Files
heros/assets/script/game/role/Role.ts
2024-07-18 08:38:58 +08:00

59 lines
1.7 KiB
TypeScript

/*
* @Author: dgflash
* @Date: 2021-11-18 17:47:56
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, Vec3 } from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { UIID } from "../common/config/GameUIConfig";
import { smc } from "../common/SingletonModuleComp";
import Charactor from "../map/view/map/charactor/Charactor";
import { RoleModelComp } from "./model/RoleModelComp";
import { RoleSpine } from "./view/RoleSpine";
import { RoleViewComp } from "./view/RoleViewComp";
/** 角色实体 */
@ecs.register(`Role`)
export class Role extends ecs.Entity {
// 数据层
RoleModel!: RoleModelComp;
// 视图层
RoleView!: RoleViewComp;
protected init() {
this.addComponents<ecs.Comp>(
RoleModelComp);
}
destroy(): void {
this.remove(RoleViewComp);
super.destroy();
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO, isOwn: boolean = false) {
var path = isOwn ? "game/player/own" : "game/player/player";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
node.setPosition(pos)
var mv = node.getComponent(RoleViewComp)!;
this.add(mv);
var as = node.getComponent(RoleSpine);
// as.setPlayer(pos);
if (isOwn) {
smc.map.MapView.scene.setPlayer(node.getComponent(Charactor));
}
}
}