import { Camera, CCBoolean, Component, EventTouch, Node, screen, Size, Texture2D, UITransform, Vec2, Vec3, view, _decorator } from "cc"; import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops"; import EntityLayer from "./map/layer/EntityLayer"; import SkillLayer from "./map/layer/SkillLayer"; import MapLayer from "./map/layer/MapLayer"; const { ccclass, property } = _decorator; /** * 地图场景逻辑 * 1、地图摄像机跟随角色位置移动 */ @ccclass('MapViewScene') export class MapViewScene extends Component { @property(Camera) public camera: Camera | null = null; @property(Node) public layer: Node | null = null; @property(MapLayer) public mapLayer: MapLayer | null = null; @property(Node) public floorLayer: Node | null = null; @property(EntityLayer) public entityLayer: EntityLayer | null = null; @property(EntityLayer) public entityLayer1: EntityLayer | null = null; @property(EntityLayer) public entityLayer2: EntityLayer | null = null; @property(SkillLayer) public SkillLayer: SkillLayer | null = null; @property(CCBoolean) public isFollowPlayer: boolean = true; /** 2D转3D位置比例值 */ ratio: Vec2 = new Vec2(); onLoad() { this.enabled = false; } start() { } private reset() { this.floorLayer!.removeAllChildren(); // 清除地面显示对象 this.entityLayer!.clear(); // 清除游戏实体对象 this.mapLayer!.clear(); } public init() { } update(dt: number) { } }