围攻击技能 ====
* 都是3*3 范围攻击
* 6201 雷墙 击晕向
* 6202 火墙 暴击向
* 6203 风
* 6204 水墙
* 6205 风墙
* 6206 陨石术
**/
6201: {
uuid: 6201, name: "雷墙", sp_name: "box_1", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
DTType: DTType.range, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.fixed, EType: EType.animationEnd, info: "召唤雷墙阻挡敌人,有概率击晕",
},
6107: {
uuid: 6107, name: "陨石", sp_name: "fire_yuns", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "reds", endAnm: "", act: "max",
DTType: DTType.range, crt: 20, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.fixedEnd, EType: EType.animationEnd, info: "召唤攻击敌人造成攻击力150%的范围伤害附带20%额外暴击率",
6202: {
uuid: 6202, name: "火墙", sp_name: "box_2", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
DTType: DTType.range, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.fixed, EType: EType.animationEnd, info: "召唤雷墙阻挡敌人,有概率击晕",
},
6203: {
uuid: 6203, name: "飓风", sp_name: "box_3", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
DTType: DTType.range, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.fixed, EType: EType.animationEnd, info: "召唤雷墙阻挡敌人,有概率击晕",
},
6204: {
uuid: 6204, name: "水墙", sp_name: "box_4", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
DTType: DTType.range, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.fixed, EType: EType.animationEnd, info: "召唤雷墙阻挡敌人,有概率击晕",
},
6205: {
uuid: 6205, name: "风墙", sp_name: "box_5", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
DTType: DTType.range, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.fixed, EType: EType.animationEnd, info: "召唤风墙困住敌人,有概率击晕",
},
6206: {
uuid: 6206, name: "陨石术", sp_name: "box_6", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
DTType: DTType.range, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.fixed, EType: EType.animationEnd, info: "召唤陨石范围攻击敌人,有概率击晕",
},
//============================= ====== 辅助技能 ====== ==========================