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heros/assets/script/game/map/view/MapViewScene.ts

80 lines
1.8 KiB
TypeScript

import { Camera, CCBoolean, Component, EventTouch, Node, screen, Size, Texture2D, UITransform, Vec2, Vec3, view, _decorator } from "cc";
import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
import EntityLayer from "./map/layer/EntityLayer";
import SkillLayer from "./map/layer/SkillLayer";
import MapLayer from "./map/layer/MapLayer";
const { ccclass, property } = _decorator;
/**
* 地图场景逻辑
* 1、地图摄像机跟随角色位置移动
*/
@ccclass('MapViewScene')
export class MapViewScene extends Component {
@property(Camera)
public camera: Camera | null = null;
@property(Node)
public layer: Node | null = null;
@property(MapLayer)
public mapLayer: MapLayer | null = null;
@property(Node)
public floorLayer: Node | null = null;
@property(EntityLayer)
public entityLayer: EntityLayer | null = null;
@property(EntityLayer)
public entityLayer1: EntityLayer | null = null;
@property(EntityLayer)
public entityLayer2: EntityLayer | null = null;
@property(SkillLayer)
public SkillLayer: SkillLayer | null = null;
@property(CCBoolean)
public isFollowPlayer: boolean = true;
/** 2D转3D位置比例值 */
ratio: Vec2 = new Vec2();
onLoad() {
this.enabled = false;
}
start() {
}
private reset() {
this.floorLayer!.removeAllChildren(); // 清除地面显示对象
this.entityLayer!.clear(); // 清除游戏实体对象
this.mapLayer!.clear();
}
public init() {
}
update(dt: number) {
}
}