Files
heros/assets/script/game/map/CardsComp.ts
2025-06-12 20:39:32 +08:00

97 lines
3.7 KiB
TypeScript

import { _decorator, tween, v3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { GameEvent } from "../common/config/GameEvent";
import { CardComp } from "./CardComp";
import { cardType, getRandomCardsByType } from "../common/config/CardSet";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('CardsCompComp')
@ecs.register('CardsComp', false)
export class CardsCompComp extends CCComp {
card1:any=null
card2:any=null
card3:any=null
card4:any=null
card1c:CardComp=null
card2c:CardComp=null
card3c:CardComp=null
card4c:CardComp=null
/** 视图层逻辑代码分离演示 */
onLoad() {
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
this.on(GameEvent.HeroSkillSelect, this.onHeroSkillSelect, this);
this.on(GameEvent.HeroSkillSelectEnd, this.hide, this);
this.on(GameEvent.HeroSelect, this.onHeroSelect, this);
this.on(GameEvent.HeroSelectEnd, this.hide, this);
this.on(GameEvent.CardRefresh, this.show, this);
this.on(GameEvent.CardRefreshEnd, this.hide, this);
this.on(GameEvent.CardsClose, this.hide, this);
this.card1=this.node.getChildByName("card1")
this.card2=this.node.getChildByName("card2")
this.card3=this.node.getChildByName("card3")
this.card4=this.node.getChildByName("card4")
this.card1c=this.card1.getComponent(CardComp)
this.card2c=this.card2.getComponent(CardComp)
this.card3c=this.card3.getComponent(CardComp)
this.card4c=this.card4.getComponent(CardComp)
}
onHeroSelect(event: string, args: any){
this.show(GameEvent.HeroSelect,args)
let list=getRandomCardsByType(cardType.HERO,4)
console.log("cards onHeroSelect",list)
this.card1c.hero_select(GameEvent.HeroSelect,list[0])
this.card2c.hero_select(GameEvent.HeroSelect,list[1])
this.card3c.hero_select(GameEvent.HeroSelect,list[2])
this.card4c.hero_select(GameEvent.HeroSelect,list[3])
}
onHeroSkillSelect(event: string, args: any){
this.show(GameEvent.HeroSkillSelect,args)
let list=getRandomCardsByType(cardType.SKILL,4)
console.log("cards onHeroSkillSelect",list)
this.card1c.hero_skill_select(GameEvent.HeroSkillSelect,list[0])
this.card2c.hero_skill_select(GameEvent.HeroSkillSelect,list[1])
this.card3c.hero_skill_select(GameEvent.HeroSkillSelect,list[2])
this.card4c.hero_skill_select(GameEvent.HeroSkillSelect,list[3])
}
show(e:GameEvent,data:any){
// 设置初始状态
this.node.setPosition(v3(0, 0, 0));
this.node.setScale(v3(0, 0, 1));
// 使用缓动动画放大和移动
tween(this.node)
.parallel(
tween().to(0.3, { scale: v3(1, 1, 1) }, { easing: 'backOut' }),
tween().to(0.3, { position: v3(0, 640, 0) }, { easing: 'backOut' })
)
.start();
}
hide(e:GameEvent,data:any){
tween(this.node)
.parallel(
tween().to(0.3, { scale: v3(0, 0, 1) }, { easing: 'backIn' }),
tween().to(0.3, { position: v3(0, 0, 0) }, { easing: 'backIn' })
)
.call(()=>{
this.node.setPosition(v3(0, -1000, 0));
})
.start();
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}