技能还有错误
This commit is contained in:
@@ -287,7 +287,7 @@
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"_restitution": 0,
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"_restitution": 0,
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"_offset": {
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"_offset": {
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"__type__": "cc.Vec2",
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"__type__": "cc.Vec2",
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"x": 15.2,
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"x": 1.2,
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"y": 0.3
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"y": 0.3
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},
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},
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"_size": {
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"_size": {
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@@ -328,7 +328,6 @@
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"__id__": 0
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"__id__": 0
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},
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},
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"fileId": "c46/YsCPVOJYA4mWEpNYRx",
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"fileId": "c46/YsCPVOJYA4mWEpNYRx",
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"instance": null,
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"instance": null
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"targetOverrides": null
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}
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}
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]
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]
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@@ -47,7 +47,7 @@ export const HeroSet ={
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}
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}
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export const SkillSet={
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export const SkillSet={
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1001:{uuid: 1001,path: "1001",type: 1,level: 1,name: "火球术-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1001:{uuid: 1001,path: "1001",type: 1,level: 1,name: "火球术-初级",sp_name:"fire",dis:1720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1002:{uuid: 1002,path: "1002",type: 1,level: 1,name: "寒冰箭-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1002:{uuid: 1002,path: "1002",type: 1,level: 1,name: "寒冰箭-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1003:{uuid: 1003,path: "1003",type: 1,level: 1,name: "狂暴-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1003:{uuid: 1003,path: "1003",type: 1,level: 1,name: "狂暴-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1004:{uuid: 1004,path: "1004",type: 1,level: 1,name: "守护-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1004:{uuid: 1004,path: "1004",type: 1,level: 1,name: "守护-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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@@ -34,7 +34,7 @@ export class CSkill extends ecs.Entity {
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var scene = smc.map.MapView.scene;
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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node.parent = scene.entityLayer!.node!;
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node.getChildByName("skill").setScale(node.getChildByName("skill").scale.x*scale, node.getChildByName("skill").scale.y, node.getChildByName("skill").scale.z);
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node.getChildByName("skill").setScale(node.getChildByName("skill").scale.x*scale, node.getChildByName("skill").scale.y, node.getChildByName("skill").scale.z);
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let cskills = ecs.query(ecs.allOf(CSkillComp))
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// let cskills = ecs.query(ecs.allOf(CSkillComp))
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for (let index = 1; index <= 8; index++) {
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for (let index = 1; index <= 8; index++) {
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if(smc.player_buffs[index].eid == 0){
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if(smc.player_buffs[index].eid == 0){
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pos.x=smc.player_buffs[index].x
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pos.x=smc.player_buffs[index].x
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@@ -44,7 +44,7 @@ export class CSkill extends ecs.Entity {
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}
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}
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}
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}
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console.log("load skill",pos,smc.player_buffs)
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// console.log("load skill",pos,smc.player_buffs)
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node.setPosition(pos.x*scale,pos.y,pos.z)
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node.setPosition(pos.x*scale,pos.y,pos.z)
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// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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const url = 'game/heros/skill';
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const url = 'game/heros/skill';
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@@ -7,6 +7,7 @@ import { SkillSet } from "../common/config/CardSet";
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import { Monster } from "./Monster";
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import { Monster } from "./Monster";
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import { MonsterModelComp } from "./MonsterModelComp";
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import { MonsterModelComp } from "./MonsterModelComp";
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import { MonsterViewComp } from "./MonsterViewComp";
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import { MonsterViewComp } from "./MonsterViewComp";
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import { BoxSet } from "../common/config/BoxSet";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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/** 视图层对象 */
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@@ -44,17 +45,30 @@ export class CSkillComp extends CCComp {
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shoot() {
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shoot() {
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let skill = ecs.getEntity<Skill>(Skill);
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let skill = ecs.getEntity<Skill>(Skill);
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let pos = v3(0,0)
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let pos = v3(0,0)
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let t_pos:Vec3=null
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let t_pos = v3(0,0)
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let angle = 0
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let m_pos=v3(0,0)
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let monsters:any = ecs.query(ecs.allOf(MonsterModelComp));
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let monsters:any = ecs.query(ecs.allOf(MonsterModelComp));
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for (const monster of monsters) {
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if (monsters.length > 0) {
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t_pos= monster.getComponent(MonsterViewComp).get_monster_pos()
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m_pos = monsters[0].MonsterView.get_monster_pos()
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}else{
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m_pos = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
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}
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}
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t_pos = v3(m_pos.x-this.node.position.x,m_pos.y-this.node.position.y)
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// console.log("m_pos",this.node.position,m_pos);
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let dx=m_pos.x-this.node.position.x
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let dy=m_pos.y-this.node.position.y
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let dir=v3(dx,dy,0)
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let randian=Math.atan2(dir.y,dir.x)
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angle = randian * (180 / Math.PI);
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// console.log("angle",angle);
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let scale = this.scale
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let scale = this.scale
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let dis = SkillSet[this.skill_uuid].dis+this.dis;
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let dis = SkillSet[this.skill_uuid].dis+this.dis;
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let atk = SkillSet[this.skill_uuid].atk+this.atk;
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let atk = SkillSet[this.skill_uuid].atk+this.atk;
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let speed = SkillSet[this.skill_uuid].speed+this.speed;
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let speed = SkillSet[this.skill_uuid].speed+this.speed;
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let sp_name = SkillSet[this.skill_uuid].sp_name
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let sp_name = SkillSet[this.skill_uuid].sp_name
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skill.load(pos,speed,dis,scale,this.node,sp_name,atk,t_pos);
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skill.load(pos,speed,dis,scale,this.node,sp_name,atk,angle,t_pos);
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}
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}
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/** 全局消息逻辑处理 */
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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// private onHandler(event: string, args: any) {
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@@ -28,7 +28,7 @@ export class Skill extends ecs.Entity {
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this.remove(SkillCom);
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this.remove(SkillCom);
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super.destroy();
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super.destroy();
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}
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}
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load(pos: Vec3 = Vec3.ZERO,speed:number = 100,dis:number = 50,scale:number = 1,parent:Node,skill_name:string = "base",atk:number =10,t_pos:Vec3 = null) {
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load(pos: Vec3 = Vec3.ZERO,speed:number = 100,dis:number = 50,scale:number = 1,parent:Node,skill_name:string = "base",atk:number =10,angle = 0,t_pos:Vec3 = null) {
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var path = "game/skills/"+skill_name;
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var path = "game/skills/"+skill_name;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var node = instantiate(prefab);
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@@ -42,6 +42,7 @@ export class Skill extends ecs.Entity {
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sv.dis = dis;
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sv.dis = dis;
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sv.scale = scale;
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sv.scale = scale;
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sv.atk = atk;
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sv.atk = atk;
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sv.angle = angle;
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sv.t_pos = t_pos;
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sv.t_pos = t_pos;
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if(scale == 1){
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if(scale == 1){
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sv.change_collider_group(BoxSet.HERO_SKILL)
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sv.change_collider_group(BoxSet.HERO_SKILL)
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@@ -16,29 +16,46 @@ export class SkillCom extends CCComp {
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// // this.on(ModuleEvent.Cmd, this.onHandler, this);
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// // this.on(ModuleEvent.Cmd, this.onHandler, this);
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// }
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// }
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speed:number = 200;
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speed:number = 200;
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y_speed:number = 0;
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x_speed:number = 0;
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dis:number = 80;
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dis:number = 80;
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scale:number = 1;
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scale:number = 1;
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atk:number = 10;
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atk:number = 10;
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angle:number = 0;
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t_pos:Vec3 = null;
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t_pos:Vec3 = null;
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is_destroy:boolean = false;
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is_destroy:boolean = false;
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start() {
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start() {
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this.node.active=true
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this.node.active=true
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this.node.angle = this.angle;
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//根据目标坐标、欧拉角、预设距离增量speed 来计算新的x增量,y增量
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// this.x_speed = Math.cos(this.angle * Math.PI / 180) * this.speed;
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// this.y_speed = Math.sin(this.angle * Math.PI / 180) * this.speed;
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let collider = this.getComponent(Collider2D);
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let collider = this.getComponent(Collider2D);
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if (collider) {
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if (collider) {
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// collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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// collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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}
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if(this.t_pos){
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if(this.t_pos){
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tween(this.node).to( 0.5,{ position: new Vec3(0, 10, 0) } ).start();
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//通过欧拉角 延长 目标点位置
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}else{
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this.t_pos.x=Math.cos(this.angle * Math.PI / 180) * this.dis;
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tween(this.node).to( this.dis/this.speed,
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this.t_pos.y=Math.sin(this.angle * Math.PI / 180) * this.dis;
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{ position: new Vec3(this.node.position.x+this.scale*this.dis,this.node.position.y) },
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tween(this.node).to( 1,{ angle:this.angle,position: this.t_pos},
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{
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{
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onComplete: (target?: object) => {
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onComplete: (target?: object) => {
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this.toDestroy()
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// this.check_to_destroy()
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},
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},
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}
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} ).start();
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).start();
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}else{
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tween(this.node).to( this.dis/this.speed,
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{ position: new Vec3(this.node.position.x+this.scale*this.dis,this.node.position.y) },
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{
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onComplete: (target?: object) => {
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this.check_to_destroy()
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},
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}
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).start();
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}
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}
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}
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}
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@@ -48,29 +65,18 @@ export class SkillCom extends CCComp {
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case BoxSet.HERO_SKILL:
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case BoxSet.HERO_SKILL:
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switch (otherCollider.group){
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switch (otherCollider.group){
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case BoxSet.MONSTER:
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case BoxSet.MONSTER:
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if(this.is_destroy){
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case BoxSet.DEFAULT:
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return
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this.check_to_destroy()
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}else{
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break
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this.is_destroy = true;
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this.toDestroy();
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}
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// this.speed = 0;
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// this.timer = 1;
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// console.log("speed:"+this.speed+" | timer:"+this.timer);
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break;
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}
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}
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break;
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break;
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case BoxSet.MONSTER_SKILL:
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case BoxSet.MONSTER_SKILL:
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switch (otherCollider.group){
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switch (otherCollider.group){
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case BoxSet.PLAYER:
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case BoxSet.PLAYER:
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case BoxSet.HERO:
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case BoxSet.HERO:
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if(!this.is_destroy){
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case BoxSet.DEFAULT:
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this.is_destroy = true;
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this.check_to_destroy()
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this.toDestroy();
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break
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}
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break
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}
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}
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}
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}
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@@ -83,23 +89,26 @@ export class SkillCom extends CCComp {
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update(deltaTime: number) {
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update(deltaTime: number) {
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// this.node.setScale(v3(this.scale,this.node.scale.y,this.node.scale.z))
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// this.node.setScale(v3(this.scale,this.node.scale.y,this.node.scale.z))
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this.move(deltaTime)
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this.move(deltaTime)
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if(Math.abs(this.node.position.x) > this.dis)
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// if(Math.abs(this.node.position.x) > this.dis)
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{
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// {
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if(this.is_destroy){
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// this.check_to_destroy()
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return
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}else{
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this.is_destroy = true;
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this.toDestroy()
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}
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}
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// }
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}
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}
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move(dt: number) {
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move(dt: number) {
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// this.node.setPosition(v3(this.node.position.x+dt*this.speed*this.scale,this.node.position.y,this.node.position.z))
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// this.node.setPosition(v3(this.node.position.x+dt*this.x_speed*this.scale,this.node.position.y+this.y_speed,this.node.position.z))
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}
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}
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check_to_destroy(){
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if(!this.is_destroy){
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this.is_destroy = true;
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setTimeout(() => {
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this.toDestroy();
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}, 10);
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}
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}
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/** 全局消息逻辑处理 */
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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// private onHandler(event: string, args: any) {
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// switch (event) {
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// switch (event) {
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@@ -109,16 +118,16 @@ export class SkillCom extends CCComp {
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// }
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// }
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toDestroy() {
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toDestroy() {
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// this.node.active = false;
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// this.node.active = false;
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var scene = smc.map.MapView.scene;
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// var scene = smc.map.MapView.scene;
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this.node.parent = scene.entityLayer!.node!;
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// this.node.parent = scene.entityLayer!.node!;
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// console.log("toDestroy");
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// console.log("toDestroy");
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if (this.node.isValid) {
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// console.log("this.node.isValid");
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// console.log("this.node.isValid");
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setTimeout(() => {
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setTimeout(() => {
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// console.log("SkillCom.node.destroy",this);
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// console.log("SkillCom.node.destroy",this);
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this.ent.destroy()
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this.ent.destroy()
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}, 10);
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}, 10);
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}
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}
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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@@ -51,11 +51,11 @@
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}
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}
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],
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],
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"collisionMatrix": {
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"collisionMatrix": {
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"0": 103,
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"0": 127,
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"1": 55,
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"1": 55,
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"2": 79,
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"2": 79,
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"3": 36,
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"3": 37,
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"4": 66,
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"4": 67,
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"5": 11,
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"5": 11,
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"6": 21
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"6": 21
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}
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}
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Reference in New Issue
Block a user