Files
heros/assets/script/game/skills/ZhanCom.ts

42 lines
1.4 KiB
TypeScript

import { _decorator, Component, instantiate, Node, Prefab } from 'cc';
import { SkillCom } from './SkillCom';
import { ecs } from 'db://oops-framework/libs/ecs/ECS';
import { Hero } from '../hero/Hero';
import { BoxSet } from '../common/config/BoxSet';
import { Monster } from '../hero/Mon';
import { HeroViewComp } from '../hero/HeroViewComp';
import { smc } from '../common/SingletonModuleComp';
import { HeroInfo } from '../common/config/heroSet';
import { oops } from 'db://oops-framework/core/Oops';
const { ccclass, property } = _decorator;
//这是召唤技能
@ccclass('ZhanCom')
export class ZhanCom extends Component {
base:SkillCom = null
start() {
console.log("ZhanCom:",this.base)
this.base =this.node.getComponent(SkillCom)
let pos = this.node.position
let hero:any=null
var path = "game/skills/dead";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent = this.node.parent;
node.setPosition(pos);
if(this.base.box_group==BoxSet.HERO) {
hero = ecs.getEntity<Hero>(Hero);
let scale = 1
hero.load(pos,scale,this.base.hero,true,this.base.lv);
}
if(this.base.box_group==BoxSet.MONSTER) {
hero = ecs.getEntity<Monster>(Monster);
}
}
update(deltaTime: number) {
}
}