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2eae29f1a1
| Author | SHA1 | Date | |
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| 2eae29f1a1 | |||
| a3e4e70d9d |
@@ -107,101 +107,101 @@ export interface heroInfo{
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export const HeroInfo: Record<number, heroInfo> = {
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//主将
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5001:{uuid:5001,name:"火焰骑士",path:"hk1", fac:FacSet.HERO, kind:1,
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type:HType.warrior,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001],
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type:HType.warrior,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001],
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buff:[],debuff:[],info:""},
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5002:{uuid:5002,name:"刺客",path:"hc1", fac:FacSet.HERO, kind:1,
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type:HType.warrior,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001],
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type:HType.warrior,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001],
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buff:[],debuff:[],info:""},
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5005:{uuid:5005,name:"绿箭",path:"ha1", fac:FacSet.HERO, kind:2,
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type:HType.remote,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6001,6001],
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type:HType.remote,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:""},
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5007:{uuid:5007,name:"牧师",path:"hmh1", fac:FacSet.HERO, kind:2,
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type:HType.mage,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6001,6001],
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type:HType.mage,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:""},
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5008:{uuid:5008,name:"火女",path:"hmf1", fac:FacSet.HERO, kind:2,
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type:HType.mage,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6001,6001],
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type:HType.mage,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:""},
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// 5009:{uuid:5009,name:"风暴精灵",path:"hk1", fac:FacSet.HERO, kind:2,
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// type:HType.mage,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6006,6006,6301,6302,6303],
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// type:HType.mage,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6006,6006,6301,6302,6303],
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// buff:[],debuff:[],info:""},
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// 5010:{uuid:5010,name:"战争祭祀",path:"hk1", fac:FacSet.HERO, kind:2,
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// type:HType.mage,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6007,6007,6301,6302,6303],
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// type:HType.mage,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6007,6007,6301,6302,6303],
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// buff:[],debuff:[],info:""},
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// 5011:{uuid:5011,name:"ha2",path:"ha2", fac:FacSet.HERO, kind:2,
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// type:HType.remote,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003,6301,6302,6303],
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// type:HType.remote,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003,6301,6302,6303],
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// buff:[],debuff:[],info:""},
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//怪物
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5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.remote,lv:1,hp:20,mp:100,map:0,def:5,ap:5,dis:350,cd:1,speed:100,skills:[6001,6001],
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type:HType.remote,lv:1,hp:20,mp:100,map:100,def:5,ap:5,dis:350,cd:1,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5204:{uuid:5204,name:"石卫", path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.mage,lv:1,hp:18,mp:100,map:0,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
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type:HType.mage,lv:1,hp:18,mp:100,map:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"法师怪物-高伤害脆弱"},
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5205:{uuid:5205,name:"土卫", path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.mage,lv:1,hp:18,mp:100,map:0,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
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type:HType.mage,lv:1,hp:18,mp:100,map:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"法师怪物-高伤害脆弱"},
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5206:{uuid:5206,name:"树卫", path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.mage,lv:1,hp:18,mp:100,map:0,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
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type:HType.mage,lv:1,hp:18,mp:100,map:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"法师怪物-高伤害脆弱"},
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5219:{uuid:5219,name:"牛头战士",path:"mo1", fac:FacSet.MON,kind:1,
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type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5220:{uuid:5220,name:"牛头战士",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5221:{uuid:5221,name:"牛头战士",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.remote,lv:1,hp:20,mp:100,map:0,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001,6001],
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type:HType.remote,lv:1,hp:20,mp:100,map:100,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5222:{uuid:5222,name:"独眼巨人",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5223:{uuid:5223,name:"独眼巨人",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5224:{uuid:5224,name:"独眼巨人",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.remote,lv:1,hp:20,mp:100,map:0,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001,6001],
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type:HType.remote,lv:1,hp:20,mp:100,map:100,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5225:{uuid:5225,name:"精英独眼",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:45,mp:100,map:0,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001],
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type:HType.warrior,lv:1,hp:45,mp:100,map:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001],
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buff:[],debuff:[],info:"精英怪物-战士型"},
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5226:{uuid:5226,name:"精英牛头",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:45,mp:100,map:0,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001,6001],
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type:HType.warrior,lv:1,hp:45,mp:100,map:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"精英怪物-战士型"},
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5227:{uuid:5227,name:"精英兽人",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:45,mp:100,map:0,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001,6001],
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type:HType.warrior,lv:1,hp:45,mp:100,map:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"精英怪物-战士型"},
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};
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@@ -8,7 +8,8 @@ import { BoxSet, FacSet } from "../common/config/BoxSet";
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import { HeroInfo, HeroPos, HType } from "../common/config/heroSet";
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import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
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import { GameEvent } from "../common/config/GameEvent";
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import { Attrs, getAttrs } from "../common/config/SkillSet";
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import { Attrs, getAttrs, SkillSet } from "../common/config/SkillSet";
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import { time } from "console";
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/** 角色实体 */
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@ecs.register(`Hero`)
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@@ -71,6 +72,10 @@ export class Hero extends ecs.Entity {
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hv.box_group = BoxSet.HERO;
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hv.hero_uuid= uuid;
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hv.hero_name= hero.name;
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for(let i=0;i<hero.skills.length;i++){
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let skill={ uuid:SkillSet[hero.skills[i]].uuid, cd_max:SkillSet[hero.skills[i]].cd,cost:SkillSet[hero.skills[i]].cost,cd:0 }
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hv.skills.push(skill)
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}
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hv.base_ap=hero.ap
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hv.base_map=hero.mp
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hv.base_def=hero.def
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@@ -56,7 +56,7 @@ export class HeroViewComp extends CCComp {
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is_master:boolean =false;
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is_friend:boolean =false;
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is_kalami:boolean =false;
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skills:any=[]
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mp: number = 100;
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hp: number = 100; /** 血*/
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shield:number=0; //当前护甲
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@@ -163,7 +163,7 @@ export class HeroViewComp extends CCComp {
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attrIndex !== Attrs.MAP &&
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attrIndex !== Attrs.SPEED &&
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attrIndex !== Attrs.DIS
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) {
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this.Attrs[attrIndex] = 0;
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}
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@@ -474,10 +474,10 @@ export class HeroViewComp extends CCComp {
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}
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public isStun() {
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this.DBUFFS_V[DBuff.STUN] !== undefined
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return this.DBUFFS_V[DBuff.STUN] !== undefined?true:false
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}
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public isFrost() {
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this.DBUFFS_V[DBuff.FROST] !== undefined
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return this.DBUFFS_V[DBuff.FROST] !== undefined?true:false
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}
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update(dt: number){
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@@ -94,7 +94,10 @@ export class Monster extends ecs.Entity {
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finalAp = Math.floor(baseAp * stageMultipliers.attack);
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// console.log(`[Monster]: 怪物${hero.name} 关卡倍数 - HP: ${baseHp} x ${stageMultipliers.hp.toFixed(2)} = ${finalHp}, AP: ${baseAp} x ${stageMultipliers.attack.toFixed(2)} = ${finalAp}`);
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}
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for(let i=0;i<hero.skills.length;i++){
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let skill={ uuid:SkillSet[hero.skills[i]].uuid, cd_max:SkillSet[hero.skills[i]].cd,cost:SkillSet[hero.skills[i]].cost,cd:0 }
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hv.skills.push(skill)
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}
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hv.base_ap=finalAp
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hv.base_map=hero.mp
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hv.base_def=hero.def
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@@ -32,12 +32,14 @@ export class SkillConComp extends CCComp {
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update(dt: number) {
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if(!smc.mission.play||smc.mission.pause) return
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if(!this.HeroView.isStun() && !this.HeroView.isFrost()) {
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let skills=this.HeroView.skills
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console.log(this.HeroView.uuid+"=>"+this.HeroView.hero_name+"技能列表:",skills)
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for(let i=0;i<skills.length;i++){
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skills[i].cd += dt;
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console.log(this.HeroView.uuid+"=>"+skills[i].cost,this.HeroView.mp)
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if(skills[i].cd > skills[i].cd_max&&this.HeroView.mp >= skills[i].cost){
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if(SkillSet[skills[i].uuid].SType==SType.damage&&this.HeroView.is_atking){
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this.castSkill(SkillSet[skills[i].uuid])
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this.HeroView.skills[i].cd = 0
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@@ -57,8 +57,8 @@ load(startPos: Vec3, parent: Node, uuid: number, targetPos: any[], caster:Hero
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SComp.targetPos= targetPos
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SComp.group= caster.box_group
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SComp.fac= caster.fac,
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// 技能数值
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SComp.Attrs= caster.Attrs
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// 技能数值(深拷贝避免引用问题)
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SComp.Attrs = { ...caster.Attrs } // 或使用 Object.assign({}, caster.Attrs)
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SComp.caster= caster,
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this.add(SComp);
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}
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