import { _decorator, Animation, Label, resources, SpriteAtlas,Sprite } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { GameEvent } from "../common/config/GameEvent"; import { HeroInfo, HeroList } from "../common/config/heroSet"; import { RandomManager } from "db://oops-framework/core/common/random/RandomManager"; import { oops } from "db://oops-framework/core/Oops"; import { HeroModelComp } from "../hero/HeroModelComp"; import { HeroViewComp } from "../hero/HeroViewComp"; import { smc } from "../common/SingletonModuleComp"; import { HeroSkillList, SkillSet } from "../common/config/SkillSet"; import { cardType, getRandomCardUUID, Quality, SuperCards } from "../common/config/CardSet"; import { EquipInfo } from "../common/config/Equips"; import { FightSet } from "../common/config/Mission"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('CardComp') @ecs.register('Card', false) export class CardComp extends CCComp { c_uuid:number=0; c_type:number=0; //1英雄,2 技能.3 装备 4.功能卡牌 is_used:boolean=false; cost_gold:number=0; skill_slot:string="skill1" onLoad(){ // this.on(GameEvent.HeroSelect,this.hero_select,this) } start() { } init_card(){ this.node.getChildByName("Button").active=false this.node.getChildByName("show").active=false } hero_select(args: any){ this.c_type=cardType.HERO this.c_uuid=args.uuid console.log("[cardcomp]:card hero_select c_uuid:"+this.c_uuid) this.show_hero(this.c_uuid) this.node.getChildByName("show").active=false this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup') this.scheduleOnce(() => { this.node.getChildByName("show").active=true this.node.getChildByName("Button").active=true }, 0.1); } hero_skill_select(args: any,data:any){ this.c_type=cardType.SKILL console.log("[cardcomp]:card hero_skill_select",args) this.c_uuid=args.uuid this.node.getChildByName("show").active=false this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup') this.show_skill(this.c_uuid,data) this.scheduleOnce(() => { this.node.getChildByName("show").active=true this.node.getChildByName("Button").active=true }, 0.1); } equip_select(args: any){ this.c_type=cardType.EQUIP this.c_uuid=args.uuid this.node.getChildByName("show").active=false this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup') this.show_equip(this.c_uuid) this.scheduleOnce(() => { this.node.getChildByName("show").active=true this.node.getChildByName("Button").active=true }, 0.1); } func_select(args: any){ console.log("[cardcomp]:card func_select",args) this.c_type=cardType.SPECIAL this.c_uuid=args.uuid this.node.getChildByName("show").active=false this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup') this.show_func(this.c_uuid) this.scheduleOnce(() => { this.node.getChildByName("show").active=true this.node.getChildByName("Button").active=true }, 0.1); } random_select(){ let card =getRandomCardUUID() //随机获取卡牌类型 console.log("[cardcomp]:rad 开始请求卡牌",card) switch(card.type){ case cardType.EQUIP: this.equip_select(card) break case cardType.SPECIAL: this.func_select(card) break } } show_skill(uuid:number,data:any){ let show=this.node.getChildByName("show") show.getChildByName("name").getChildByName("name").getComponent(Label).string=SkillSet[uuid].name this.do_card_bg_show(SkillSet[uuid].quality) this.node.getChildByName("show").getChildByName("coins").active=false this.skill_slot=data.slot var icon_path = "game/skills/skill_icon" resources.load(icon_path, SpriteAtlas, (err: any, atlas) => { const sprite = show.getChildByName("mask").getChildByName("skill").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[uuid].path); }); show.getChildByName("info").getComponent(Label).string=SkillSet[uuid].info } show_hero(uuid:number){ let show=this.node.getChildByName("show") show.getChildByName("name").getChildByName("name").getComponent(Label).string=HeroInfo[uuid].name this.do_card_bg_show(HeroInfo[uuid].quality) this.node.getChildByName("show").getChildByName("coins").active=false // show.getChildByName("ap").active=true // show.getChildByName("hp").active=true // show.getChildByName("ap").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].ap.toString() // show.getChildByName("hp").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].hp.toString() // show.getChildByName("type").getChildByName("war").active=HeroInfo[uuid].type==0 // show.getChildByName("type").getChildByName("bow").active=HeroInfo[uuid].type==1 // show.getChildByName("type").getChildByName("mag").active=HeroInfo[uuid].type==2 // show.getChildByName("lv").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].lv.toString() var icon_path = "game/heros/herois" resources.load(icon_path, SpriteAtlas, (err: any, atlas) => { const sprite = show.getChildByName("mask").getChildByName("hero").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path); }); show.getChildByName("info").getComponent(Label).string=HeroInfo[uuid].info } show_equip(uuid:number){ let show=this.node.getChildByName("show") show.getChildByName("name").getChildByName("name").getComponent(Label).string=EquipInfo[uuid].name this.do_card_bg_show(EquipInfo[uuid].quality) var icon_path = "game/heros/equips" resources.load(icon_path, SpriteAtlas, (err: any, atlas) => { const sprite = show.getChildByName("mask").getChildByName("equip").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(EquipInfo[uuid].uuid.toString()); }); show.getChildByName("info").getComponent(Label).string=EquipInfo[uuid].info } show_func(uuid:number){ let show=this.node.getChildByName("show") show.getChildByName("name").getChildByName("name").getComponent(Label).string=SuperCards[uuid].name this.do_card_bg_show(SuperCards[uuid].quality) var icon_path = "game/heros/cards" resources.load(icon_path, SpriteAtlas, (err: any, atlas) => { const sprite = show.getChildByName("mask").getChildByName("func").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(SuperCards[uuid].path); }); show.getChildByName("info").getComponent(Label).string=SuperCards[uuid].info } do_card_bg_show(q:number=Quality.WHITE){ this.node.getChildByName("Button").getChildByName("Label").getComponent(Label).string=this.check_heros() let show=this.node.getChildByName("show") show.getChildByName("ap").active=false show.getChildByName("hp").active=false show.getChildByName("mask").getChildByName("skill").active=false show.getChildByName("mask").getChildByName("equip").active=false show.getChildByName("mask").getChildByName("hero").active=false show.getChildByName("mask").getChildByName("func").active=false switch(this.c_type){ case cardType.HERO: show.getChildByName("mask").getChildByName("hero").active=true show.getChildByName("type").getChildByName("name").getComponent(Label).string="英雄" break case cardType.SKILL: show.getChildByName("mask").getChildByName("skill").active=true show.getChildByName("type").getChildByName("name").getComponent(Label).string="技能" break case cardType.EQUIP: show.getChildByName("mask").getChildByName("equip").active=true show.getChildByName("type").getChildByName("name").getComponent(Label).string="装备" break case cardType.SPECIAL: show.getChildByName("mask").getChildByName("func").active=true show.getChildByName("type").getChildByName("name").getComponent(Label).string="特效" break } show.getChildByName("q1").active=q==Quality.WHITE show.getChildByName("q2").active=q==Quality.GREEN show.getChildByName("q3").active=q==Quality.BLUE show.getChildByName("q4").active=q==Quality.PURPLE show.getChildByName("q5").active=q==Quality.ORANGE show.getChildByName("mask").getChildByName("q1").active=q==Quality.WHITE show.getChildByName("mask").getChildByName("q2").active=q==Quality.GREEN show.getChildByName("mask").getChildByName("q3").active=q==Quality.BLUE show.getChildByName("mask").getChildByName("q4").active=q==Quality.PURPLE show.getChildByName("mask").getChildByName("q5").active=q==Quality.ORANGE this.node.getChildByName("show").getChildByName("coins").active=true this.node.getChildByName("show").getChildByName("coins").getChildByName("num").getComponent(Label).string=this.get_cost_gold(q).toString() } get_cost_gold(quality:number){ switch(quality){ case Quality.GREEN: return FightSet.GREEN_GOLD case Quality.BLUE: return FightSet.BLUE_GOLD case Quality.PURPLE: return FightSet.PURPLE_GOLD case Quality.ORANGE: return FightSet.ORANGE_GOLD default: return 0 } } check_heros(){ // let heros=ecs.query(ecs.allOf(HeroModelComp)) // for(let hero of heros){ // if(hero.get(HeroViewComp).hero_uuid == this.c_uuid){ // return "升级" // } // if(hero.get(HeroViewComp).type==HeroInfo[this.c_uuid].type){ // return "替换" // } // } return "获取" } reset_card(){ this.cost_gold=0 this.c_type=0 this.c_uuid=0 this.is_used=false } use_card(){ switch(this.c_type){ case cardType.HERO: oops.message.dispatchEvent(GameEvent.UseHeroCard,{uuid:this.c_uuid}) oops.message.dispatchEvent(GameEvent.CardsClose) break case cardType.SKILL: console.log("[cardcomp]:use_card 技能卡") oops.message.dispatchEvent(GameEvent.UseSkillCard,{uuid:this.c_uuid,slot:this.skill_slot}) oops.message.dispatchEvent(GameEvent.CardsClose) this.skill_slot="skill1" break case cardType.EQUIP: console.log("[cardcomp]:use_card 装备卡") if(!this.cost_gold_check()) return oops.message.dispatchEvent(GameEvent.EquipAdd,{uuid:this.c_uuid,type:EquipInfo[this.c_uuid].type}) oops.message.dispatchEvent(GameEvent.CardsClose) break case cardType.SPECIAL: console.log("[cardcomp]:use_card 功能卡") if(!this.cost_gold_check()) return oops.message.dispatchEvent(GameEvent.UseSpecialCard,{uuid:this.c_uuid}) oops.message.dispatchEvent(GameEvent.CardsClose) break } this.reset_card() } cost_gold_check(){ if(smc.vmdata.mission_data.gold< this.cost_gold){ oops.gui.toast("[cardcomp]:金币不足", false); return false } smc.vmdata.mission_data.gold-=this.cost_gold return true } reset() { this.node.destroy(); } }