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@@ -145,7 +145,6 @@ export class MapMonsterComp extends CCComp {
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let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1);
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console.log("better_call:",hero)
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this.addHero(hero[0].uuid)
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this.addHero(hero[0].uuid)
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}
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monster_refresh(){
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if (this.setp_num <= 0){
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@@ -153,7 +152,7 @@ export class MapMonsterComp extends CCComp {
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}
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let m:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
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var scene = smc.map.MapView.scene;
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let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE+this.start_ys[this.mon_index])
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let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
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let monster_layer = scene.entityLayer!.node!
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this.addMonster(m[0],monster_layer,pos)
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this.mon_index += 1
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@@ -245,7 +244,7 @@ export class MapMonsterComp extends CCComp {
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}
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load_role(){
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let role = ecs.getEntity<Role>(Role);
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let pos = v3(BoxSet.HERO_START+50,BoxSet.GAME_LINE-5)
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let pos = v3(BoxSet.HERO_START-100,BoxSet.GAME_LINE-5)
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role.load(pos,109)
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smc.Role=role
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// console.log("加载玩家",role)
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@@ -257,15 +256,10 @@ export class MapMonsterComp extends CCComp {
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private addHero(uuid:number=1001) {
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let hero = ecs.getEntity<Hero>(Hero);
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var scene = smc.map.MapView.scene;
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let pos:Vec3 = v3(-210-this.hero_x*30,BoxSet.GAME_LINE+this.start_ys[this.hero_index]);
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let pos:Vec3 = v3(-210-this.hero_x*30,BoxSet.GAME_LINE);
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let monster_layer = scene.entityLayer!.node!
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let scale = 1
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hero.load(pos,scale,uuid,monster_layer);
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this.hero_index += 1
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if(this.hero_index > 2){
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this.hero_index = 0
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this.hero_x +=1
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}
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this.set_start_point()
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}
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