/* * @Author: dgflash * @Date: 2021-11-18 17:47:56 * @LastEditors: dgflash * @LastEditTime: 2022-08-04 15:43:04 */ import { instantiate, Node, Prefab, Vec3 } from "cc"; import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { UIID } from "../common/config/GameUIConfig"; import { smc } from "../common/SingletonModuleComp"; import Charactor from "../map/view/map/charactor/Charactor"; import { RoleModelComp } from "./model/RoleModelComp"; import { RoleSpine } from "./view/RoleSpine"; import { RoleViewComp } from "./view/RoleViewComp"; /** 角色实体 */ @ecs.register(`Role`) export class Role extends ecs.Entity { // 数据层 RoleModel!: RoleModelComp; // 视图层 RoleView!: RoleViewComp; protected init() { this.addComponents( RoleModelComp); } destroy(): void { this.remove(RoleViewComp); super.destroy(); } /** 加载角色 */ load(pos: Vec3 = Vec3.ZERO, isOwn: boolean = false) { var path = isOwn ? "game/player/own" : "game/player/player"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); var scene = smc.map.MapView.scene; node.parent = scene.entityLayer!.node!; node.setPosition(pos) var mv = node.getComponent(RoleViewComp)!; this.add(mv); var as = node.getComponent(RoleSpine); // as.setPlayer(pos); if (isOwn) { smc.map.MapView.scene.setPlayer(node.getComponent(Charactor)); } } }