Files
heros/assets/script/game/monster/CSkillComp.ts
2024-08-21 17:55:15 +08:00

95 lines
3.4 KiB
TypeScript

import { _decorator,v3,Vec3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { Skill } from "../skills/Skill";
import { SkillSet } from "../common/config/CardSet";
import { Monster } from "./Monster";
import { MonsterModelComp } from "./MonsterModelComp";
import { MonsterViewComp } from "./MonsterViewComp";
import { BoxSet } from "../common/config/BoxSet";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('CSkillComp')
@ecs.register('CSkill', false)
export class CSkillComp extends CCComp {
//持续时间
private sd:Timer = new Timer(5)
private cd:Timer = new Timer(1)
private is_destroy:boolean = false;
scale:number = 1;
speed:number = 0;
dis:number = 0;
atk:number = 0;
skill_uuid:number = 1001;
/** 视图层逻辑代码分离演示 */
start() {
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
this.sd =new Timer(SkillSet[this.skill_uuid].sd)
this.cd = new Timer(SkillSet[this.skill_uuid].cd)
}
protected update(dt: number): void {
if (this.sd.update(dt)) {
if (this.is_destroy) {
return
}
this.to_destroy()
}
if (this.cd.update(dt)) {
this.shoot()
}
}
shoot() {
let skill = ecs.getEntity<Skill>(Skill);
let pos = v3(0,0)
let t_pos = v3(0,0)
let angle = 0
let m_pos=v3(0,0)
let monsters:any = ecs.query(ecs.allOf(MonsterModelComp));
if (monsters.length > 0) {
m_pos = monsters[0].MonsterView.get_monster_pos()
}else{
m_pos = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
}
t_pos = v3(m_pos.x-this.node.position.x,m_pos.y-this.node.position.y)
// console.log("m_pos",this.node.position,m_pos);
let dx=m_pos.x-this.node.position.x
let dy=m_pos.y-this.node.position.y
let dir=v3(dx,dy,0)
let randian=Math.atan2(dir.y,dir.x)
angle = randian * (180 / Math.PI);
// console.log("angle",angle);
let scale = this.scale
let dis = SkillSet[this.skill_uuid].dis+this.dis;
let atk = SkillSet[this.skill_uuid].atk+this.atk;
let speed = SkillSet[this.skill_uuid].speed+this.speed;
let sp_name = SkillSet[this.skill_uuid].sp_name
skill.load(pos,speed,dis,scale,this.node,sp_name,atk,angle,t_pos);
}
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {
// switch (event) {
// case ModuleEvent.Cmd:
// break;
// }
// }
to_destroy() {
this.is_destroy = true
// console.log("CSkillComp toDestroy");
if (this.node.isValid) {
// console.log("CSkillComp.node.isValid");
setTimeout(() => {
// console.log("CSkillComp.node.destroy",this);
this.ent.destroy()
}, 10);
}
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}