Files
heros/assets/script/Main.ts

36 lines
1.4 KiB
TypeScript

import { profiler, _decorator ,PhysicsSystem2D,EPhysics2DDrawFlags} from 'cc';
import { DEBUG } from 'cc/env';
import { oops } from '../../extensions/oops-plugin-framework/assets/core/Oops';
import { Root } from '../../extensions/oops-plugin-framework/assets/core/Root';
import { ecs } from '../../extensions/oops-plugin-framework/assets/libs/ecs/ECS';
import { UIConfigData } from './game/common/config/GameUIConfig';
import { smc } from './game/common/SingletonModuleComp';
import { Initialize } from './game/initialize/Initialize';
const { ccclass, property } = _decorator;
@ccclass('Main')
export class Main extends Root {
start() {
// if(this.isWxClient()){
// WxCloudApi.init("cloud1-6gknw0qk911036d8")
// }
// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb |
// EPhysics2DDrawFlags.Pair
// EPhysics2DDrawFlags.CenterOfMass |
// EPhysics2DDrawFlags.Joint |
// EPhysics2DDrawFlags.Shape;
}
protected async run() {
smc.initialize = ecs.getEntity<Initialize>(Initialize);
smc.vmAdd()
}
protected initGui() {
oops.gui.init(UIConfigData);
}
protected async initEcsSystem() {
// oops.ecs.add(new EcsPositionSystem()); 手动控制用,没有特殊 ,只需要使用 @ecs.register('SMoveSystem') 装饰器注册就可以了
}
}