import { _decorator, tween, v3 } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { GameEvent } from "../common/config/GameEvent"; import { CardComp } from "./CardComp"; import { cardType, getRandomCardsByType } from "../common/config/CardSet"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('CardsCompComp') @ecs.register('CardsComp', false) export class CardsCompComp extends CCComp { card1:any=null card2:any=null card3:any=null card4:any=null card1c:CardComp=null card2c:CardComp=null card3c:CardComp=null card4c:CardComp=null /** 视图层逻辑代码分离演示 */ onLoad() { // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 this.on(GameEvent.HeroSkillSelect, this.onHeroSkillSelect, this); this.on(GameEvent.HeroSkillSelectEnd, this.hide, this); this.on(GameEvent.HeroSelect, this.onHeroSelect, this); this.on(GameEvent.HeroSelectEnd, this.hide, this); this.on(GameEvent.CardRefresh, this.show, this); this.on(GameEvent.CardRefreshEnd, this.hide, this); this.on(GameEvent.CardsClose, this.hide, this); this.card1=this.node.getChildByName("card1") this.card2=this.node.getChildByName("card2") this.card3=this.node.getChildByName("card3") this.card4=this.node.getChildByName("card4") this.card1c=this.card1.getComponent(CardComp) this.card2c=this.card2.getComponent(CardComp) this.card3c=this.card3.getComponent(CardComp) this.card4c=this.card4.getComponent(CardComp) } onHeroSelect(event: string, args: any){ this.show(GameEvent.HeroSelect,args) let list=getRandomCardsByType(cardType.HERO,4) console.log("cards onHeroSelect",list) this.card1c.hero_select(GameEvent.HeroSelect,list[0]) this.card2c.hero_select(GameEvent.HeroSelect,list[1]) this.card3c.hero_select(GameEvent.HeroSelect,list[2]) this.card4c.hero_select(GameEvent.HeroSelect,list[3]) } onHeroSkillSelect(event: string, args: any){ this.show(GameEvent.HeroSkillSelect,args) let list=getRandomCardsByType(cardType.SKILL,4) console.log("cards onHeroSkillSelect",list) this.card1c.hero_skill_select(GameEvent.HeroSkillSelect,list[0]) this.card2c.hero_skill_select(GameEvent.HeroSkillSelect,list[1]) this.card3c.hero_skill_select(GameEvent.HeroSkillSelect,list[2]) this.card4c.hero_skill_select(GameEvent.HeroSkillSelect,list[3]) } show(e:GameEvent,data:any){ // 设置初始状态 this.node.setPosition(v3(0, 0, 0)); this.node.setScale(v3(0, 0, 1)); // 使用缓动动画放大和移动 tween(this.node) .parallel( tween().to(0.3, { scale: v3(1, 1, 1) }, { easing: 'backOut' }), tween().to(0.3, { position: v3(0, 640, 0) }, { easing: 'backOut' }) ) .start(); } hide(e:GameEvent,data:any){ tween(this.node) .parallel( tween().to(0.3, { scale: v3(0, 0, 1) }, { easing: 'backIn' }), tween().to(0.3, { position: v3(0, 0, 0) }, { easing: 'backIn' }) ) .call(()=>{ this.node.setPosition(v3(0, -1000, 0)); }) .start(); } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }