refactor(game): 重构技能配置,移除目标类型枚举并重新组织技能数据

- 删除 TType 枚举及其在 SkillConfig 接口中的引用
- 重新编号并归类技能数据,新增单体、群体、辅助和怪物技能分类
- 为部分技能添加暴击、冰冻、击退等属性字段
- 更新技能描述以反映实际效果
This commit is contained in:
walkpan
2026-03-19 20:49:18 +08:00
parent 3c51db64fa
commit 016b501e9a

View File

@@ -14,26 +14,6 @@ export enum TGroup {
Enemy = 3, // 敌方单位
All = 4 // 所有单位
}
export enum TType {
/** 前排目标(最靠近敌方阵营的单位) */
Frontline = 1, // 最前排单位
/** 后排目标(离敌方阵营最远的单位) */
Backline = 2, // 最后排单位
/** 生命值最低的目标 */
LowestHP = 3, // 最低生命值
/** 生命值最高的目标 */
HighestHP = 4, // 最高生命值
/** 攻击力最高的目标 */
HighestAP = 9, // 最高攻击力
/** 近战职业目标 */
Melee =5, // 近战职业
/** 远程职业目标 */
Ranged =6, // 远程职业
/** 辅助职业目标 */
SupportClass =7, // 辅助职业
/** 随机目标 */
Random =8 // 随机目标
}
export enum DTType {
single = 0,
@@ -157,7 +137,6 @@ export interface SkillConfig {
sp_name:string, // 特效名称
icon:string, // 图标ID
TGroup:TGroup, // 目标群体(敌方/友方/自身等)
TType:TType, // 目标类型
act:string, // 角色执行的动画
DTType:DTType, // 伤害类型(单体/范围)
ap:number, // 攻击百分比(角色攻击力)
@@ -182,129 +161,121 @@ export interface SkillConfig {
info:string, // 技能描述
}
/******
*
* 射箭类技能 带暴击属性
* 火法技能 带击退属性
* 冰法技能 带冰冻属性
*
*
*
*
*/
export const SkillSet: Record<number, SkillConfig> = {
// ========== 基础攻击 ========== 6001-6099
// ========== 单体 ========== 6001-6099
6001: {
uuid:6001,name:"空挥",sp_name:"atk_s1",icon:"1026",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],info:"对前方目标造成100%攻击的伤害",
uuid:6001,name:"近战",sp_name:"atk_s1",icon:"1026",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个造成100%攻击的伤害",
},
6002: {
uuid:6002,name:"击",sp_name:"atk_s4",icon:"1173",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"blues",endAnm:"",act:"max",DTType:DTType.single,
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.collision,
buffs:[],info:"对前方目标造成150%攻击的伤害",
uuid:6002,name:"普通射击",sp_name:"arrow_blue",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害",
},
6003: {
uuid:6003,name:"击",sp_name:"atk_s3",icon:"1173",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"blues",endAnm:"",act:"max",DTType:DTType.single,
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],info:"对前方目标造成150%攻击的伤害",
},
uuid:6003,name:"暴击射击",sp_name:"arrow_green",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,crt:20,
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害,暴击率20%",
},
6004: {
uuid:6004,name:"火焰击",sp_name:"atk_f2",icon:"1173",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"reds",endAnm:"",act:"max",DTType:DTType.single,
ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],info:"对前方目标造成150%攻击的伤害",
uuid:6004,name:"冰球",sp_name:"ball_ice",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害",
},
6005: {
uuid:6005,name:"蓝箭",sp_name:"arrow_blue",icon:"1135",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
uuid:6005,name:"冰锥",sp_name:"ball_forst",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,frz:20,
ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害,冰冻率20%",
},
6006: {
uuid:6006,name:"绿箭",sp_name:"arrow_green",icon:"1135",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
},
uuid:6006,name:"火击",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害",
},
6007: {
uuid:6007,name:"红箭",sp_name:"arrow_red",icon:"1135",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
},
uuid:6007,name:"火球",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,bck:20,
ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害,击退率20%",
},
6008: {
uuid:6008,name:"光箭",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"reds",endAnm:"",act:"max",DTType:DTType.single,
ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
},
6009: {
uuid:6009,name:"冰球",sp_name:"ball_ice",icon:"1126",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:2,hitcd:0.3,speed:720,with:90,
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
},
6010: {
uuid:6010,name:"冰锥",sp_name:"ball_forst",icon:"1126",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:2,hitcd:0.3,speed:720,with:90,
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
},
6011: {
uuid:6011,name:"火球",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:2,hitcd:0.3,speed:720,with:90,
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
},
6012: {
uuid:6012,name:"光波",sp_name:"ball_guang",icon:"1126",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:2,hitcd:0.3,speed:720,with:90,
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
},
6013: {
uuid:6013,name:"半月波",sp_name:"ball_light",icon:"1126",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:2,hitcd:0.3,speed:720,with:90,
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
},
6014: {
uuid:6014,name:"月波",sp_name:"ball_gquan",icon:"1126",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:2,hitcd:0.3,speed:720,with:90,
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
},
//============================= ====== 辅助技能 ====== ========================== 6100-6199
6100:{
uuid:6100,name:"魔法盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,TType:TType.LowestHP,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:30,hit_count:1,hitcd:0.2,speed:720,with:0,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
kind:SkillKind.Shield,buffs:[],info:"获得30%最大生命值的护盾,持续60秒",
uuid:6008,name:"半月波",sp_name:"ball_light",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:3,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,buffs:[],info:"穿透多个目标造成100%攻击的伤害",
},
/*********************** 群体******************/
6101: {
uuid:6101,name:"治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Self,TType:TType.LowestHP,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:30,hit_count:1,hitcd:0.2,speed:720,with:0,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
kind:SkillKind.Heal,buffs:[],info:"治疗自己,回复30%最大生命值",
uuid:6101,name:"光箭",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",DTType:DTType.single,crt:20,
ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,buffs:[],info:"对多个目标造成100%攻击的伤害,暴击",
},
6102: {
uuid:6102,name:"电击",sp_name:"atk_s4",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max",DTType:DTType.single,crt:20,
ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.collision,buffs:[],info:"对多个目标造成150%攻击的伤害,暴击率20%",
},
6103: {
uuid:6103,name:"闪击",sp_name:"atk_s3",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max",DTType:DTType.single,
ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害",
},
6104: {
uuid:6104,name:"火焰击",sp_name:"atk_f2",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",DTType:DTType.single,bck:20,
ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害,击退率20%",
},
6105: {
uuid:6105,name:"月波",sp_name:"ball_gquan",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:6,hitcd:0.3,speed:300,with:90,ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,buffs:[],info:"不停对多个目标造成100%攻击的伤害",
},
6106: {
uuid:6106,name:"陨石术",sp_name:"atk_f2",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",DTType:DTType.range,crt:20,
ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害,暴击率20%",
},
6107: {
uuid:6107,name:"冰锥",sp_name:"atk_f2",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",DTType:DTType.range,frz:20,
ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害,冰冻率20%",
},
6108: {
uuid:6108,name:"火墙",sp_name:"atk_f2",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",DTType:DTType.range,bck:20,
ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害,击退率20%",
},
//============================= ====== 辅助技能 ====== ==========================
6201:{
uuid:6201,name:"魔法盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,kind:SkillKind.Shield,
ap:30,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"获得30%最大生命值的护盾",
},
6202: {
uuid:6202,name:"治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Self,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,kind:SkillKind.Heal,
ap:30,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"治疗自己,回复30%最大生命值",
},
6203:{
uuid:6203,name:"群体魔法盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,kind:SkillKind.Shield,
ap:20,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"队友获得20%最大生命值的护盾",
},
6204: {
uuid:6204,name:"群体治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,kind:SkillKind.Heal,
ap:20,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"治疗队友,回复20%最大生命值",
},
6205:{
uuid:6205,name:"群体魔法盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Ally,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,kind:SkillKind.Shield,
ap:20,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"全体获得20%最大生命值的护盾",
},
6206: {
uuid:6206,name:"群体治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Ally,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,kind:SkillKind.Heal,
ap:20,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"全体回复20%最大生命值",
},
// ========== 怪物基础技能 ========== 6200-6299
6201: {
uuid:6201, name:"怪物近战", sp_name:"atk_s1", icon:"3036",
TGroup:TGroup.Enemy, TType:TType.Frontline, readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,
ap:100, hit_count:1, hitcd:0.2, speed:0, with:0, // 怪物近战特殊距离
ready:0, EAnm:0, DAnm:9001, RType:RType.fixed, EType:EType.animationEnd,
buffs:[], info:"怪物基础近战攻击",
// ========== 怪物基础技能 ==========
6501: {
uuid:6501, name:"怪物近战", sp_name:"atk_s1", icon:"3036", TGroup:TGroup.Enemy, readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,
ap:100, hit_count:1, hitcd:0.2, speed:0, with:0, ready:0, EAnm:0, DAnm:9001, RType:RType.fixed, EType:EType.animationEnd,buffs:[], info:"怪物基础近战攻击",
},
6203: {
uuid:6203, name:"怪物射击", sp_name:"arrow_1", icon:"3039",
TGroup:TGroup.Enemy, TType:TType.Frontline, readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,
ap:80, hit_count:1, hitcd:0.2, speed:800, with:0, // 怪物远程特殊距离
ready:0, EAnm:0, DAnm:9001, RType:RType.linear, EType:EType.collision,
buffs:[], info:"怪物基础远程攻击",
6502: {
uuid:6502, name:"怪物射击", sp_name:"arrow_1", icon:"3039", TGroup:TGroup.Enemy, readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,
ap:80, hit_count:1, hitcd:0.2, speed:800, with:0, ready:0, EAnm:0, DAnm:9001, RType:RType.linear, EType:EType.collision,buffs:[], info:"怪物基础远程攻击",
},
};
export const SkillReadyConf: Record<number, IReady> = {
0:{uuid:0,loop:false,SkillTime:0,ReadyTime:0,RType:0,ready_y:0,path:""}, // 无前摇
8001:{uuid:8001,loop:false,SkillTime:0,ReadyTime:0,RType:0,ready_y:0,path:"fire1"},
};
//技能结束动画EAnm 和集中后动画DAnm, 共用设定数组
export const EAnmConf: Record<number, IEndAnm> = {