Files
heros/assets/script/game/map/view/MapViewComp.ts
2024-07-22 09:47:28 +08:00

114 lines
3.7 KiB
TypeScript

import { v3, Vec3, _decorator } from "cc";
import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../../common/SingletonModuleComp";
import { Role } from "../../role/Role";
import { Monster } from "../../monster/monster";
// import MapRoadUtils from "./map/road/MapRoadUtils";
import { MapViewScene } from "./MapViewScene";
import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
const { ccclass, property } = _decorator;
@ccclass('MapViewComp')
@ecs.register('MapView', false)
export class MapViewComp extends CCComp {
scene: MapViewScene = null!;
/** 是否正在转场 */
/** 当前地图数据 */
current_map: any;
/** 转场碰撞点对象集合 */
private timer: Timer = new Timer(2);
reset(): void {
}
start() {
this.scene = this.getComponent(MapViewScene);
}
/** 转场 */
protected update(dt: number): void {
if (this.timer.update(dt)) {
console.log('每2秒触发一次');
this.addHero();
}
}
private mapLoaded() {
}
/** 添加玩家 */
private addHero(pos?: Vec3) {
this.scene.node.active = true
// smc.monsters = ['war','magic','heath']
// smc.heros = ['war','magic','heath']
// if (smc.heros.length>0){
// let hero = ecs.getEntity<Role>(Role);
// let x = this.getRandomInt(-300, 0)
// hero.load(this.aStarToVec3(x+',60'), false, "magic");
// }
if (smc.monsters.length>0){
let monster = ecs.getEntity<Monster>(Monster);
let x = this.getRandomInt(-100, 100)
monster.load(this.aStarToVec3(x+',-60'));
}
// smc.own.loadJoystick();
// smc.heros.forEach(element => {
// var heros$i = ecs.getEntity<Role>(Role);
// let i =1
// switch (element) {
// case "war":
// heros$i.load(this.aStarToVec3("-30,-60"), false);
// break;
// case "magic":
// heros$i.load(this.aStarToVec3("-140,-60"), false);
// break;
// case "heath":
// heros$i.load(this.aStarToVec3("-230,-60"), false)
// }
// i=i+1
// });
// let x = 1
// smc.monsters.forEach(element => {
// var monsters$x = ecs.getEntity<Role>(Role);
// switch (element) {
// case "war":
// monsters$x.load(this.aStarToVec3("30,-60"), true);
// break;
// case "magic":
// monsters$x.load(this.aStarToVec3("140,-60"), true);
// break;
// case "heath":
// monsters$x.load(this.aStarToVec3("230,-60"), true)
// }
// x=x+1
// });
}
private getRandomInt(min: number, max: number): number {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
private aStarToVec3(str: string) {
let array = str.split(",");
let x = parseInt(array[0]);
let y = parseInt(array[1]);
// let p = MapRoadUtils.instance.getPixelByDerect(x, y);
return v3(x, y);
}
}