880 lines
27 KiB
TypeScript
880 lines
27 KiB
TypeScript
// 云函数返回类型定义
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export type CloudReturnType<T = any> = {
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code: number, // 200成功,其他都是失败
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msg?: string, // 消息信息
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data?: T, // 返回数据
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timestamp?: number, // 时间戳
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version?: string, // 数据版本
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execution_time?: number // 执行时间(ms)
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}
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// 用户信息类型
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export type UserInfo = {
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user_id: string,
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openid: string,
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regist_time: number,
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init_time?: number,
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data_version?: string,
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last_save_time?: number
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}
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// 完整用户数据类型
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export type UserGameData = UserInfo & {
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data: GameData,
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fight_heros: FightHeros,
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heros: Heros,
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items: Items,
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tals: Tals,
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equips: Equips
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}
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// 基础游戏数据类型
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export type GameData = {
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score: number,
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mission: number,
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gold: number,
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diamond: number,
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meat: number,
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exp: number,
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}
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// 出战英雄类型
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export type FightHeros = {
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[position: number]: number // 位置 -> 英雄ID
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}
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// 英雄数据类型
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export type HeroData = {
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uuid: number,
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lv: number,
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exp?: number,
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star?: number,
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power?: number
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}
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export type Heros = {
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[heroId: number]: HeroData
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}
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// 库存类型
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export type Items = {
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[itemId: number]: number
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}
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export type Tals = {
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[talId: number]: number
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}
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export type Equips = {
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[equipId: number]: number
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}
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// 版本兼容性检查结果
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export type VersionCompatibility = {
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compatible: boolean,
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needsUpgrade: boolean,
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message: string
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}
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// 库存类型枚举
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export type InventoryType = 'items' | 'tals' | 'equips'
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export class WxCloudApi{
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/**
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* @en init the cloud
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* @zh 初始化云客户端(只调用一次即可)
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* @param {string} env 云环境名称
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*/
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public static init(env:string){
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wx?.cloud.init({
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env: env
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});
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}
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// ==================== 认证相关接口 ====================
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/**
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* @en Login to the cloud
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* @zh 用户登录,获取完整的用户和游戏数据
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* @return Promise<CloudCallFunctionResult<CloudReturnType<UserGameData>>>
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*/
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public static async login(): Promise<CloudCallFunctionResult<CloudReturnType<UserGameData>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "login"
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}
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});
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}
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/**
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* @en Get user basic info
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* @zh 获取用户基本信息(不包含游戏数据)
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* @return Promise<CloudCallFunctionResult<CloudReturnType<UserInfo>>>
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*/
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public static async getUserInfo(): Promise<CloudCallFunctionResult<CloudReturnType<UserInfo>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "user_info"
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}
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});
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}
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/**
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* @en Check data version compatibility
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* @zh 检查数据版本兼容性
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* @return Promise<CloudCallFunctionResult<CloudReturnType<{user_version: string, current_version: string, compatibility: VersionCompatibility}>>>
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*/
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public static async checkVersion(): Promise<CloudCallFunctionResult<CloudReturnType<{
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user_version: string,
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current_version: string,
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compatibility: VersionCompatibility,
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init_time: number,
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regist_time: number,
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last_save_time: number
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}>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "version"
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}
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});
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}
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/**
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* @en Force upgrade user data
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* @zh 强制升级用户数据结构
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* @return Promise<CloudCallFunctionResult<CloudReturnType<{old_version: string, new_version: string, upgrade_time: number} & UserGameData>>>
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*/
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public static async upgradeUserData(): Promise<CloudCallFunctionResult<CloudReturnType<{
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old_version: string,
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new_version: string,
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upgrade_time: number
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} & UserGameData>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "upgrade"
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}
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});
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}
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// ==================== 基础游戏数据接口 ====================
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/**
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* @en Get game data
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* @zh 获取基础游戏数据(金币、钻石、经验等)
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* @return Promise<CloudCallFunctionResult<CloudReturnType<GameData>>>
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*/
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public static async getGameData(): Promise<CloudCallFunctionResult<CloudReturnType<GameData>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "data_get"
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}
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});
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}
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/**
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* @en Update game data
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* @zh 批量更新基础游戏数据
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* @param data 要更新的数据
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* @param merge 是否合并更新(默认true)
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* @return Promise<CloudCallFunctionResult<CloudReturnType<GameData>>>
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*/
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public static async updateGameData(data: Partial<GameData>, merge: boolean = true): Promise<CloudCallFunctionResult<CloudReturnType<GameData>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "data_update",
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data: data,
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merge: merge
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}
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});
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}
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/**
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* @en Add to game data field
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* @zh 增加指定字段的数值
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* @param field 字段名
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* @param amount 增加的数量
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* @return Promise<CloudCallFunctionResult<CloudReturnType<{field: string, old_value: number, new_value: number, change: number}>>>
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*/
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public static async addGameDataField(field:string, amount: number): Promise<CloudCallFunctionResult<CloudReturnType<{
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field: string,
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old_value: number,
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new_value: number,
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change: number
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}>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "data_add",
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field: field,
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amount: amount
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}
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});
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}
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/**
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* @en Spend game data field
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* @zh 消耗指定字段的数值(会检查是否足够)
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* @param field 字段名
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* @param amount 消耗的数量
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* @return Promise<CloudCallFunctionResult<CloudReturnType<{field: string, old_value: number, new_value: number, change: number}>>>
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*/
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public static async spendGameDataField(field:string|Record<string, number>, amount: number): Promise<CloudCallFunctionResult<CloudReturnType<{
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field: string|Record<string, number>,
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old_value: number,
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new_value: number,
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change: number
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}>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "data_spend",
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field: field,
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amount: amount
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}
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});
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}
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/**
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* @en Set game data field
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* @zh 直接设置某个字段的值
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* @param field 字段名
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* @param value 新的值
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* @return Promise<CloudCallFunctionResult<CloudReturnType<{field: string, old_value: any, new_value: any}>>>
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*/
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public static async setGameDataField(field: keyof GameData, value: any): Promise<CloudCallFunctionResult<CloudReturnType<{
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field: string,
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old_value: any,
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new_value: any
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}>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "data_set",
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field: field,
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value: value
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}
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});
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}
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/**
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* @en Reset game data
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* @zh 重置基础游戏数据为默认值
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* @return Promise<CloudCallFunctionResult<CloudReturnType<GameData>>>
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*/
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public static async resetGameData(): Promise<CloudCallFunctionResult<CloudReturnType<GameData>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "data_reset"
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}
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});
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}
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// 便捷方法:金币操作
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/**
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* @en Add gold
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* @zh 增加金币
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* @param amount 金币数量
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*/
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public static async addGold(amount: number) {
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return await this.addGameDataField('gold', amount);
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}
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/**
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* @en Spend gold
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* @zh 消耗金币
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* @param amount 金币数量
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*/
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public static async spendGold(amount: number) {
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return await this.spendGameDataField('gold', amount);
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}
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// 便捷方法:钻石操作
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/**
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* @en Add diamond
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* @zh 增加钻石
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* @param amount 钻石数量
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*/
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public static async addDiamond(amount: number) {
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return await this.addGameDataField('diamond', amount);
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}
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/**
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* @en Spend diamond
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* @zh 消耗钻石
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* @param amount 钻石数量
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*/
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public static async spendDiamond(amount: number) {
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return await this.spendGameDataField('diamond', amount);
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}
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// ==================== 出战英雄接口 ====================
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/**
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* @en Get fight heros
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* @zh 获取出战英雄配置
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* @return Promise<CloudCallFunctionResult<CloudReturnType<FightHeros>>>
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*/
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public static async getFightHeros(): Promise<CloudCallFunctionResult<CloudReturnType<FightHeros>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "fight_heros_get"
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}
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});
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}
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/**
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* @en Set fight hero
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* @zh 设置指定位置的出战英雄
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* @param position 出战位置 (0-4)
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* @param heroId 英雄ID,0表示移除
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* @return Promise<CloudCallFunctionResult<CloudReturnType<{position: number, old_hero_id: number, new_hero_id: number}>>>
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*/
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public static async setFightHero(position: number, heroId: number): Promise<CloudCallFunctionResult<CloudReturnType<{
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position: number,
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old_hero_id: number,
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new_hero_id: number
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}>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "fight_hero_set",
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position: position,
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hero_id: heroId
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}
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});
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}
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/**
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* @en Update fight heros
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* @zh 批量更新出战英雄配置
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* @param fightHeros 出战英雄配置对象
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* @return Promise<CloudCallFunctionResult<CloudReturnType<FightHeros>>>
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*/
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public static async updateFightHeros(fightHeros: Partial<FightHeros>): Promise<CloudCallFunctionResult<CloudReturnType<FightHeros>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "fight_heros_update",
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fight_heros: fightHeros
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}
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});
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}
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/**
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* @en Get active fight heros
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* @zh 获取当前出战的英雄列表(不包含空位)
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* @return Promise<CloudCallFunctionResult<CloudReturnType<{active_heros: Array<{position: number, hero_id: number, hero_data: HeroData}>, total_count: number}>>>
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*/
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public static async getActiveFightHeros(): Promise<CloudCallFunctionResult<CloudReturnType<{
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active_heros: Array<{
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position: number,
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hero_id: number,
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hero_data: HeroData
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}>,
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total_count: number
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}>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "fight_heros_active"
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}
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});
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}
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/**
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* @en Swap fight heros
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* @zh 交换两个出战位置的英雄
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* @param position1 位置1 (0-4)
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* @param position2 位置2 (0-4)
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* @return Promise<CloudCallFunctionResult<CloudReturnType<{position1: number, position2: number, hero1_moved_to: number, hero2_moved_to: number}>>>
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*/
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public static async swapFightHeros(position1: number, position2: number): Promise<CloudCallFunctionResult<CloudReturnType<{
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position1: number,
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position2: number,
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hero1_moved_to: number,
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hero2_moved_to: number
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}>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "fight_heros_swap",
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position1: position1,
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position2: position2
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}
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});
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}
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/**
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* @en Reset fight heros
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* @zh 重置出战英雄配置为默认值
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* @return Promise<CloudCallFunctionResult<CloudReturnType<FightHeros>>>
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*/
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public static async resetFightHeros(): Promise<CloudCallFunctionResult<CloudReturnType<FightHeros>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "fight_heros_reset"
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}
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});
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}
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// ==================== 英雄管理接口 ====================
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/**
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* @en Get all heros
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* @zh 获取用户拥有的所有英雄数据
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* @return Promise<CloudCallFunctionResult<CloudReturnType<Heros>>>
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*/
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public static async getHeros(): Promise<CloudCallFunctionResult<CloudReturnType<Heros>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "heros_get"
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}
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});
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}
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/**
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* @en Get single hero
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* @zh 获取指定英雄的详细数据
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* @param heroId 英雄ID
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* @return Promise<CloudCallFunctionResult<CloudReturnType<HeroData>>>
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*/
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public static async getHero(heroId: number): Promise<CloudCallFunctionResult<CloudReturnType<HeroData>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "hero_get",
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hero_id: heroId
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}
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});
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}
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/**
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* @en Add new hero
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* @zh 添加新英雄到用户库存
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* @param heroId 英雄ID
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* @param heroData 英雄数据(可选)
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* @return Promise<CloudCallFunctionResult<CloudReturnType<HeroData>>>
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*/
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public static async addHero(heroId: number, heroData?: Partial<HeroData>): Promise<CloudCallFunctionResult<CloudReturnType<HeroData>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "hero_add",
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hero_id: heroId,
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hero_data: heroData
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}
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});
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}
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/**
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* @en Update hero
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* @zh 批量更新英雄的多个属性
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* @param heroId 英雄ID
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* @param updateData 要更新的属性
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* @return Promise<CloudCallFunctionResult<CloudReturnType<{old_data: HeroData, new_data: HeroData}>>>
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*/
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public static async updateHero(heroId: number, updateData: Partial<HeroData>): Promise<CloudCallFunctionResult<CloudReturnType<{
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old_data: HeroData,
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new_data: HeroData
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}>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "hero_update",
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hero_id: heroId,
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update_data: updateData
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}
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});
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}
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/**
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* @en Set hero property
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* @zh 设置英雄的单个属性值
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* @param heroId 英雄ID
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* @param property 属性名
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* @param value 属性值
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* @return Promise<CloudCallFunctionResult<CloudReturnType<{hero_id: number, property: string, old_value: any, new_value: any}>>>
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*/
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public static async setHeroProperty(heroId: number, property: keyof HeroData, value: any): Promise<CloudCallFunctionResult<CloudReturnType<{
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hero_id: number,
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property: string,
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old_value: any,
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new_value: any
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}>>> {
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return await wx?.cloud.callFunction({
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name: 'cocos_cloud',
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data: {
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cmd: "hero_property_set",
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hero_id: heroId,
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property: property,
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value: value
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}
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});
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}
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/**
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* @en Level up hero
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* @zh 英雄升级指定级数
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* @param heroId 英雄ID
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* @param levels 升级级数(默认1级)
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* @return Promise<CloudCallFunctionResult<CloudReturnType<{hero_id: number, property: string, old_value: number, new_value: number}>>>
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*/
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public static async levelUpHero(heroId: number,levels: number = 1): Promise<CloudCallFunctionResult<CloudReturnType<{
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||
hero_id: number,
|
||
property: string,
|
||
old_value: number,
|
||
new_value: number
|
||
}>>> {
|
||
return await wx?.cloud.callFunction({
|
||
name: 'cocos_cloud',
|
||
data: {
|
||
cmd: "hero_levelup",
|
||
hero_id: heroId,
|
||
levels: levels
|
||
}
|
||
});
|
||
}
|
||
|
||
/**
|
||
* @en Delete hero
|
||
* @zh 删除指定英雄(会检查是否在出战阵容中)
|
||
* @param heroId 英雄ID
|
||
* @return Promise<CloudCallFunctionResult<CloudReturnType<HeroData>>>
|
||
*/
|
||
public static async deleteHero(heroId: number): Promise<CloudCallFunctionResult<CloudReturnType<HeroData>>> {
|
||
return await wx?.cloud.callFunction({
|
||
name: 'cocos_cloud',
|
||
data: {
|
||
cmd: "hero_delete",
|
||
hero_id: heroId
|
||
}
|
||
});
|
||
}
|
||
|
||
/**
|
||
* @en Get owned hero IDs
|
||
* @zh 获取用户拥有的所有英雄ID
|
||
* @return Promise<CloudCallFunctionResult<CloudReturnType<{hero_ids: number[], total_count: number}>>>
|
||
*/
|
||
public static async getOwnedHeroIds(): Promise<CloudCallFunctionResult<CloudReturnType<{
|
||
hero_ids: number[],
|
||
total_count: number
|
||
}>>> {
|
||
return await wx?.cloud.callFunction({
|
||
name: 'cocos_cloud',
|
||
data: {
|
||
cmd: "heros_owned"
|
||
}
|
||
});
|
||
}
|
||
|
||
// ==================== 兼容旧接口 ====================
|
||
|
||
/**
|
||
* @en Save game data to the cloud (Legacy)
|
||
* @zh 把客户端数据写入云,此为全覆盖写入,请自行管理完整数据(兼容旧接口)
|
||
* @param gameData 游戏数据
|
||
* @return Promise<CloudCallFunctionResult<CloudReturnType<{results: any[]}>>>
|
||
*/
|
||
public static async save(gameData: any): Promise<CloudCallFunctionResult<CloudReturnType<{
|
||
results: any[]
|
||
}>>> {
|
||
return await wx?.cloud.callFunction({
|
||
name: 'cocos_cloud',
|
||
data: {
|
||
cmd: 'save',
|
||
data: gameData
|
||
}
|
||
});
|
||
}
|
||
|
||
// ==================== 库存管理接口 (items, tals, equips) ====================
|
||
|
||
/**
|
||
* @en Get inventory
|
||
* @zh 获取指定类型的所有库存数据
|
||
* @param type 库存类型 ('items', 'tals', 'equips')
|
||
* @return Promise<CloudCallFunctionResult<CloudReturnType<Items | Tals | Equips>>>
|
||
*/
|
||
public static async getInventory(type: InventoryType): Promise<CloudCallFunctionResult<CloudReturnType<Items | Tals | Equips>>> {
|
||
return await wx?.cloud.callFunction({
|
||
name: 'cocos_cloud',
|
||
data: {
|
||
cmd: "inventory_get",
|
||
type: type
|
||
}
|
||
});
|
||
}
|
||
|
||
/**
|
||
* @en Get inventory item
|
||
* @zh 获取指定物品的数量
|
||
* @param type 库存类型
|
||
* @param itemId 物品ID
|
||
* @return Promise<CloudCallFunctionResult<CloudReturnType<{item_id: number, count: number}>>>
|
||
*/
|
||
public static async getInventoryItem(type: InventoryType, itemId: number): Promise<CloudCallFunctionResult<CloudReturnType<{
|
||
item_id: number,
|
||
count: number
|
||
}>>> {
|
||
return await wx?.cloud.callFunction({
|
||
name: 'cocos_cloud',
|
||
data: {
|
||
cmd: "inventory_item_get",
|
||
type: type,
|
||
item_id: itemId
|
||
}
|
||
});
|
||
}
|
||
|
||
/**
|
||
* @en Add inventory item
|
||
* @zh 增加指定物品的数量
|
||
* @param type 库存类型
|
||
* @param itemId 物品ID
|
||
* @param count 添加数量
|
||
* @return Promise<CloudCallFunctionResult<CloudReturnType<{item_id: number, old_count: number, new_count: number, added: number}>>>
|
||
*/
|
||
public static async addInventoryItem(type: InventoryType, itemId: number, count: number): Promise<CloudCallFunctionResult<CloudReturnType<{
|
||
item_id: number,
|
||
old_count: number,
|
||
new_count: number,
|
||
added: number
|
||
}>>> {
|
||
return await wx?.cloud.callFunction({
|
||
name: 'cocos_cloud',
|
||
data: {
|
||
cmd: "inventory_item_add",
|
||
type: type,
|
||
item_id: itemId,
|
||
count: count
|
||
}
|
||
});
|
||
}
|
||
|
||
/**
|
||
* @en Consume inventory item
|
||
* @zh 消耗指定数量的物品(会检查是否足够)
|
||
* @param type 库存类型
|
||
* @param itemId 物品ID
|
||
* @param count 消耗数量
|
||
* @return Promise<CloudCallFunctionResult<CloudReturnType<{item_id: number, old_count: number, new_count: number, added: number}>>>
|
||
*/
|
||
public static async consumeInventoryItem(type: InventoryType, itemId: number, count: number): Promise<CloudCallFunctionResult<CloudReturnType<{
|
||
item_id: number,
|
||
old_count: number,
|
||
new_count: number,
|
||
added: number
|
||
}>>> {
|
||
return await wx?.cloud.callFunction({
|
||
name: 'cocos_cloud',
|
||
data: {
|
||
cmd: "inventory_item_consume",
|
||
type: type,
|
||
item_id: itemId,
|
||
count: count
|
||
}
|
||
});
|
||
}
|
||
|
||
/**
|
||
* @en Set inventory item
|
||
* @zh 直接设置物品的数量
|
||
* @param type 库存类型
|
||
* @param itemId 物品ID
|
||
* @param count 新的数量
|
||
* @return Promise<CloudCallFunctionResult<CloudReturnType<{item_id: number, old_count: number, new_count: number}>>>
|
||
*/
|
||
public static async setInventoryItem(type: InventoryType, itemId: number, count: number): Promise<CloudCallFunctionResult<CloudReturnType<{
|
||
item_id: number,
|
||
old_count: number,
|
||
new_count: number
|
||
}>>> {
|
||
return await wx?.cloud.callFunction({
|
||
name: 'cocos_cloud',
|
||
data: {
|
||
cmd: "inventory_item_set",
|
||
type: type,
|
||
item_id: itemId,
|
||
count: count
|
||
}
|
||
});
|
||
}
|
||
|
||
/**
|
||
* @en Update inventory
|
||
* @zh 批量更新多个物品的数量
|
||
* @param type 库存类型
|
||
* @param data 更新数据对象
|
||
* @param merge 是否合并更新(默认true)
|
||
* @return Promise<CloudCallFunctionResult<CloudReturnType<Items | Tals | Equips>>>
|
||
*/
|
||
public static async updateInventory(type: InventoryType, data: Partial<Items | Tals | Equips>, merge: boolean = true): Promise<CloudCallFunctionResult<CloudReturnType<Items | Tals | Equips>>> {
|
||
return await wx?.cloud.callFunction({
|
||
name: 'cocos_cloud',
|
||
data: {
|
||
cmd: "inventory_update",
|
||
type: type,
|
||
data: data,
|
||
merge: merge
|
||
}
|
||
});
|
||
}
|
||
|
||
/**
|
||
* @en Reset inventory
|
||
* @zh 重置指定类型的库存为默认值
|
||
* @param type 库存类型
|
||
* @return Promise<CloudCallFunctionResult<CloudReturnType<Items | Tals | Equips>>>
|
||
*/
|
||
public static async resetInventory(type: InventoryType): Promise<CloudCallFunctionResult<CloudReturnType<Items | Tals | Equips>>> {
|
||
return await wx?.cloud.callFunction({
|
||
name: 'cocos_cloud',
|
||
data: {
|
||
cmd: "inventory_reset",
|
||
type: type
|
||
}
|
||
});
|
||
}
|
||
|
||
/**
|
||
* @en Get owned items
|
||
* @zh 获取数量大于0的物品列表
|
||
* @param type 库存类型
|
||
* @return Promise<CloudCallFunctionResult<CloudReturnType<{owned_items: Array<{item_id: number, count: number}>, total_types: number}>>>
|
||
*/
|
||
public static async getOwnedItems(type: InventoryType): Promise<CloudCallFunctionResult<CloudReturnType<{
|
||
owned_items: Array<{
|
||
item_id: number,
|
||
count: number
|
||
}>,
|
||
total_types: number
|
||
}>>> {
|
||
return await wx?.cloud.callFunction({
|
||
name: 'cocos_cloud',
|
||
data: {
|
||
cmd: "inventory_owned",
|
||
type: type
|
||
}
|
||
});
|
||
}
|
||
|
||
// ==================== 便捷方法:道具操作 ====================
|
||
|
||
/**
|
||
* @en Get items
|
||
* @zh 获取所有道具数据
|
||
*/
|
||
public static async getItems() {
|
||
return await this.getInventory('items');
|
||
}
|
||
|
||
/**
|
||
* @en Add item
|
||
* @zh 添加道具
|
||
* @param itemId 道具ID
|
||
* @param count 数量
|
||
*/
|
||
public static async addItem(itemId: number, count: number) {
|
||
return await this.addInventoryItem('items', itemId, count);
|
||
}
|
||
|
||
/**
|
||
* @en Consume item
|
||
* @zh 消耗道具
|
||
* @param itemId 道具ID
|
||
* @param count 数量
|
||
*/
|
||
public static async consumeItem(itemId: number, count: number) {
|
||
return await this.consumeInventoryItem('items', itemId, count);
|
||
}
|
||
|
||
// ==================== 便捷方法:天赋操作 ====================
|
||
|
||
/**
|
||
* @en Get talents
|
||
* @zh 获取所有天赋数据
|
||
*/
|
||
public static async getTalents() {
|
||
return await this.getInventory('tals');
|
||
}
|
||
|
||
/**
|
||
* @en Add talent
|
||
* @zh 添加天赋点
|
||
* @param talId 天赋ID
|
||
* @param count 数量
|
||
*/
|
||
public static async addTalent(talId: number, count: number) {
|
||
return await this.addInventoryItem('tals', talId, count);
|
||
}
|
||
|
||
/**
|
||
* @en Consume talent
|
||
* @zh 消耗天赋点
|
||
* @param talId 天赋ID
|
||
* @param count 数量
|
||
*/
|
||
public static async consumeTalent(talId: number, count: number) {
|
||
return await this.consumeInventoryItem('tals', talId, count);
|
||
}
|
||
|
||
// ==================== 便捷方法:装备操作 ====================
|
||
|
||
/**
|
||
* @en Get equipments
|
||
* @zh 获取所有装备数据
|
||
*/
|
||
public static async getEquipments() {
|
||
return await this.getInventory('equips');
|
||
}
|
||
|
||
/**
|
||
* @en Add equipment
|
||
* @zh 添加装备
|
||
* @param equipId 装备ID
|
||
* @param count 数量
|
||
*/
|
||
public static async addEquipment(equipId: number, count: number) {
|
||
return await this.addInventoryItem('equips', equipId, count);
|
||
}
|
||
|
||
/**
|
||
* @en Consume equipment
|
||
* @zh 消耗装备
|
||
* @param equipId 装备ID
|
||
* @param count 数量
|
||
*/
|
||
public static async consumeEquipment(equipId: number, count: number) {
|
||
return await this.consumeInventoryItem('equips', equipId, count);
|
||
}
|
||
|
||
// ==================== 其他便捷方法 ====================
|
||
|
||
/**
|
||
* @en Load game data (Legacy compatible)
|
||
* @zh 加载游戏数据(兼容旧接口)
|
||
*/
|
||
public static async load() {
|
||
return await this.login();
|
||
}
|
||
|
||
/**
|
||
* @en Get all game data at once
|
||
* @zh 一次性获取所有游戏数据
|
||
* @return Promise<CloudCallFunctionResult<CloudReturnType<UserGameData>>>
|
||
*/
|
||
public static async getAllGameData(): Promise<CloudCallFunctionResult<CloudReturnType<UserGameData>>> {
|
||
return await this.login();
|
||
}
|
||
} |