Files
heros/assets/script/game/map/CardComp.ts
2025-06-26 16:57:55 +08:00

275 lines
12 KiB
TypeScript

import { _decorator, Animation, Label, resources, SpriteAtlas,Sprite } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { GameEvent } from "../common/config/GameEvent";
import { HeroInfo, HeroList } from "../common/config/heroSet";
import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
import { oops } from "db://oops-framework/core/Oops";
import { HeroModelComp } from "../hero/HeroModelComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { smc } from "../common/SingletonModuleComp";
import { HeroSkillList, SkillSet } from "../common/config/SkillSet";
import { cardType, getRandomCardUUID, Quality, SuperCards } from "../common/config/CardSet";
import { EquipInfo } from "../common/config/Equips";
import { FightSet } from "../common/config/Mission";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('CardComp')
@ecs.register('Card', false)
export class CardComp extends CCComp {
c_uuid:number=0;
c_type:number=0; //1英雄,2 技能.3 装备 4.功能卡牌
is_used:boolean=false;
cost_gold:number=0;
skill_slot:string="skill1"
onLoad(){
// this.on(GameEvent.HeroSelect,this.hero_select,this)
}
start() {
}
init_card(){
this.node.getChildByName("Button").active=false
this.node.getChildByName("show").active=false
}
hero_select(args: any){
this.c_type=cardType.HERO
this.c_uuid=args.uuid
console.log("[cardcomp]:card hero_select c_uuid:"+this.c_uuid)
this.show_hero(this.c_uuid)
this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
this.scheduleOnce(() => {
this.node.getChildByName("show").active=true
this.node.getChildByName("Button").active=true
}, 0.1);
}
hero_skill_select(args: any,data:any){
this.c_type=cardType.SKILL
console.log("[cardcomp]:card hero_skill_select",args)
this.c_uuid=args.uuid
this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
this.show_skill(this.c_uuid,data)
this.scheduleOnce(() => {
this.node.getChildByName("show").active=true
this.node.getChildByName("Button").active=true
}, 0.1);
}
equip_select(args: any){
this.c_type=cardType.EQUIP
this.c_uuid=args.uuid
this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
this.show_equip(this.c_uuid)
this.scheduleOnce(() => {
this.node.getChildByName("show").active=true
this.node.getChildByName("Button").active=true
}, 0.1);
}
func_select(args: any){
console.log("[cardcomp]:card func_select",args)
this.c_type=cardType.SPECIAL
this.c_uuid=args.uuid
this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
this.show_func(this.c_uuid)
this.scheduleOnce(() => {
this.node.getChildByName("show").active=true
this.node.getChildByName("Button").active=true
}, 0.1);
}
random_select(){
let card =getRandomCardUUID() //随机获取卡牌类型
console.log("[cardcomp]:rad 开始请求卡牌",card)
switch(card.type){
case cardType.EQUIP:
this.equip_select(card)
break
case cardType.SPECIAL:
this.func_select(card)
break
}
}
show_skill(uuid:number,data:any){
let show=this.node.getChildByName("show")
show.getChildByName("name").getChildByName("name").getComponent(Label).string=SkillSet[uuid].name
this.do_card_bg_show(SkillSet[uuid].quality)
this.node.getChildByName("show").getChildByName("coins").active=false
this.skill_slot=data.slot
var icon_path = "game/skills/skill_icon"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = show.getChildByName("mask").getChildByName("skill").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[uuid].path);
});
show.getChildByName("info").getComponent(Label).string=SkillSet[uuid].info
}
show_hero(uuid:number){
let show=this.node.getChildByName("show")
show.getChildByName("name").getChildByName("name").getComponent(Label).string=HeroInfo[uuid].name
this.do_card_bg_show(HeroInfo[uuid].quality)
this.node.getChildByName("show").getChildByName("coins").active=false
// show.getChildByName("ap").active=true
// show.getChildByName("hp").active=true
// show.getChildByName("ap").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].ap.toString()
// show.getChildByName("hp").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].hp.toString()
// show.getChildByName("type").getChildByName("war").active=HeroInfo[uuid].type==0
// show.getChildByName("type").getChildByName("bow").active=HeroInfo[uuid].type==1
// show.getChildByName("type").getChildByName("mag").active=HeroInfo[uuid].type==2
// show.getChildByName("lv").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].lv.toString()
var icon_path = "game/heros/herois"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = show.getChildByName("mask").getChildByName("hero").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
});
show.getChildByName("info").getComponent(Label).string=HeroInfo[uuid].info
}
show_equip(uuid:number){
let show=this.node.getChildByName("show")
show.getChildByName("name").getChildByName("name").getComponent(Label).string=EquipInfo[uuid].name
this.do_card_bg_show(EquipInfo[uuid].quality)
var icon_path = "game/heros/equips"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = show.getChildByName("mask").getChildByName("equip").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(EquipInfo[uuid].uuid.toString());
});
show.getChildByName("info").getComponent(Label).string=EquipInfo[uuid].info
}
show_func(uuid:number){
let show=this.node.getChildByName("show")
show.getChildByName("name").getChildByName("name").getComponent(Label).string=SuperCards[uuid].name
this.do_card_bg_show(SuperCards[uuid].quality)
var icon_path = "game/heros/cards"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = show.getChildByName("mask").getChildByName("func").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(SuperCards[uuid].path);
});
show.getChildByName("info").getComponent(Label).string=SuperCards[uuid].info
}
do_card_bg_show(q:number=Quality.WHITE){
this.node.getChildByName("Button").getChildByName("Label").getComponent(Label).string=this.check_heros()
let show=this.node.getChildByName("show")
show.getChildByName("ap").active=false
show.getChildByName("hp").active=false
show.getChildByName("mask").getChildByName("skill").active=false
show.getChildByName("mask").getChildByName("equip").active=false
show.getChildByName("mask").getChildByName("hero").active=false
show.getChildByName("mask").getChildByName("func").active=false
switch(this.c_type){
case cardType.HERO:
show.getChildByName("mask").getChildByName("hero").active=true
show.getChildByName("type").getChildByName("name").getComponent(Label).string="英雄"
break
case cardType.SKILL:
show.getChildByName("mask").getChildByName("skill").active=true
show.getChildByName("type").getChildByName("name").getComponent(Label).string="技能"
break
case cardType.EQUIP:
show.getChildByName("mask").getChildByName("equip").active=true
show.getChildByName("type").getChildByName("name").getComponent(Label).string="装备"
break
case cardType.SPECIAL:
show.getChildByName("mask").getChildByName("func").active=true
show.getChildByName("type").getChildByName("name").getComponent(Label).string="特效"
break
}
show.getChildByName("q1").active=q==Quality.WHITE
show.getChildByName("q2").active=q==Quality.GREEN
show.getChildByName("q3").active=q==Quality.BLUE
show.getChildByName("q4").active=q==Quality.PURPLE
show.getChildByName("q5").active=q==Quality.ORANGE
show.getChildByName("mask").getChildByName("q1").active=q==Quality.WHITE
show.getChildByName("mask").getChildByName("q2").active=q==Quality.GREEN
show.getChildByName("mask").getChildByName("q3").active=q==Quality.BLUE
show.getChildByName("mask").getChildByName("q4").active=q==Quality.PURPLE
show.getChildByName("mask").getChildByName("q5").active=q==Quality.ORANGE
this.node.getChildByName("show").getChildByName("coins").active=true
this.node.getChildByName("show").getChildByName("coins").getChildByName("num").getComponent(Label).string=this.get_cost_gold(q).toString()
}
get_cost_gold(quality:number){
switch(quality){
case Quality.GREEN:
return FightSet.GREEN_GOLD
case Quality.BLUE:
return FightSet.BLUE_GOLD
case Quality.PURPLE:
return FightSet.PURPLE_GOLD
case Quality.ORANGE:
return FightSet.ORANGE_GOLD
default:
return 0
}
}
check_heros(){
// let heros=ecs.query(ecs.allOf(HeroModelComp))
// for(let hero of heros){
// if(hero.get(HeroViewComp).hero_uuid == this.c_uuid){
// return "升级"
// }
// if(hero.get(HeroViewComp).type==HeroInfo[this.c_uuid].type){
// return "替换"
// }
// }
return "获取"
}
reset_card(){
this.cost_gold=0
this.c_type=0
this.c_uuid=0
this.is_used=false
}
use_card(){
switch(this.c_type){
case cardType.HERO:
oops.message.dispatchEvent(GameEvent.UseHeroCard,{uuid:this.c_uuid})
oops.message.dispatchEvent(GameEvent.CardsClose)
break
case cardType.SKILL:
console.log("[cardcomp]:use_card 技能卡")
oops.message.dispatchEvent(GameEvent.UseSkillCard,{uuid:this.c_uuid,slot:this.skill_slot})
oops.message.dispatchEvent(GameEvent.CardsClose)
this.skill_slot="skill1"
break
case cardType.EQUIP:
console.log("[cardcomp]:use_card 装备卡")
if(!this.cost_gold_check()) return
oops.message.dispatchEvent(GameEvent.EquipAdd,{uuid:this.c_uuid,type:EquipInfo[this.c_uuid].type})
oops.message.dispatchEvent(GameEvent.CardsClose)
break
case cardType.SPECIAL:
console.log("[cardcomp]:use_card 功能卡")
if(!this.cost_gold_check()) return
oops.message.dispatchEvent(GameEvent.UseSpecialCard,{uuid:this.c_uuid})
oops.message.dispatchEvent(GameEvent.CardsClose)
break
}
this.reset_card()
}
cost_gold_check(){
if(smc.vmdata.mission_data.gold< this.cost_gold){
oops.gui.toast("[cardcomp]:金币不足", false);
return false
}
smc.vmdata.mission_data.gold-=this.cost_gold
return true
}
reset() {
this.node.destroy();
}
}