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a/assets/resources/game/skill/anm/atk/ball_ice.anim b/assets/resources/game/skill/anm/atk/atkc1.anim similarity index 65% rename from assets/resources/game/skill/anm/atk/ball_ice.anim rename to assets/resources/game/skill/anm/atk/atkc1.anim index c0ebaa30..df3ad49d 100644 --- a/assets/resources/game/skill/anm/atk/ball_ice.anim +++ b/assets/resources/game/skill/anm/atk/atkc1.anim @@ -1,17 +1,17 @@ [ { "__type__": "cc.AnimationClip", - "_name": "ball_ice", + "_name": "ball_sred", "_objFlags": 0, "__editorExtras__": { "embeddedPlayerGroups": [] }, "_native": "", - "sample": 15, + "sample": 30, "speed": 1, "wrapMode": 2, "enableTrsBlending": false, - "_duration": 0.3333333333333333, + "_duration": 0.26666666666666666, "_hash": 500763545, "_tracks": [ { @@ -69,30 +69,45 @@ "__type__": "cc.ObjectCurve", "_times": [ 0, + 0.03333333333333333, 0.06666666666666667, + 0.1, 0.13333333333333333, + 0.16666666666666666, 0.2, - 0.26666666666666666 + 0.23333333333333334 ], "_values": [ { - "__uuid__": 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"cc.SpriteFrame" + }, + { + "__uuid__": "36b5c30d-a1d9-4bd5-b45e-63b26995d026@2a77d", "__expectedType__": "cc.SpriteFrame" } ] diff --git a/assets/resources/game/skill/anm/atk/ball_sred.anim.meta b/assets/resources/game/skill/anm/atk/atkc1.anim.meta similarity index 88% rename from assets/resources/game/skill/anm/atk/ball_sred.anim.meta rename to assets/resources/game/skill/anm/atk/atkc1.anim.meta index e65aa423..883ffd63 100644 --- a/assets/resources/game/skill/anm/atk/ball_sred.anim.meta +++ b/assets/resources/game/skill/anm/atk/atkc1.anim.meta @@ -8,6 +8,6 @@ ], "subMetas": {}, "userData": { - "name": "ball_sred" + "name": "atkc1" } } diff --git a/assets/resources/game/skill/anm/atk/atkc2.anim b/assets/resources/game/skill/anm/atk/atkc2.anim index 588d5660..0fea75b0 100644 --- a/assets/resources/game/skill/anm/atk/atkc2.anim +++ b/assets/resources/game/skill/anm/atk/atkc2.anim @@ -7,11 +7,11 @@ "embeddedPlayerGroups": [] }, "_native": "", - "sample": 12, + "sample": 20, "speed": 1, "wrapMode": 2, "enableTrsBlending": false, - "_duration": 0.3333333333333333, + "_duration": 0.4, "_hash": 500763545, "_tracks": [ { @@ -69,25 +69,45 @@ "__type__": "cc.ObjectCurve", "_times": [ 0, - 0.08333333333333333, - 0.16666666666666666, - 0.25 + 0.05, + 0.1, + 0.15, + 0.2, + 0.25, + 0.3, + 0.35 ], "_values": [ { - "__uuid__": "3d46f945-3f07-477e-a95a-b49557d552c6@de7d0", + "__uuid__": "36b5c30d-a1d9-4bd5-b45e-63b26995d026@42caa", "__expectedType__": "cc.SpriteFrame" }, { - "__uuid__": "3d46f945-3f07-477e-a95a-b49557d552c6@a0273", + "__uuid__": "36b5c30d-a1d9-4bd5-b45e-63b26995d026@c443b", "__expectedType__": "cc.SpriteFrame" }, { - "__uuid__": "3d46f945-3f07-477e-a95a-b49557d552c6@eddcc", + "__uuid__": "36b5c30d-a1d9-4bd5-b45e-63b26995d026@d433c", "__expectedType__": "cc.SpriteFrame" }, { - "__uuid__": "3d46f945-3f07-477e-a95a-b49557d552c6@55b9a", + "__uuid__": "36b5c30d-a1d9-4bd5-b45e-63b26995d026@2272d", + "__expectedType__": "cc.SpriteFrame" + }, + { + "__uuid__": "36b5c30d-a1d9-4bd5-b45e-63b26995d026@7b8a2", + "__expectedType__": "cc.SpriteFrame" + }, + { + "__uuid__": "36b5c30d-a1d9-4bd5-b45e-63b26995d026@55dc2", + "__expectedType__": "cc.SpriteFrame" + }, + { + "__uuid__": "36b5c30d-a1d9-4bd5-b45e-63b26995d026@16511", + "__expectedType__": "cc.SpriteFrame" + }, + { + "__uuid__": "36b5c30d-a1d9-4bd5-b45e-63b26995d026@15743", "__expectedType__": "cc.SpriteFrame" } ] diff --git a/assets/resources/game/skill/anm/atk/atkc3.anim b/assets/resources/game/skill/anm/atk/atkc3.anim index a1435114..01df5cc4 100644 --- a/assets/resources/game/skill/anm/atk/atkc3.anim +++ b/assets/resources/game/skill/anm/atk/atkc3.anim @@ -7,11 +7,11 @@ "embeddedPlayerGroups": [] }, "_native": "", - "sample": 12, + "sample": 25, "speed": 1, "wrapMode": 2, "enableTrsBlending": false, - "_duration": 0.3333333333333333, + "_duration": 0.48, "_hash": 500763545, "_tracks": [ { @@ -69,25 +69,65 @@ "__type__": "cc.ObjectCurve", "_times": [ 0, - 0.08333333333333333, - 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b/assets/resources/game/skill/anm/atk/line1.anim.meta similarity index 87% rename from assets/resources/game/skill/anm/atk/ball_fire-001.anim.meta rename to assets/resources/game/skill/anm/atk/line1.anim.meta index 686d8944..9480a266 100644 --- a/assets/resources/game/skill/anm/atk/ball_fire-001.anim.meta +++ b/assets/resources/game/skill/anm/atk/line1.anim.meta @@ -8,6 +8,6 @@ ], "subMetas": {}, "userData": { - "name": "ball_fire-001" + "name": "line1" } } diff --git a/assets/resources/game/skill/anm/atk/ball_fire_big_b.anim b/assets/resources/game/skill/anm/atk/line2.anim similarity index 63% rename from assets/resources/game/skill/anm/atk/ball_fire_big_b.anim rename to assets/resources/game/skill/anm/atk/line2.anim index 1c16efe3..e5f6c2d8 100644 --- a/assets/resources/game/skill/anm/atk/ball_fire_big_b.anim +++ b/assets/resources/game/skill/anm/atk/line2.anim @@ -1,17 +1,17 @@ [ { "__type__": "cc.AnimationClip", - "_name": "ball_fire_big_b", + "_name": "line2", "_objFlags": 0, 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b/assets/resources/game/skill/atk/line_1.prefab similarity index 94% rename from assets/resources/game/skill/atk/ball_fire.prefab rename to assets/resources/game/skill/atk/line_1.prefab index 8d207247..84a92b75 100644 --- a/assets/resources/game/skill/atk/ball_fire.prefab +++ b/assets/resources/game/skill/atk/line_1.prefab @@ -1,7 +1,7 @@ [ { "__type__": "cc.Prefab", - "_name": "ball_fire", + "_name": "line_1", "_objFlags": 0, "__editorExtras__": {}, "_native": "", @@ -13,7 +13,7 @@ }, { "__type__": "cc.Node", - "_name": "ball_fire", + "_name": "line_1", "_objFlags": 0, "__editorExtras__": {}, "_parent": null, @@ -103,13 +103,13 @@ "__type__": "cc.Quat", "x": 0, "y": 0, - "z": 0.7071067811865475, - "w": 0.7071067811865476 + "z": 0, + "w": 1 }, "_lscale": { "__type__": "cc.Vec3", - "x": -0.4, - "y": 0.4, + "x": -1, + "y": 1, "z": 1 }, "_mobility": 0, @@ -118,7 +118,7 @@ "__type__": "cc.Vec3", "x": 0, "y": 0, - "z": 90 + "z": 0 }, "_id": "" }, @@ -136,8 +136,8 @@ }, "_contentSize": { 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587, - "trimY": 943, + "trimX": 713, + "trimY": 1, "width": 137, "height": 137, "rawWidth": 137, @@ -10782,8 +8758,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 726, - "trimY": 943, + "trimX": 713, + "trimY": 140, "width": 137, "height": 137, "rawWidth": 137, @@ -10828,8 +8804,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 865, - "trimY": 943, + "trimX": 713, + "trimY": 279, "width": 137, "height": 137, "rawWidth": 137, @@ -10871,11 +8847,11 @@ "name": "Wind Spell_Frame_01", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1175, - "trimY": 1561, + "trimX": 1224, + "trimY": 745, "width": 122, "height": 68, "rawWidth": 122, @@ -10917,11 +8893,11 @@ "name": "Wind Spell_Frame_02", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1175, - "trimY": 1631, + "trimX": 1236, + "trimY": 869, "width": 122, "height": 68, "rawWidth": 122, @@ -10963,11 +8939,11 @@ "name": "Wind Spell_Frame_03", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1175, - "trimY": 1701, + "trimX": 1277, + "trimY": 993, "width": 122, "height": 68, "rawWidth": 122, @@ -11012,8 +8988,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1299, - "trimY": 1561, + "trimX": 1371, + "trimY": 1180, "width": 122, "height": 68, "rawWidth": 122, @@ -11058,8 +9034,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1369, - "trimY": 1545, + "trimX": 1420, + "trimY": 1304, "width": 122, "height": 68, "rawWidth": 122, @@ -11104,8 +9080,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1439, - "trimY": 1557, + "trimX": 1256, + "trimY": 1, "width": 122, "height": 68, "rawWidth": 122, @@ -11150,8 +9126,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1369, - "trimY": 1669, + "trimX": 1256, + "trimY": 125, "width": 122, "height": 68, "rawWidth": 122, @@ -11196,8 +9172,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1509, - "trimY": 1557, + "trimX": 1256, + "trimY": 249, "width": 122, "height": 68, "rawWidth": 122, @@ -11239,11 +9215,11 @@ "name": "Wind Spell_Frame_09", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1579, - "trimY": 1577, + "trimX": 1270, + "trimY": 373, "width": 122, "height": 68, "rawWidth": 122, @@ -11285,11 +9261,11 @@ "name": "Wind Spell_Frame_10", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1579, - "trimY": 1647, + "trimX": 1270, + "trimY": 497, "width": 122, "height": 68, "rawWidth": 122, @@ -11334,8 +9310,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1703, - "trimY": 1577, + "trimX": 1270, + "trimY": 621, "width": 122, "height": 68, "rawWidth": 122, @@ -11377,11 +9353,11 @@ "name": "Wind Spell_Frame_12", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1565, - "trimY": 1717, + "trimX": 1294, + "trimY": 745, "width": 122, "height": 68, "rawWidth": 122, diff --git a/assets/resources/game/skill/skill3.png b/assets/resources/game/skill/skill3.png index ced35bdc..09d9a25e 100644 Binary files a/assets/resources/game/skill/skill3.png and b/assets/resources/game/skill/skill3.png differ diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index c426d8df..fc1453c8 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -197,43 +197,43 @@ export const SkillUpList = { * */ export const SkillSet: Record = { - // ========== 基础技能 ========== + /** ========== 单体攻击基础技能 ========== + * 6001 战士用单体攻击 + * 6002 光箭蓝 溅射,分裂取向,一定概率分裂多个 + * 6003 光箭红 暴击取向 + * 6004 光箭绿 辅助类角色单体攻击 + * 6005 光箭黄 击晕取向 + * 6008 箭矢 单体攻击, + * 6009 箭矢蓝 溅射,分裂取向,一定概率分裂多个 + * 6010 箭矢黄 击晕取向 + **/ 6001: { - uuid: 6001, name: "普通攻击", sp_name: "atk", icon: "1026", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6001, name: "普通攻击", sp_name: "atk_c5", icon: "1026", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害", }, 6002: { uuid: 6002, name: "光箭蓝", sp_name: "atk_c1", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.bezier, EType: EType.collision, info: "近战普通攻击技能", + RType: RType.linear, EType: EType.collision, info: "近战普通攻击技能", }, 6003: { uuid: 6003, name: "光箭红", sp_name: "atk_c2", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.bezier, EType: EType.collision, info: "一定几率暴击", + RType: RType.linear, EType: EType.collision, info: "一定几率暴击", }, 6004: { uuid: 6004, name: "光箭绿", sp_name: "atk_c3", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.bezier, EType: EType.collision, info: "普通远程攻击", + RType: RType.linear, EType: EType.collision, info: "普通远程攻击", }, - //怪物战士类型统一使用 6005 6005: { - uuid: 6005, name: "光箭深红", sp_name: "atk_c4", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6005, name: "光箭黄", sp_name: "atk_c4", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.bezier, EType: EType.collision, info: "普通远程攻击", - }, - 6006: { - uuid: 6006, name: "光箭灰白", sp_name: "atk_c5", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", - DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.bezier, EType: EType.collision, info: "普通远程攻击", - }, - 6007: { - uuid: 6007, name: "水球", sp_name: "ball_water", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", - DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.bezier, EType: EType.collision, info: "一定几率冰冻目标", + RType: RType.linear, EType: EType.collision, info: "普通远程攻击", }, + + 6008: { uuid: 6008, name: "箭矢", sp_name: "arrow", icon: "1135", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, @@ -249,42 +249,82 @@ export const SkillSet: Record = { DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害", }, - + /*** ======中阶范围攻击技能 ==== + * 都带有穿刺属性,至少穿刺2,英雄升级穿刺个数更多 + * 6101 光球 暴击取向 + * 6102 火球 击晕取向 + * 6103 暗影球 上毒取向 + * 6104 水球 溅射取向,溅射6002光箭蓝 + * 6105 风球 风怒取向 + **/ 6101: { - uuid: 6101, name: "火球", sp_name: "ball_fire", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", - DTType: DTType.single, stun: 0, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, + uuid: 6101, name: "光球", sp_name: "line_1", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + DTType: DTType.single, stun: 0, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害,一定几率暴击,高阶技能", }, 6102: { - uuid: 6102, name: "龙卷风", sp_name: "ball_winds", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", - DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, + uuid: 6102, name: "火球", sp_name: "line_3", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害,高阶技能", }, //怪物法师统一使用 暗影球 6103: { - uuid: 6103, name: "暗影球", sp_name: "ball_zi", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", - DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, + uuid: 6103, name: "暗影球", sp_name: "line_2", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害,一定几率上毒(后期加入),高阶技能 ", }, 6104: { - uuid: 6104, name: "穿云箭", sp_name: "arrow_big_yellow", icon: "1135", TGroup: TGroup.Enemy, readyAnm: "yellow", endAnm: "", act: "max", - DTType: DTType.single, crt: 20, ap: 100, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, + uuid: 6104, name: "水球", sp_name: "line_4", icon: "1135", TGroup: TGroup.Enemy, readyAnm: "yellow", endAnm: "", act: "max", + DTType: DTType.single, crt: 20, ap: 100, hit_count: 2, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.linear, EType: EType.collision, info: "射出强力箭矢,最多穿透6个敌人,附带20%额外暴击率", }, 6105: { - uuid: 6105, name: "雷爆", sp_name: "ice_up", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", - DTType: DTType.range, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, + uuid: 6105, name: "风球", sp_name: "line_5", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", + DTType: DTType.range, stun: 0, ap: 150, hit_count: 2, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.fixedEnd, EType: EType.animationEnd, info: "召唤雷爆攻击一排的敌人,有概率击晕", }, - 6106: { - uuid: 6106, name: "雷墙", sp_name: "ice_t", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", + /*** ======高阶范围攻击技能 ==== + * 都是3*3 范围攻击 + * 6201 雷墙 击晕向 + * 6202 火墙 暴击向 + * 6203 风 + * 6204 水墙 + * 6205 风墙 + * 6206 陨石术 + **/ + 6201: { + uuid: 6201, name: "雷墙", sp_name: "box_1", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", DTType: DTType.range, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.fixed, EType: EType.animationEnd, info: "召唤雷墙阻挡敌人,有概率击晕", }, - 6107: { - uuid: 6107, name: "陨石", sp_name: "fire_yuns", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "reds", endAnm: "", act: "max", - DTType: DTType.range, crt: 20, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.fixedEnd, EType: EType.animationEnd, info: "召唤攻击敌人,造成攻击力150%的范围伤害,附带20%额外暴击率", + 6202: { + uuid: 6202, name: "火墙", sp_name: "box_2", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", + DTType: DTType.range, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, + RType: RType.fixed, EType: EType.animationEnd, info: "召唤雷墙阻挡敌人,有概率击晕", + }, + + 6203: { + uuid: 6203, name: "飓风", sp_name: "box_3", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", + DTType: DTType.range, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, + RType: RType.fixed, EType: EType.animationEnd, info: "召唤雷墙阻挡敌人,有概率击晕", + }, + + 6204: { + uuid: 6204, name: "水墙", sp_name: "box_4", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", + DTType: DTType.range, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, + RType: RType.fixed, EType: EType.animationEnd, info: "召唤雷墙阻挡敌人,有概率击晕", + }, + + 6205: { + uuid: 6205, name: "风墙", sp_name: "box_5", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", + DTType: DTType.range, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, + RType: RType.fixed, EType: EType.animationEnd, info: "召唤风墙困住敌人,有概率击晕", + }, + + 6206: { + uuid: 6206, name: "陨石术", sp_name: "box_6", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", + DTType: DTType.range, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, + RType: RType.fixed, EType: EType.animationEnd, info: "召唤陨石范围攻击敌人,有概率击晕", }, //============================= ====== 辅助技能 ====== ==========================