import { profiler, _decorator ,PhysicsSystem2D,EPhysics2DDrawFlags} from 'cc'; import { DEBUG } from 'cc/env'; import { oops } from '../../extensions/oops-plugin-framework/assets/core/Oops'; import { Root } from '../../extensions/oops-plugin-framework/assets/core/Root'; import { ecs } from '../../extensions/oops-plugin-framework/assets/libs/ecs/ECS'; import { UIConfigData } from './game/common/config/GameUIConfig'; import { smc } from './game/common/SingletonModuleComp'; import { Initialize } from './game/initialize/Initialize'; const { ccclass, property } = _decorator; @ccclass('Main') export class Main extends Root { start() { // if(this.isWxClient()){ // WxCloudApi.init("cloud1-6gknw0qk911036d8") // } // PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb | // EPhysics2DDrawFlags.Pair // EPhysics2DDrawFlags.CenterOfMass | // EPhysics2DDrawFlags.Joint | // EPhysics2DDrawFlags.Shape; } protected async run() { smc.initialize = ecs.getEntity(Initialize); smc.vmAdd() } protected initGui() { oops.gui.init(UIConfigData); } protected async initEcsSystem() { // oops.ecs.add(new EcsPositionSystem()); 手动控制用,没有特殊 ,只需要使用 @ecs.register('SMoveSystem') 装饰器注册就可以了 } }