monster add
This commit is contained in:
9
assets/script/game/heros.meta
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9
assets/script/game/heros.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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"uuid": "d69b1760-afe9-4a23-bc30-01ee0adf48cc",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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88
assets/script/game/heros/HeroSpine.ts
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88
assets/script/game/heros/HeroSpine.ts
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@@ -0,0 +1,88 @@
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/*
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* @Author: dgflash
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* @Date: 2022-08-04 15:08:35
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:26:26
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*/
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import { Color, Component, EventTouch, sp, Vec3, _decorator } from "cc";
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import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
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import { smc } from "../../../script/game/common/SingletonModuleComp";
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// import Charactor, { CharactorDirection, CharactorState } from "../../map/view/map/charactor/Charactor";
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import HeroSpineAnimator from "./HeroSpineAnimator";
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const { ccclass, property } = _decorator;
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/**
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* RPG SPINE角色模型
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*/
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@ccclass('HeroSpine')
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export class HeroSpine extends Component {
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@property({ type: HeroSpineAnimator, tooltip: '动画控制器' })
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animator: HeroSpineAnimator = null!;
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private spine!: sp.Skeleton;
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// private charactor!: Charactor;
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onLoad() {
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// 角色控制组件
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// this.charactor = this.addComponent(Charactor)!;
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this.initAnimator();
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// this.setSkin("magic");
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// this.animator.play("idle", true);
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LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
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}
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/** 初始化动画 */
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protected initAnimator() {
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this.spine = this.animator.getComponent(sp.Skeleton)!;
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}
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// setState(value: CharactorState): void {
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// switch (value) {
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// case CharactorState.Idle:
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// this.idle();
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// break;
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// case CharactorState.Run:
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// this.walk();
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// break;
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// }
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// }
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setSkin(value: string): void {
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console.log("HeroSpine setSkin", value);
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this.spine.setSkin(value);
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}
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play(animName: string, loop: boolean): void {
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this.spine.setAnimation(0, animName, loop);
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}
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setAlpha(value: number): void {
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var color: Color = this.spine.color;
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color.a = 255 * (value / 1);
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this.spine.color = color;
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}
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setPos(value: Vec3): void {
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this.node.position = value;
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}
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checkTouch(event: EventTouch): boolean {
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return false;
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}
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onDestroy() {
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this.node.destroy();
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}
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walk() {
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}
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idle() {
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}
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}
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@@ -1 +1 @@
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"b5ce7cce-a8eb-439f-b034-13d10f8f9e2f","files":[],"subMetas":{},"userData":{}}
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"c66b3a64-90df-4454-b232-a18b05baed20","files":[],"subMetas":{},"userData":{}}
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58
assets/script/game/heros/HeroSpineAnimator.ts
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58
assets/script/game/heros/HeroSpineAnimator.ts
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@@ -0,0 +1,58 @@
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/*
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* @Author: dgflash
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* @Date: 2022-08-04 15:08:35
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:26:38
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*/
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import { sp, _decorator ,Component} from "cc";
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const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
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/**
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* Spine状态机组件(主状态机),trackIndex为0
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*/
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@ccclass
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@disallowMultiple
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@requireComponent(sp.Skeleton)
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export default class HeroSpineAnimator extends Component {
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private animName: string = "idle";
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private loop: boolean = true;
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private spine!: sp.Skeleton;
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start() {
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this.spine = this.getComponent(sp.Skeleton)!;
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console.log("HeroSpineAnimator start");
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this.playAnimation(this.animName, this.loop);
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}
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lateUpdate(dt: number) {
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//
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}
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play(animName: string, loop: boolean) {
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if (animName) {
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this.animName = animName;
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this.loop = loop;
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this.spine.setAnimation(0, this.animName, this.loop);
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}
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else {
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}
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}
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/**
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* 播放动画
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* @override
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* @param animName 动画名
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* @param loop 是否循环播放
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*/
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protected playAnimation(animName: string, loop: boolean) {
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console.log("HeroSpineAnimator playAnimation");
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if (animName) {
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console.log("HeroSpineAnimator playAnimation animName", animName);
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this.animName = animName;
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this.loop = loop;
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this.spine.setAnimation(0, this.animName, this.loop);
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}
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else {
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}
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}
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}
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1
assets/script/game/heros/HeroSpineAnimator.ts.meta
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1
assets/script/game/heros/HeroSpineAnimator.ts.meta
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@@ -0,0 +1 @@
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"4f84982c-c68b-4950-b521-892438804b1a","files":[],"subMetas":{},"userData":{}}
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33
assets/script/game/heros/HeroViewComp.ts
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33
assets/script/game/heros/HeroViewComp.ts
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@@ -0,0 +1,33 @@
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:42:59
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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import { Vec3, _decorator } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroSpine } from "./HeroSpine";
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const { ccclass, property } = _decorator;
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/** 角色显示组件 */
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@ccclass('HeroViewComp') // 定义为 Cocos Creator 组件
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@ecs.register('HeroView', false) // 定义为 ECS 组件
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export class HeroViewComp extends CCComp {
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/** 角色动画 */
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as: HeroSpine = null!;
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/** 角色控制器 */
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/** 视图层逻辑代码分离演示 */
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onLoad() {
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this.as = this.getComponent(HeroSpine);
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}
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reset() {
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this.node.destroy();
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}
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}
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1
assets/script/game/heros/HeroViewComp.ts.meta
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1
assets/script/game/heros/HeroViewComp.ts.meta
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@@ -0,0 +1 @@
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"ffc9ef3c-4de8-4996-abe0-296d8956dcfe","files":[],"subMetas":{},"userData":{}}
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@@ -3,6 +3,7 @@ import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs
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import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../../common/SingletonModuleComp";
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import { Role } from "../../role/Role";
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import { Monster } from "../../monster/monster";
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// import MapRoadUtils from "./map/road/MapRoadUtils";
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import { MapViewScene } from "./MapViewScene";
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import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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@@ -49,15 +50,15 @@ export class MapViewComp extends CCComp {
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this.scene.node.active = true
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// smc.monsters = ['war','magic','heath']
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// smc.heros = ['war','magic','heath']
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if (smc.heros.length>0){
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let hero = ecs.getEntity<Role>(Role);
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let x = this.getRandomInt(-300, 0)
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hero.load(this.aStarToVec3(x+',60'), false, "magic");
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}
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// if (smc.heros.length>0){
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// let hero = ecs.getEntity<Role>(Role);
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// let x = this.getRandomInt(-300, 0)
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// hero.load(this.aStarToVec3(x+',60'), false, "magic");
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// }
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if (smc.monsters.length>0){
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let monster = ecs.getEntity<Role>(Role);
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let x = this.getRandomInt(0, 300)
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monster.load(this.aStarToVec3(x+'60'), true, "magic");
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let monster = ecs.getEntity<Monster>(Monster);
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let x = this.getRandomInt(-100, 100)
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monster.load(this.aStarToVec3(x+',-60'));
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}
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// smc.own.loadJoystick();
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@@ -2,7 +2,7 @@
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"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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"uuid": "d5604362-ce57-4bc2-9a05-cb1ba2e170a2",
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"uuid": "9addebc8-0dc6-46c3-b9d5-091539127714",
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"files": [],
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"subMetas": {},
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"userData": {}
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54
assets/script/game/monster/Monster.ts
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54
assets/script/game/monster/Monster.ts
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@@ -0,0 +1,54 @@
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:47:56
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, Vec3 } from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { UIID } from "../common/config/GameUIConfig";
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import { smc } from "../common/SingletonModuleComp";
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import { MonsterModelComp } from "./MonsterModelComp";
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import { MonsterSpine } from "./MonsterSpine";
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import { MonsterViewComp } from "./MonsterViewComp";
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/** 角色实体 */
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@ecs.register(`Monster`)
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export class Monster extends ecs.Entity {
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// 数据层
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MonsterModel!: MonsterModelComp;
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// 视图层
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MonsterView!: MonsterViewComp;
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protected init() {
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this.addComponents<ecs.Comp>(
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MonsterModelComp);
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}
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destroy(): void {
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this.remove(MonsterViewComp);
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super.destroy();
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO) {
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var path = "game/monster/monster";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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var as = node.getComponent(MonsterSpine);
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node.setPosition(pos)
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var mv = node.getComponent(MonsterViewComp)!;
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this.add(mv);
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node.setScale(-1, 1, 1);
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}
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}
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9
assets/script/game/monster/Monster.ts.meta
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9
assets/script/game/monster/Monster.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "e889d785-f34d-46f5-825c-8906863db245",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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27
assets/script/game/monster/MonsterModelComp.ts
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27
assets/script/game/monster/MonsterModelComp.ts
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@@ -0,0 +1,27 @@
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 15:56:01
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 13:43:25
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*/
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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/**
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* 角色属性数据
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*/
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@ecs.register('MonsterModel')
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export class MonsterModelComp extends ecs.Comp {
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/** 角色编号 */
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id: number = -1;
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/** 角色名 */
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name: string = "monster";
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/** 动画名资源 */
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anim: string = "monster";
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reset() {
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this.id = -1;
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this.name = "";
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}
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}
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9
assets/script/game/monster/MonsterModelComp.ts.meta
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9
assets/script/game/monster/MonsterModelComp.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "b5f2873a-5007-436b-95ef-1e73281a374f",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -5,8 +5,8 @@
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* @LastEditTime: 2022-08-04 15:26:26
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*/
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import { Color, Component, EventTouch, sp, Vec3, _decorator } from "cc";
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import { LayerUtil } from "../../../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
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import { smc } from "../../../common/SingletonModuleComp";
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import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
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import { smc } from "../../../script/game/common/SingletonModuleComp";
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// import Charactor, { CharactorDirection, CharactorState } from "../../map/view/map/charactor/Charactor";
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import MonsterSpineAnimator from "./MonsterSpineAnimator";
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@@ -36,6 +36,7 @@ export class MonsterSpine extends Component {
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/** 初始化动画 */
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protected initAnimator() {
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this.spine = this.animator.getComponent(sp.Skeleton)!;
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console.log("MonsterSpine initAnimator", this.spine);
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}
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@@ -14,13 +14,13 @@ const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
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@ccclass
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@disallowMultiple
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@requireComponent(sp.Skeleton)
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export default class RoleSpineAnimator extends Component {
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export default class MonsterSpineAnimator extends Component {
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private animName: string = "idle";
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private loop: boolean = true;
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private spine!: sp.Skeleton;
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start() {
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this.spine = this.getComponent(sp.Skeleton)!;
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console.log("RoleSpineAnimator start");
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console.log("MonsterSpineAnimator start");
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this.playAnimation(this.animName, this.loop);
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}
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@@ -44,9 +44,9 @@ export default class RoleSpineAnimator extends Component {
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* @param loop 是否循环播放
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*/
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protected playAnimation(animName: string, loop: boolean) {
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console.log("RoleSpineAnimator playAnimation");
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console.log("MonsterSpineAnimator playAnimation");
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if (animName) {
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console.log("RoleSpineAnimator playAnimation animName", animName);
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console.log("MonsterSpineAnimator playAnimation animName", animName);
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this.animName = animName;
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this.loop = loop;
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this.spine.setAnimation(0, this.animName, this.loop);
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@@ -6,8 +6,8 @@
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*/
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import { Vec3, _decorator } from "cc";
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import { ecs } from "../../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { MonsterSpine } from "./MonsterSpine";
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const { ccclass, property } = _decorator;
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9
assets/script/game/monster/MonsterViewComp.ts.meta
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9
assets/script/game/monster/MonsterViewComp.ts.meta
Normal file
@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
|
||||
"uuid": "dc1b7210-4d5c-477c-81c5-7d6bb4bb823f",
|
||||
"files": [],
|
||||
"subMetas": {},
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"userData": {}
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}
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||||
Reference in New Issue
Block a user