hero 界面调整 局内英雄不再升级,改为升级局内技能
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@@ -58,18 +58,10 @@ export class MissionComp extends CCComp {
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mon_index:number = 0
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onLoad(){
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// 监听全局事件
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oops.message.on("other_add_monster", this.on_other_add_monster, this);
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oops.message.on("do_add_hero", this.on_do_add_hero, this);
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oops.message.on("mission_start", this.mission_start, this);
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oops.message.on("mission_end", this.mission_end, this);
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oops.message.on("mon_dead", this.on_mon_dead, this);
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}
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start() {
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this.hcard_call()
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}
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protected update(dt: number): void {
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@@ -174,18 +166,6 @@ export class MissionComp extends CCComp {
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oops.message.dispatchEvent("do_reward");
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}
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private on_other_add_monster(event: string, args: any) {
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var scene = smc.map.MapView.scene;
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let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
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let monster_layer = scene.entityLayer!.node!
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this.addMonster(args.uuid)
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}
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check_mon_count(){
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let count = 0;
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let list = ecs.query(ecs.allOf(MonModelComp));
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count = list.length
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return count;
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}
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count_mon_pos(){
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let monsters:any= ecs.query(ecs.allOf(MonModelComp));
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for(let i=0;i<monsters.length;i++){
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@@ -203,9 +183,7 @@ export class MissionComp extends CCComp {
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}
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}
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private on_do_add_hero(event: string, args: any) {
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this.addHero(args.uuid)
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}
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heros_call(){
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let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1);
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this.addHero(hero[0].uuid)
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