Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f1c7a284f6 | |||
| ca2a0f79d1 | |||
| 82805b0fa0 | |||
| a065b32856 | |||
| 5279a65284 | |||
| 94b8c992da |
1522
assets/resources/game/gui/card.prefab
Normal file
1522
assets/resources/game/gui/card.prefab
Normal file
File diff suppressed because it is too large
Load Diff
13
assets/resources/game/gui/card.prefab.meta
Normal file
13
assets/resources/game/gui/card.prefab.meta
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"ver": "1.1.50",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "2849e90f-15b2-4082-a7b6-1ff1362f537b",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"syncNodeName": "card"
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -50,8 +50,8 @@
|
||||
"height": 250,
|
||||
"rawWidth": 1775,
|
||||
"rawHeight": 250,
|
||||
"borderTop": 227,
|
||||
"borderBottom": 0,
|
||||
"borderTop": 57,
|
||||
"borderBottom": 181,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"packable": true,
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
405
assets/resources/gui/anim/carsup.anim
Normal file
405
assets/resources/gui/anim/carsup.anim
Normal file
@@ -0,0 +1,405 @@
|
||||
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|
||||
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|
||||
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||||
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||||
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|
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||||
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|
||||
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|
||||
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|
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|
||||
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||||
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},
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{
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"__type__": "cc.animation.ColorTrack",
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"_binding": {
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"__type__": "cc.animation.TrackBinding",
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"path": {
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"_paths": [
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},
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"color"
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]
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},
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{
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"__type__": "cc.animation.ComponentPath",
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"component": "cc.Sprite"
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},
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{
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"__type__": "cc.animation.Channel",
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"_curve": {
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},
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{
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"__type__": "cc.AnimationClipAdditiveSettings",
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"enabled": false,
|
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"refClip": null
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13
assets/resources/gui/anim/carsup.anim.meta
Normal file
13
assets/resources/gui/anim/carsup.anim.meta
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"ver": "2.0.3",
|
||||
"importer": "animation-clip",
|
||||
"imported": true,
|
||||
"uuid": "322cf75e-d992-47d7-9886-ae644b65de10",
|
||||
"files": [
|
||||
".cconb"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"name": "carsup"
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
Before Width: | Height: | Size: 1021 KiB After Width: | Height: | Size: 1.0 MiB |
@@ -1129,10 +1129,10 @@
|
||||
"height": 110,
|
||||
"rawWidth": 110,
|
||||
"rawHeight": 110,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"borderTop": 55,
|
||||
"borderBottom": 55,
|
||||
"borderLeft": 55,
|
||||
"borderRight": 55,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
9
assets/script/game/common/config/skill.meta
Normal file
9
assets/script/game/common/config/skill.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "f6f84e06-578b-446b-b5d7-595b686efbe0",
|
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"files": [],
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||||
"subMetas": {},
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"userData": {}
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||||
}
|
||||
@@ -28,13 +28,10 @@ export class CardControllerComp extends CCComp {
|
||||
bbg_y:number=40
|
||||
bbg_x:any=[-300,-150,0,150,300]
|
||||
protected onLoad(): void {
|
||||
this.bbg=this.node.getChildByName("bar").getChildByName("bbg")
|
||||
oops.message.on(GameEvent.MissionStart,this.mission_home_to_mission,this)
|
||||
// oops.message.on(GameEvent.MissionEnd,this.mission_home_to_mission,this)
|
||||
}
|
||||
start() {
|
||||
this.bbg=this.node.getChildByName("bar").getChildByName("bbg")
|
||||
this.bbg.setPosition(v3(this.bbg_x[2],this.bbg_y))
|
||||
this.page_init()
|
||||
}
|
||||
|
||||
@@ -50,15 +47,9 @@ export class CardControllerComp extends CCComp {
|
||||
}
|
||||
page_init(){
|
||||
this.node.getChildByName("mission_home").active=true;
|
||||
this.node.getChildByName("hero_home").active = false;
|
||||
this.node.getChildByName("shop_home").active = false;
|
||||
this.node.getChildByName("battle_home").active = false;
|
||||
this.node.getChildByName("luck_home").active = false;
|
||||
this.node.getChildByName("mission").active = false;
|
||||
|
||||
|
||||
}
|
||||
mission_home_to_mission(){
|
||||
this.node.getChildByName("bar").active=false;
|
||||
let mission=this.node.getChildByName("mission").getComponent(MissionComp)
|
||||
mission.node.active = true;
|
||||
mission.mission_start()
|
||||
@@ -66,42 +57,14 @@ export class CardControllerComp extends CCComp {
|
||||
}
|
||||
mission_to_mission_home(){
|
||||
let mission_home=this.node.getChildByName("mission_home").getComponent(MissionHomeComp)
|
||||
this.bar_change(null,"home")
|
||||
this.node.getChildByName("bar").active=true;
|
||||
this.node.getChildByName("mission_home").active = true
|
||||
let mission=this.node.getChildByName("mission")
|
||||
mission.active = false
|
||||
mission_home.load_ui_heros()
|
||||
}
|
||||
bar_change(e:any,args:any){
|
||||
console.log("bar_change",args)
|
||||
this.node.getChildByName("bar").active=true;
|
||||
this.node.getChildByName("mission").active = false;
|
||||
this.node.getChildByName("hero_home").active = false
|
||||
this.node.getChildByName("mission_home").active = false
|
||||
this.node.getChildByName("shop_home").active = false
|
||||
this.node.getChildByName("battle_home").active = false
|
||||
this.node.getChildByName("luck_home").active = false
|
||||
switch(args){
|
||||
case "hero":
|
||||
this.node.getChildByName("hero_home").active = true
|
||||
this.bbg.setPosition(v3(this.bbg_x[1],this.bbg_y))
|
||||
break;
|
||||
case "shop":
|
||||
this.node.getChildByName("shop_home").active = true
|
||||
this.bbg.setPosition(v3(this.bbg_x[0],this.bbg_y))
|
||||
break;
|
||||
// case "battle":
|
||||
// this.node.getChildByName("battle_home").active = true
|
||||
// this.bbg.setPosition(v3(this.bbg_x[4],this.bbg_y))
|
||||
break;
|
||||
case "luck":
|
||||
this.node.getChildByName("luck_home").active = true
|
||||
this.bbg.setPosition(v3(this.bbg_x[3],this.bbg_y))
|
||||
break;
|
||||
case "home":
|
||||
this.node.getChildByName("mission_home").active = true
|
||||
this.bbg.setPosition(v3(this.bbg_x[2],this.bbg_y))
|
||||
this.node.getChildByName("mission_home").getComponent(MissionHomeComp).update_hero_cards()
|
||||
break;
|
||||
}
|
||||
show_hero_home(){
|
||||
let hero_home=this.node.getChildByName("hero_home")
|
||||
hero_home.active = true
|
||||
}
|
||||
|
||||
/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||
|
||||
@@ -34,7 +34,9 @@ export class HeroHomeComp extends CCComp {
|
||||
loads(){
|
||||
let hc:number =HeroList.length
|
||||
let parent= this.node.getChildByName("heros").getChildByName("view").getChildByName("content")
|
||||
parent.getComponent(UITransform).setContentSize(720,Math.ceil(HeroList.length/4)*230)
|
||||
|
||||
parent.getComponent(UITransform).setContentSize(hc*185,230)
|
||||
// console.log("hc",hc,parent.getComponent(UITransform))
|
||||
console.log("parent",parent)
|
||||
for (let i = 0; i < hc; i++) {
|
||||
let hcc =ecs.getEntity<HeroCard>(HeroCard)
|
||||
@@ -248,6 +250,9 @@ export class HeroHomeComp extends CCComp {
|
||||
close_show(){
|
||||
this.node.getChildByName("show").active=false
|
||||
}
|
||||
close(){
|
||||
this.node.active=false
|
||||
}
|
||||
reset() {
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
@@ -108,10 +108,7 @@ export class MissionComp extends CCComp {
|
||||
to_mission_home(){
|
||||
this.colose_victory()
|
||||
let home =this.node.parent.getComponent(CardControllerComp);
|
||||
let mission_home=home.node.getChildByName("mission_home").getComponent(MissionHomeComp)
|
||||
home.bar_change(null,"home")
|
||||
home.node.getChildByName("bar").active=true;
|
||||
mission_home.load_ui_heros()
|
||||
home.mission_to_mission_home()
|
||||
}
|
||||
mission_init(){
|
||||
//局内数据初始化
|
||||
|
||||
@@ -25,24 +25,18 @@ export class MissionHomeComp extends CCComp {
|
||||
{uuid:0,px:-300},
|
||||
]
|
||||
protected onLoad(): void {
|
||||
oops.message.on("hero_card_select", this.select_hero, this);
|
||||
oops.message.on("hero_card_cancel_select", this.cancel_hero, this);
|
||||
}
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start() {
|
||||
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
|
||||
// this.on(ModuleEvent.Cmd, this.onHandler, this);
|
||||
this.load_hero_card()
|
||||
this.load_ui_heros()
|
||||
// this.load_skill_card()
|
||||
// this.select_skill()
|
||||
this.init_buff()
|
||||
|
||||
}
|
||||
to_start(){
|
||||
|
||||
}
|
||||
start_mission() {
|
||||
if (this.heros.length <=0 ) {
|
||||
oops.gui.toast("请先选择英雄")
|
||||
return
|
||||
}
|
||||
for(let i=0;i<this.heros.length;i++){
|
||||
this.heros[i].to_destroy()
|
||||
}
|
||||
@@ -54,109 +48,16 @@ export class MissionHomeComp extends CCComp {
|
||||
]
|
||||
oops.message.dispatchEvent(GameEvent.MissionStart, {})
|
||||
this.node.active=false;
|
||||
|
||||
}
|
||||
init_buff(){
|
||||
smc.vmdata.mission.ap_up=MBSet.ap_add*smc.vmdata.buff_num[0]/MBSet.ap_cost
|
||||
smc.vmdata.mission.def_up=MBSet.def_add*smc.vmdata.buff_num[1]/MBSet.def_cost
|
||||
smc.vmdata.mission.hp_up=MBSet.hp_add*smc.vmdata.buff_num[2]/MBSet.hp_cost
|
||||
smc.vmdata.mission.crit_up=MBSet.crit_add*smc.vmdata.buff_num[3]/MBSet.crit_cost
|
||||
smc.vmdata.mission.dodge_up=MBSet.dodge_add*smc.vmdata.buff_num[4]/MBSet.dodge_cost
|
||||
smc.vmdata.buff_num_less=smc.vmdata.buff_num_max-smc.vmdata.buff_num[0]-smc.vmdata.buff_num[1]-smc.vmdata.buff_num[2]-smc.vmdata.buff_num[3]-smc.vmdata.buff_num[4]
|
||||
|
||||
}
|
||||
load_hero_card(){
|
||||
|
||||
let hc:number =HeroList.length
|
||||
let parent= this.node.getChildByName("heros").getChildByName("view").getChildByName("content")
|
||||
let height=Math.ceil(hc / 4)*160 +100
|
||||
parent.getComponent(UITransform).height=height
|
||||
|
||||
for (let i = 0; i < hc; i++) {
|
||||
// if (HeroInfo[HeroList[i]].quality==3) {
|
||||
let hcc =ecs.getEntity<HeroSelect>(HeroSelect)
|
||||
hcc.load(HeroList[i],parent)
|
||||
// }
|
||||
}
|
||||
// for (let i = 0; i < hc; i++) {
|
||||
// if (HeroInfo[HeroList[i]].quality==2) {
|
||||
// let hcc =ecs.getEntity<HeroSelect>(HeroSelect)
|
||||
// hcc.load(HeroList[i],parent)
|
||||
// }
|
||||
// }
|
||||
// for (let i = 0; i < hc; i++) {
|
||||
// if (HeroInfo[HeroList[i]].quality==1) {
|
||||
// let hcc =ecs.getEntity<HeroSelect>(HeroSelect)
|
||||
// hcc.load(HeroList[i],parent)
|
||||
// }
|
||||
// }
|
||||
this.update_hero_cards()
|
||||
}
|
||||
update_hero_cards(){
|
||||
let loaded:any = ecs.query(ecs.allOf(HeroSelectComp));
|
||||
for(let i=0;i<loaded.length;i++){
|
||||
if(smc.heros[loaded[i].HeroSelectComp.h_uuid].slv ==0 ) {
|
||||
loaded[i].HeroSelectComp.node.active=false
|
||||
}else{
|
||||
loaded[i].HeroSelectComp.node.active=true
|
||||
}
|
||||
}
|
||||
}
|
||||
load_skill_card(){
|
||||
|
||||
}
|
||||
|
||||
load_ui_heros(){
|
||||
for(let i=0;i<smc.fight_heros.length;i++){
|
||||
this.select_hero("local",{uuid:smc.fight_heros[i]})
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
select_hero(event:any,args:any){
|
||||
console.log("select_hero",args.uuid)
|
||||
for(let i=0;i<GameSet.HERO_NUM;i++){
|
||||
if(this.heros_pos[i].uuid==0){
|
||||
this.heros_pos[i].uuid=args.uuid
|
||||
this.call_hero(args.uuid,i)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
cancel_hero(event:any,args:any){
|
||||
for(let i=0;i<GameSet.HERO_NUM;i++){
|
||||
if(this.heros_pos[i].uuid==args.uuid){
|
||||
this.heros_pos[i].uuid=0
|
||||
this.destory_hero(args.uuid)
|
||||
}
|
||||
}
|
||||
}
|
||||
call_hero(h_uuid:number,index:number){
|
||||
var path = "game/heros/uiheros/"+HeroInfo[h_uuid].path;
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
var scene = smc.map.MapView.scene;
|
||||
node.parent = scene.entityLayer!.node!
|
||||
node.setPosition(this.heros_pos[index].px,BoxSet.GAME_LINE,0);
|
||||
let comp = node.getComponent(UiHeroComp)
|
||||
comp.h_uuid = h_uuid
|
||||
this.heros.push(comp)
|
||||
}
|
||||
destory_hero(h_uuid:number){
|
||||
for(let i=0;i<this.heros.length;i++){
|
||||
if(this.heros[i].h_uuid==h_uuid){
|
||||
this.heros[i].to_destroy()
|
||||
this.heros.splice(i,1)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
show_heros(){
|
||||
this.node.getChildByName("heros").setPosition(0,290)
|
||||
}
|
||||
hide_heros(){
|
||||
this.node.getChildByName("heros").setPosition(0,-800)
|
||||
}
|
||||
|
||||
|
||||
|
||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||
reset() {
|
||||
this.node.destroy();
|
||||
|
||||
Reference in New Issue
Block a user