diff --git a/assets/resources/game/hero/k1.prefab b/assets/resources/game/hero/k1.prefab index 1772923e..47a6ba6b 100644 --- a/assets/resources/game/hero/k1.prefab +++ b/assets/resources/game/hero/k1.prefab @@ -37,35 +37,35 @@ "__id__": 45 }, { - "__id__": 55 + "__id__": 56 }, { - "__id__": 64 + "__id__": 65 }, { - "__id__": 74 + "__id__": 75 } ], "_active": true, "_components": [ { - "__id__": 82 + "__id__": 83 }, { - "__id__": 84 + "__id__": 85 }, { - "__id__": 86 + "__id__": 87 }, { - "__id__": 88 + "__id__": 89 }, { - "__id__": 90 + "__id__": 91 } ], "_prefab": { - "__id__": 92 + "__id__": 93 }, "_lpos": { "__type__": "cc.Vec3", @@ -857,6 +857,9 @@ }, { "__id__": 53 + }, + { + "__id__": 55 } ], "removedComponents": [] @@ -887,8 +890,8 @@ ], "value": { "__type__": "cc.Vec3", - "x": 4.465, - "y": 99.253, + "x": 0, + "y": 107.768, "z": 0 } }, @@ -944,6 +947,21 @@ "16MuhUBUpB2ZdBTYflEf1n" ] }, + { + "__type__": "CCPropertyOverrideInfo", + "targetInfo": { + "__id__": 49 + }, + "propertyPath": [ + "_lscale" + ], + "value": { + "__type__": "cc.Vec3", + "x": 1.2, + "y": 1, + "z": 1 + } + }, { "__type__": "cc.Node", "_objFlags": 0, @@ -951,14 +969,14 @@ "__id__": 1 }, "_prefab": { - "__id__": 56 + "__id__": 57 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 55 + "__id__": 56 }, "asset": { "__uuid__": "5b4ca49e-0f12-4478-b56d-bf8198b36b90", @@ -966,7 +984,7 @@ }, "fileId": "0d6ZXmA5dHkZxoGONDL2sE", "instance": { - "__id__": 57 + "__id__": 58 }, "targetOverrides": null }, @@ -980,10 +998,7 @@ "mountedComponents": [], "propertyOverrides": [ { - "__id__": 58 - }, - { - "__id__": 60 + "__id__": 59 }, { "__id__": 61 @@ -993,6 +1008,9 @@ }, { "__id__": 63 + }, + { + "__id__": 64 } ], "removedComponents": [] @@ -1000,7 +1018,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 59 + "__id__": 60 }, "propertyPath": [ "_name" @@ -1016,7 +1034,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 59 + "__id__": 60 }, "propertyPath": [ "_lpos" @@ -1031,7 +1049,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 59 + "__id__": 60 }, "propertyPath": [ "_lrot" @@ -1047,7 +1065,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 59 + "__id__": 60 }, "propertyPath": [ "_euler" @@ -1062,7 +1080,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 59 + "__id__": 60 }, "propertyPath": [ "_active" @@ -1076,14 +1094,14 @@ "__id__": 1 }, "_prefab": { - "__id__": 65 + "__id__": 66 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 64 + "__id__": 65 }, "asset": { "__uuid__": "ec11e9f5-3347-4d5e-8ed8-f98a6ac7963a", @@ -1091,7 +1109,7 @@ }, "fileId": "c46/YsCPVOJYA4mWEpNYRx", "instance": { - "__id__": 66 + "__id__": 67 }, "targetOverrides": null }, @@ -1105,10 +1123,7 @@ "mountedComponents": [], "propertyOverrides": [ { - "__id__": 67 - }, - { - "__id__": 69 + "__id__": 68 }, { "__id__": 70 @@ -1121,6 +1136,9 @@ }, { "__id__": 73 + }, + { + "__id__": 74 } ], "removedComponents": [] @@ -1128,7 +1146,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 68 + "__id__": 69 }, "propertyPath": [ "_name" @@ -1144,7 +1162,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 68 + "__id__": 69 }, "propertyPath": [ "_lpos" @@ -1159,7 +1177,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 68 + "__id__": 69 }, "propertyPath": [ "_lrot" @@ -1175,7 +1193,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 68 + "__id__": 69 }, "propertyPath": [ "_euler" @@ -1190,7 +1208,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 68 + "__id__": 69 }, "propertyPath": [ "_lscale" @@ -1205,7 +1223,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 68 + "__id__": 69 }, "propertyPath": [ "_active" @@ -1219,14 +1237,14 @@ "__id__": 1 }, "_prefab": { - "__id__": 75 + "__id__": 76 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 74 + "__id__": 75 }, "asset": { "__uuid__": "ae4493bd-cbcc-4392-921c-3e2b0fcd5338", @@ -1234,7 +1252,7 @@ }, "fileId": "91yoyAQGNDm5ziI7NUChZ+", "instance": { - "__id__": 76 + "__id__": 77 }, "targetOverrides": null }, @@ -1248,16 +1266,16 @@ "mountedComponents": [], "propertyOverrides": [ { - "__id__": 77 - }, - { - "__id__": 79 + "__id__": 78 }, { "__id__": 80 }, { "__id__": 81 + }, + { + "__id__": 82 } ], "removedComponents": [] @@ -1265,7 +1283,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 78 + "__id__": 79 }, "propertyPath": [ "_name" @@ -1281,7 +1299,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 78 + "__id__": 79 }, "propertyPath": [ "_lpos" @@ -1296,7 +1314,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 78 + "__id__": 79 }, "propertyPath": [ "_lrot" @@ -1312,7 +1330,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 78 + "__id__": 79 }, "propertyPath": [ "_euler" @@ -1334,7 +1352,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 83 + "__id__": 84 }, "_contentSize": { "__type__": "cc.Size", @@ -1362,7 +1380,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 85 + "__id__": 86 }, "enabledContactListener": true, "bullet": true, @@ -1396,7 +1414,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 87 + "__id__": 88 }, "tag": 0, "_group": 4, @@ -1430,7 +1448,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 89 + "__id__": 90 }, "animator": { "__id__": 33 @@ -1451,7 +1469,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 91 + "__id__": 92 }, "_id": "" }, @@ -1472,13 +1490,13 @@ "targetOverrides": null, "nestedPrefabInstanceRoots": [ { - "__id__": 74 + "__id__": 75 }, { - "__id__": 64 + "__id__": 65 }, { - "__id__": 55 + "__id__": 56 }, { "__id__": 45 diff --git a/assets/resources/game/hero/top.prefab b/assets/resources/game/hero/top.prefab index 16bc9006..563a2796 100644 --- a/assets/resources/game/hero/top.prefab +++ b/assets/resources/game/hero/top.prefab @@ -96,7 +96,7 @@ }, "_lpos": { "__type__": "cc.Vec3", - "x": 5.223, + "x": 0, "y": 4.463, "z": 0 }, @@ -224,7 +224,7 @@ "a": 255 }, "_spriteFrame": { - "__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@39df8", + "__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@ff93c", "__expectedType__": "cc.SpriteFrame" }, "_type": 1, @@ -310,7 +310,7 @@ "a": 255 }, "_spriteFrame": { - "__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@75769", + "__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@9c879", "__expectedType__": "cc.SpriteFrame" }, "_type": 1, @@ -753,7 +753,7 @@ "__id__": 39 } ], - "_active": true, + "_active": false, "_components": [ { "__id__": 45 @@ -892,7 +892,7 @@ "a": 255 }, "_spriteFrame": { - "__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@45eb2", + "__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@228f2", "__expectedType__": "cc.SpriteFrame" }, "_type": 0, diff --git a/assets/resources/game/skills/tooltip.prefab b/assets/resources/game/skills/tooltip.prefab index 865d1a8d..a2123745 100644 --- a/assets/resources/game/skills/tooltip.prefab +++ b/assets/resources/game/skills/tooltip.prefab @@ -1140,7 +1140,7 @@ "_color": { "__type__": "cc.Color", "r": 231, - "g": 22, + "g": 139, "b": 22, "a": 255 }, @@ -1164,9 +1164,9 @@ "_enableOutline": true, "_outlineColor": { "__type__": "cc.Color", - "r": 255, + "r": 244, "g": 255, - "b": 255, + "b": 122, "a": 255 }, "_outlineWidth": 7, diff --git a/assets/resources/gui/element/hcard.prefab b/assets/resources/gui/element/hcard.prefab index c01fc5cd..9c0efd1c 100644 --- a/assets/resources/gui/element/hcard.prefab +++ b/assets/resources/gui/element/hcard.prefab @@ -1087,7 +1087,7 @@ "__id__": 45 } ], - "_active": true, + "_active": false, "_components": [ { "__id__": 51 @@ -2396,7 +2396,7 @@ }, "_contentSize": { "__type__": "cc.Size", - "width": 130, + "width": 0, "height": 10 }, "_anchorPoint": { @@ -2483,7 +2483,7 @@ "_contentSize": { "__type__": "cc.Size", "width": 130, - "height": 1 + "height": 10 }, "_anchorPoint": { "__type__": "cc.Vec2", @@ -2518,10 +2518,7 @@ "b": 255, "a": 255 }, - "_spriteFrame": { - "__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@0e130", - "__expectedType__": "cc.SpriteFrame" - }, + "_spriteFrame": null, "_type": 1, "_fillType": 0, "_sizeMode": 0, @@ -2558,7 +2555,7 @@ }, "_mode": 0, "_totalLength": 130, - "_progress": 1, + "_progress": 0, "_reverse": false, "_id": "" }, diff --git a/assets/resources/gui/gui.plist.meta b/assets/resources/gui/gui.plist.meta index 2b3337b9..2ccd4516 100644 --- a/assets/resources/gui/gui.plist.meta +++ b/assets/resources/gui/gui.plist.meta @@ -11987,8 +11987,8 @@ "rawHeight": 26, "borderTop": 0, "borderBottom": 0, - "borderLeft": 0, - "borderRight": 0, + "borderLeft": 7, + "borderRight": 8, "packable": true, "pixelsToUnit": 100, "pivotX": 0.5, @@ -12033,8 +12033,8 @@ "rawHeight": 20, "borderTop": 0, "borderBottom": 0, - "borderLeft": 0, - "borderRight": 0, + "borderLeft": 5, + "borderRight": 5, "packable": true, "pixelsToUnit": 100, "pivotX": 0.5, diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index c5cef2ed..60fbc8a5 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -2,9 +2,9 @@ export const HeroInfo = { 9001: { uuid: 9001, path: "k1", type: 1, lv: 1,name: "白骑士", wp:1001,arm:2001,ring:3001,shoes:4001, - exp_type:0,lv2:5,lv3:10,lv4:20,lv5:30,a_exp:1,ua_exp:1,d_exp:10,ed_exp:1,a_buff:8101,ua_buff:8201,d_buff:8301,ed_buff:8401, - ap: 20, ap_rate:0.1, hp: 100, hp_rate:0.1, def:10,def_rate:0.1,dis: 100, a_cd: 1, power: 0, power_max: 15, speed: 100,vun:0,crit:20,crit_add:0,dodge:0, - sk1: 9001, sk2: 2002, sk3: 9003, sk4: 9004, sk5: 9005, sk6: 9006, atktype: 1,skr:[0,10,20,30,40,50],uar:[0,10,20,30,40,50],dr:[0,10,20,30,40,50], + aep:1,uaep:1,dep:10,edep:1, + ap: 20, ap_rate:0.1, hp: 100, hp_rate:0.1, def:10,def_rate:0.1,dis: 100, a_cd: 1, pw: 0, pwm: 15,pws: 1, speed: 100,vun:0,crit:20,crit_add:0,dodge:0, + sk1: 9001, sk2: 2002, sk3: 9003, sk4: 9004, sk5: 9005, sk6: 9006, atktype: 1,akr:10,uar:10,dgr:10,crr:10,akc:1,uac:1,dgc:1,crc:1, }, diff --git a/assets/script/game/hero/Hero.ts b/assets/script/game/hero/Hero.ts index 84a5ffc5..451eb9a8 100644 --- a/assets/script/game/hero/Hero.ts +++ b/assets/script/game/hero/Hero.ts @@ -80,7 +80,9 @@ export class Hero extends ecs.Entity { hv.hero_type= HInf.type; hv.speed =hv.ospeed = HInf.speed; hv.dis = HInf.dis; - hv.power = HInf.power; + hv.pw = HInf.pw; + hv.pwm= HInf.pwm; + hv.pws= HInf.pws hv.lv = HInf.lv; hv.type = HInf.type; hv.sk1 = HInf.sk1; @@ -88,8 +90,14 @@ export class Hero extends ecs.Entity { hv.sk3 = HInf.sk3; hv.sk4 = HInf.sk4; hv.sk5 = HInf.sk5; - hv.skr = HInf.skr; + hv.akc = HInf.akc; + hv.uac = HInf.uac; + hv.crc = HInf.crc; + hv.dgc = HInf.dgc; + hv.akr = HInf.akr; hv.uar = HInf.uar; + hv.crr = HInf.crr; + hv.dgr = HInf.dgr; hv.type = HInf.type; hv.hp= hv.hp_max =HInf.hp; hv.ap = HInf.ap; @@ -99,7 +107,6 @@ export class Hero extends ecs.Entity { hv.crit = HInf.crit; //暴击率 hv.crit_add = HInf.crit_add;//暴击伤害加成 hv.dodge = HInf.dodge; //闪避率 - hv.power_max= HInf.power_max this.add(hv); } set_ratio(uuid:number){ diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts index ca8d0fc5..afa4fe37 100644 --- a/assets/script/game/hero/HeroViewComp.ts +++ b/assets/script/game/hero/HeroViewComp.ts @@ -46,7 +46,6 @@ export class HeroViewComp extends CCComp { box_group:number = BoxSet.HERO; atk_range:number = 150; - private timer:Timer = new Timer(1); //计时器 is_dead:boolean = false; //是否摧毁 @@ -57,17 +56,24 @@ export class HeroViewComp extends CCComp { hp_max: number = 100; /** 最大血量 */ hp_speed: number = 0; //每秒回复量 - power: number = 0; /**能量**/ - power_max: number = 1200; /** 能量最大值 */ - power_speed: number = 1; //能量回复速度每0.1秒回复量 + pw: number = 0; /**能量**/ + pwm: number = 15; /** 能量最大值 */ + pws: number = 1; //能量回复速度每0.1秒回复量 + pwt:Timer = new Timer(1); //计时器 sk1:number = 9001; sk2:number = 1001; sk3:number = 1001; sk4:number = 1001; sk5:number = 1001; - skr:any=[0,0,0,0,0,0]; - uar:any=[0,0,0,0,0,0]; + akr:number=0; + uar:number=0; + dgr:number=0; + crr:number=0; + akc:number=0; + uac:number=0; + dgc:number=0; + crc:number=0; ap: number = 10; /**攻击力 */ ap_buff: number = 0; ap_buffs:any = []; @@ -88,7 +94,11 @@ export class HeroViewComp extends CCComp { ospeed: number = 100; /** 角色初始速度 */ atk_count: number = 0; - atked_count: number = 0; + atked_count: number = 0; + dodge_count: number = 0; + crit_count: number = 0; + + stop_cd: number = 0.5; /*停止倒计时*/ dir_y:number = 0; @@ -125,7 +135,7 @@ export class HeroViewComp extends CCComp { let collider = this.getComponent(Collider2D); collider.group = this.box_group; - console.log("hero collider ",this.scale,collider); + // console.log("hero collider ",this.scale,collider); if (collider) { collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); // collider.on(Contact2DType.END_CONTACT, this.onEndContact, this); @@ -204,12 +214,10 @@ export class HeroViewComp extends CCComp { return } - // if (this.timer.update(dt)) { - // this.power_change(this.power_speed) - // } - // if(this.anm_timer.update(dt)) { - // this.handle_skill(this.sk2) - // } + if (this.pwt.update(dt)) { + this.pw+=this.pws + } + this.check_power() this.check_atk_buffs(dt) this.check_atk_counts() this.in_stop(dt); @@ -220,23 +228,6 @@ export class HeroViewComp extends CCComp { this.move(dt); } - - - change_anm(){ - if (this.anm_name == "atk") { - this.as.atk() - this.anm_name = "move" - } - if (this.anm_name == "move") { - this.as.move() - this.anm_name = "atk" - } - if (this.anm_name == "idle") { - this.as.idle() - this.anm_name = "move" - } - } - check_enemy_alive(){ let dir = 320 this.enemy = v3(720,this.node.position.y) @@ -329,11 +320,26 @@ export class HeroViewComp extends CCComp { return {pos,t_pos} } + //能量判断 + check_power(){ + if(this.pw >= this.pwm){ + this.pw = 0 + this.node.getChildByName("max").active=true + this.scheduleOnce(()=>{ + this.node.getChildByName("max").active=false + },0.8) + this.handle_skill(this.sk2) + return true + }else{ + return false + } + } //暴击判断 check_crit(){ let i = RandomManager.instance.getRandomInt(0,100,3) if(i < this.crit){ - console.log("攻击会暴击",i,this.crit); + this.tooltip(5,"*会心一击*"); + this.crit_count += 1 return true }else{ return false @@ -343,21 +349,21 @@ export class HeroViewComp extends CCComp { check_dodge(){ let i = RandomManager.instance.getRandomInt(0,100,3) if(i < this.dodge){ - this.tooltip(5,"闪避"); - console.log("闪避了",i,this.dodge); + this.tooltip(5,"/闪避/"); + this.dodge_count += 1 return true }else{ return false } } check_atk_counts(){ - if(this.atk_count >= 1){ + if(this.atk_count >= this.akc){ this.atk_count = 0 - console.log("atk_count 清零:"+this.atk_count); + // console.log("atk_count 清零:"+this.atk_count); let i = RandomManager.instance.getRandomInt(0,100,3) - console.log("大招判断: i="+i+":skr="+this.skr[this.lv]); - if(i < this.skr[this.lv]){ - console.log("大招触发: i="+i+":skr="+this.skr[this.lv]); + // console.log("攻击判断: i="+i+":akr="+this.akr); + if(i < this.akr){ + // console.log("攻击触发: i="+i+":akr="+this.akr); this.node.getChildByName("max").active=true this.scheduleOnce(()=>{ this.node.getChildByName("max").active=false @@ -365,12 +371,40 @@ export class HeroViewComp extends CCComp { this.handle_skill(this.sk2) } } - if(this.atked_count >= 1){ + if(this.dodge_count >= this.dgc){ + this.dodge_count = 0 + // console.log("dodge_count 清零:"+this.dodge_count); + let i = RandomManager.instance.getRandomInt(0,100,3) + // console.log("闪避判断: i="+i+":dgr="+this.dgr); + if(i < this.dgr){ + // console.log("闪避触发: i="+i+":dgr="+this.dgr); + this.node.getChildByName("max").active=true + this.scheduleOnce(()=>{ + this.node.getChildByName("max").active=false + },0.8) + this.handle_skill(this.sk2) + } + } + if(this.crit_count >= this.crc){ + this.crit_count = 0 + // console.log("crit_count 清零:"+this.crit_count); + let i = RandomManager.instance.getRandomInt(0,100,3) + // console.log("暴击判断: i="+i+":crr="+this.crr); + if(i < this.crr){ + // console.log("闪避触发: i="+i+":crr="+this.crr); + this.node.getChildByName("max").active=true + this.scheduleOnce(()=>{ + this.node.getChildByName("max").active=false + },0.8) + this.handle_skill(this.sk2) + } + } + if(this.atked_count >= this.uac){ this.atked_count = 0 let i = RandomManager.instance.getRandomInt(0,100,3) - console.log("受伤判断:i="+i+":skr="+this.skr[this.lv]); - if(i < this.skr[this.lv]){ - console.log("受伤触发: i="+i+":skr="+this.skr[this.lv]); + // console.log("受伤判断:i="+i+":akr="+this.uar); + if(i < this.uar){ + // console.log("受伤触发: i="+i+":uar="+this.uar); this.node.getChildByName("max").active=true this.scheduleOnce(()=>{ this.node.getChildByName("max").active=false diff --git a/assets/script/game/map/HCardComp.ts b/assets/script/game/map/HCardComp.ts index 207a473e..8d88b2a8 100644 --- a/assets/script/game/map/HCardComp.ts +++ b/assets/script/game/map/HCardComp.ts @@ -19,6 +19,7 @@ export class HCardComp extends CCComp { ap:any=[] hp:any=[] life:any=[] + pw:any=[] protected onLoad(): void { @@ -26,10 +27,11 @@ export class HCardComp extends CCComp { start() { this.heros= ecs.query(ecs.allOf(HeroModelComp)); this.hc_name=this.node.getChildByName("name").getComponent(Label)! - this.icon=this.node.getChildByName("icon").getComponent(Sprite)! + // this.icon=this.node.getChildByName("icon").getComponent(Sprite)! this.hp=this.node.getChildByName("hp").getChildByName("num").getComponent(Label)! this.ap=this.node.getChildByName("ap").getChildByName("num").getComponent(Label)! - this.life=this.node.getChildByName("life").getComponent(ProgressBar)! + this.life=this.node.getChildByName("life").getComponent(ProgressBar)! + this.pw=this.node.getChildByName("pow").getComponent(ProgressBar)! this.hc_name.string= this.heros[this.hi].HeroView.hero_name console.log("hcard start") } @@ -37,6 +39,7 @@ export class HCardComp extends CCComp { this.hp.string=this.heros[this.hi].HeroView.hp_max this.ap.string=this.heros[this.hi].HeroView.ap this.life.progress=this.heros[this.hi].HeroView.hp/this.heros[this.hi].HeroView.hp_max + this.pw.progress=this.heros[this.hi].HeroView.pw/this.heros[this.hi].HeroView.pwm } /** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */ diff --git a/assets/script/game/map/MIssionController.ts b/assets/script/game/map/MIssionController.ts index 628c7d3b..502b9bd0 100644 --- a/assets/script/game/map/MIssionController.ts +++ b/assets/script/game/map/MIssionController.ts @@ -58,18 +58,10 @@ export class MissionComp extends CCComp { mon_index:number = 0 onLoad(){ - // 监听全局事件 - oops.message.on("other_add_monster", this.on_other_add_monster, this); - oops.message.on("do_add_hero", this.on_do_add_hero, this); - oops.message.on("mission_start", this.mission_start, this); - oops.message.on("mission_end", this.mission_end, this); - oops.message.on("mon_dead", this.on_mon_dead, this); - - + } start() { - - this.hcard_call() + } protected update(dt: number): void { @@ -174,18 +166,6 @@ export class MissionComp extends CCComp { oops.message.dispatchEvent("do_reward"); } - private on_other_add_monster(event: string, args: any) { - var scene = smc.map.MapView.scene; - let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE) - let monster_layer = scene.entityLayer!.node! - this.addMonster(args.uuid) - } - check_mon_count(){ - let count = 0; - let list = ecs.query(ecs.allOf(MonModelComp)); - count = list.length - return count; - } count_mon_pos(){ let monsters:any= ecs.query(ecs.allOf(MonModelComp)); for(let i=0;i