Files
heros/assets/script/game/skills/debuff.ts
2025-08-21 14:33:42 +08:00

35 lines
1.0 KiB
TypeScript

import { _decorator, Component, Node } from 'cc';
import { timedCom } from './timedCom';
import { HeroViewComp } from '../hero/HeroViewComp';
import { smc } from '../common/SingletonModuleComp';
const { ccclass, property } = _decorator;
@ccclass('debuff')
export class debuff extends Component {
base: timedCom = null
hero:HeroViewComp = null
deff_cd: number = 0
ap: number = 0
start() {
this.base =this.node.getComponent(timedCom)
this.hero = this.node.parent.getComponent(HeroViewComp)
}
update(deltaTime: number) {
if(smc.mission.pause) return
this.deff_cd += deltaTime
if(this.deff_cd >=1){
// this.node.setPosition(v3(-1000,0,0))
if(this.hero){
// this.hero.in_atked()
// this.hero.hp_less(Math.ceil(this.base.ap/this.base.time))
// console.log("debuff 总扣血:"+this.base.ap+" 每秒: "+Math.ceil(this.base.ap/this.base.time))
}
this.deff_cd=0
}
}
}