卡牌技能

This commit is contained in:
2024-08-21 08:40:25 +08:00
parent b9edfd7001
commit fa8a2d1c6d
23 changed files with 1279 additions and 264 deletions

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@@ -0,0 +1,61 @@
import { Prefab,instantiate,Vec3,v3 ,SpriteAtlas,resources,Sprite,Node} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CSkillComp } from "./CSkillComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { smc } from "../common/SingletonModuleComp";
/** CSkill 模块 */
@ecs.register(`CSkill`)
export class CSkill extends ecs.Entity {
CSkillView!: CSkillComp;
/** 实始添加的数据层组件 */
protected init() {
}
/** 模块资源释放 */
destroy() {
// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
super.destroy();
}
start(){
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,camp:number = 1,uuid:number=1001) {
// var path = "game/monster/"+prefab_path;
var path = "game/heros/skill";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
node.getChildByName("skill").setScale(node.getChildByName("skill").scale.x*camp, node.getChildByName("skill").scale.y, node.getChildByName("skill").scale.z);
node.setPosition(pos)
// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
const url = 'game/heros/skill';
resources.load(url, SpriteAtlas, (err: any, atlas) => {
const sprite = node.getChildByName("skill").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame('1002');
});
this.skill_init(uuid,node,pos)
oops.message.dispatchEvent("cskill_load",this)
}
skill_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var mv = node.getComponent(CSkillComp)
mv.camp = 1;
this.add(mv);
}
}
/** CSkill 模块业务逻辑系统组件,如无业务逻辑处理可删除此对象 */
export class EcsCSkillSystem extends ecs.System {
constructor() {
super();
// this.add(new ecs.ComblockSystem());
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "430ee378-c69f-409a-b098-d3daec37d90b",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -0,0 +1,51 @@
import { _decorator } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('CSkillComp')
@ecs.register('CSkill', false)
export class CSkillComp extends CCComp {
//持续时间
in_time: Timer = new Timer(5)
is_destroy:boolean = false;
camp:number = 1;
/** 视图层逻辑代码分离演示 */
start() {
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// this.on(ModuleEvent.Cmd, this.onHandler, this);
}
protected update(dt: number): void {
if (this.in_time.update(dt)) {
if (this.is_destroy) {
return
}
this.to_destroy()
}
}
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {
// switch (event) {
// case ModuleEvent.Cmd:
// break;
// }
// }
to_destroy() {
this.is_destroy = true
// console.log("CSkillComp toDestroy");
if (this.node.isValid) {
// console.log("CSkillComp.node.isValid");
setTimeout(() => {
// console.log("CSkillComp.node.destroy",this);
this.node.destroy()
}, 10);
}
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "31174503-d934-4bd4-bd68-01aaa5534e81",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -14,23 +14,23 @@ import { smc } from "../common/SingletonModuleComp";
import { MonsterModelComp } from "./MonsterModelComp";
import { MonsterSpine } from "./MonsterSpine";
import { MonsterViewComp } from "./MonsterViewComp";
import {HeroModelComp} from "./HeroModelComp";
import { CardSet } from "../common/config/CardSet";
/** 角色实体 */
@ecs.register(`Hero`)
export class Hero extends ecs.Entity {
// 数据层
MonsterModel!: MonsterModelComp;
HeroModel!: HeroModelComp;
// 视图层
MonsterView!: MonsterViewComp;
protected init() {
this.addComponents<ecs.Comp>(
MonsterModelComp);
this.addComponents<ecs.Comp>(HeroModelComp);
}
destroy(): void {
this.remove(MonsterViewComp);
this.remove(MonsterModelComp);
super.destroy();
}
@@ -43,7 +43,7 @@ export class Hero extends ecs.Entity {
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
var as = node.getComponent(MonsterSpine);
// var as = node.getComponent(MonsterSpine);
node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
node.setPosition(pos)

View File

@@ -6,6 +6,8 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
import { smc } from "../common/SingletonModuleComp";
import { CardSet } from "../common/config/CardSet";
import { HeroCard } from "./HeroCard";
import { HeroModelComp } from "./HeroModelComp";
import { Hero } from "./Hero";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@@ -98,6 +100,13 @@ export class HeroCardViewComp extends CCComp {
}
use_card(){
Hero
let heros = ecs.query(ecs.allOf(HeroModelComp))
if(heros.length >= 4){
oops.gui.toast("英雄数量达到上限");
this.node.setPosition(this.pos_x,this.pos_y);
return;
}
if(smc.vm_data.gold.min >= this.card_level){
this.in_destroy = true;
this.do_use_card()

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@@ -0,0 +1,26 @@
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
/** 数据层对象 */
@ecs.register('HeroModel')
export class HeroModelComp extends ecs.Comp {
/** 提供 MVVM 组件使用的数据 */
// private vm: any = {};
// /** 显示数据添加到 MVVM 框架中监视 */
// vmAdd() {
// VM.add(this.vm, "HeroModelComp");
// }
// /** 显示数据从 MVVM 框架中移除 */
// vmRemove() {
// VM.remove("HeroModelComp");
// }
/** 数据层组件移除时,重置所有数据为默认值 */
reset() {
// for (var key in this.vm) {
// delete this.vm[key];
// }
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "5e2825cf-c282-4297-be1f-631d2dc3bec5",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -52,7 +52,7 @@ export class MonsterViewComp extends CCComp {
speed: number = 100; /** 角色移动速度 */
ospeed: number = 100; /** 角色初始速度 */
Tpos: Vec3 = v3(0,-60,0);
stop_cd: number = 0; /*停止倒计时*/
stop_cd: number = 0.5; /*停止倒计时*/
shield:number = 0; //护盾量
shield_time:number = 0; //护盾持续时间
@@ -139,12 +139,15 @@ export class MonsterViewComp extends CCComp {
}
move(dt: number){
if(this.stop_cd > 0){
return
}
/**
* 根据角色的阵营检查角色的 x 轴位置是否满足特定条件。
* 如果角色属于正向阵营 (camp == 1) 且 x 轴位置大于等于 0则直接返回。
* 如果角色属于反向阵营 (camp != 1) 且 x 轴位置小于等于 0则直接返回。
*/
if ((this.camp === 1 && this.node.position.x >= 180) || (this.camp !== 1 && this.node.position.x <= -180)) {
if ((this.camp === 1 && this.node.position.x >= 0) || (this.camp !== 1 && this.node.position.x <= -180)) {
return;
}
@@ -191,7 +194,7 @@ export class MonsterViewComp extends CCComp {
if(this.stop_cd > 0){
this.stop_cd -= dt;
if(this.stop_cd <= 0){
this.speed = this.ospeed;
// this.speed = this.ospeed;
this.stop_cd = 0;
}
}
@@ -223,7 +226,7 @@ export class MonsterViewComp extends CCComp {
let pos = v3(this.camp*30,30)
let speed =400
let scale = this.camp
let range = 360;
let range = 120;
skill.load(pos,speed,range,scale,this.node,skill_name,this.atk);
}
in_atked() {