Files
heros/assets/script/game/map/CardController.ts

106 lines
4.6 KiB
TypeScript

import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { SkillSet } from "../common/config/SkillSet";
import { HeroModelComp } from "../hero/HeroModelComp";
import { RewardSet } from "../common/config/RewardSet";
import { GameSet } from "../common/config/BoxSet";
import { GameMap } from "./GameMap";
import { MapModelComp } from "./model/MapModelComp";
import { Talent } from "../Role/Talent";
import { Talents } from "../common/config/TalentSet";
import { HeroViewComp } from "../hero/HeroViewComp";
import { BossViewComp } from "../Boss/BossViewComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('CardControllerComp')
@ecs.register('CardController', false)
export class CardControllerComp extends CCComp {
touch_time:number = 0
in_touch:boolean = false
protected onLoad(): void {
}
start() {
}
show_info(uuid:number,type:number){
// console.log("show_info",uuid)
let node =this.node.getChildByName("item_box")
if(type == 2){
smc.vmdata.item_box.info = smc.sitems[uuid].info
smc.vmdata.item_box.name = smc.sitems[uuid].name
smc.vmdata.item_box.skillcd = smc.sitems[uuid].cd
smc.vmdata.item_box.skillsd = smc.sitems[uuid].sd
smc.vmdata.item_box.atk = smc.sitems[uuid].atk
smc.vmdata.item_box.hp = smc.sitems[uuid].hp
smc.vmdata.item_box.shield = smc.sitems[uuid].shield
node.active=true
if(smc.sitems[uuid].shield > 0){
node.getChildByName("data").getChildByName("shield").active=true
}
if(smc.sitems[uuid].hp > 0){
node.getChildByName("data").getChildByName("hp").active=true
}
}
}
protected update(dt: number): void {
if(smc.vmdata.game_over||smc.vmdata.game_pause){
return
}
}
to_mission(){
this.node.getChildByName("mission_home").active=true
this.node.getChildByName("mission").active=false
this.node.getChildByName("bar").active=true;
this.node.getChildByName("hero_home").active=false
this.node.getChildByName("shop_home").active=false
this.node.getChildByName("bar").getChildByName("mission_btn").getChildByName("bg").active=true
this.node.getChildByName("bar").getChildByName("hero_btn").getChildByName("bg").active=false
this.node.getChildByName("bar").getChildByName("home_btn").getChildByName("bg").active=false
}
mission_start(){
this.node.getChildByName("bar").active=false;
this.node.getChildByName("mission_home").active=false
this.node.getChildByName("mission").active=true
smc.vmdata.mission.play = true;
// oops.message.dispatchEvent("mission_start")
}
to_home(){
this.node.getChildByName("mission_home").active=false
this.node.getChildByName("hero_home").active=false
this.node.getChildByName("shop_home").active=true
this.node.getChildByName("bar").getChildByName("mission_btn").getChildByName("bg").active=false
this.node.getChildByName("bar").getChildByName("hero_btn").getChildByName("bg").active=false
this.node.getChildByName("bar").getChildByName("home_btn").getChildByName("bg").active=true
}
to_hero(){
this.node.getChildByName("mission_home").active=false
this.node.getChildByName("hero_home").active=true
this.node.getChildByName("shop_home").active=false
this.node.getChildByName("bar").getChildByName("mission_btn").getChildByName("bg").active=false
this.node.getChildByName("bar").getChildByName("hero_btn").getChildByName("bg").active=true
this.node.getChildByName("bar").getChildByName("home_btn").getChildByName("bg").active=false
}
item_info_show(){
this.node.getChildByName("item_info").setScale(1,1,1)
}
item_info_hide(){
this.node.getChildByName("item_info").setScale(0,0,1)
}
/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}