继续
This commit is contained in:
@@ -1724,7 +1724,7 @@
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"_pressedSprite": null,
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"_disabledSprite": null,
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"_duration": 0.1,
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"_zoomScale": 0.8,
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"_zoomScale": 1.2,
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"_target": {
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"__id__": 53
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},
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@@ -1740,8 +1740,8 @@
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"__id__": 1
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},
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"component": "",
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"_componentId": "91d25u7m5BHn44btWJO5Wqu",
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"handler": "to_update_t",
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"_componentId": "f7a30g0MchAWp+dcFVZgdYR",
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"handler": "select",
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"customEventData": ""
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},
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{
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@@ -307,9 +307,9 @@
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"__expectedType__": "sp.SkeletonData"
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},
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"defaultSkin": "default",
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"defaultAnimation": "Idle",
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"defaultAnimation": "Idle Blink",
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"_premultipliedAlpha": true,
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"_timeScale": 0.9,
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"_timeScale": 0.7,
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"_preCacheMode": 0,
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"_cacheMode": 0,
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"_sockets": [],
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@@ -310,9 +310,9 @@
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"__expectedType__": "sp.SkeletonData"
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},
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"defaultSkin": "default",
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"defaultAnimation": "Idle",
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"defaultAnimation": "Idle Blink",
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"_premultipliedAlpha": true,
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"_timeScale": 0.9,
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"_timeScale": 0.7,
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"_preCacheMode": 0,
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"_cacheMode": 0,
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"_sockets": [],
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@@ -310,9 +310,9 @@
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"__expectedType__": "sp.SkeletonData"
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},
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"defaultSkin": "default",
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"defaultAnimation": "Idle",
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"defaultAnimation": "Idle Blink",
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"_premultipliedAlpha": true,
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"_timeScale": 0.9,
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"_timeScale": 0.7,
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"_preCacheMode": 0,
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"_cacheMode": 0,
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"_sockets": [],
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File diff suppressed because it is too large
Load Diff
@@ -41,14 +41,25 @@ export class SingletonModuleComp extends ecs.Comp {
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{uuid:1008,type:3,lv:0},
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{uuid:1009,type:3,lv:0},
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]
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mskill=0;
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mission:any={
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play:false,
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pause:false,
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is_victory:false,
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is_defeat:false,
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is_battle:false,
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lv:1,
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victory:0,
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mskill:1001,
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mmskill:1001,
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}
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/** 游戏主角 */
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heros:any={
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9001:{uuid:9001,lv:1,exp:0,slv:0,stone:0},
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9002:{uuid:9002,lv:2,exp:0,slv:1,stone:0},
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9003:{uuid:9003,lv:3,exp:0,slv:2,stone:0},
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};
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fight_heros=[9001,9002]
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mheros:any = [];
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monsters:any = [];
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sk_info:any = []
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@@ -62,22 +73,12 @@ export class SingletonModuleComp extends ecs.Comp {
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game_over:false,
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game_pause:false,
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mission:{
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play:false,
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pause:false,
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is_victory:false,
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is_defeat:false,
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lv:1,
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victory:0,
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once:6, //每波刷新怪物数量
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total:1, //总怪物数
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mbt:1, //局内buff类型
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mmbt:1,//敌方局内buff类型
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exp:0,
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exp_max:100,
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m_exp:0,
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m_exp_max:100,
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msk:1001,
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mmsk:1001,
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hp:0,
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ap:0,
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def:0,
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@@ -91,15 +92,6 @@ export class SingletonModuleComp extends ecs.Comp {
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mdodge:0,
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mdead:0,
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hp_up:0,
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ap_up:0,
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def_up:0,
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mhp_up:0,
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map_up:0,
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mdef_up:0,
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reward_num:0, //怪物死亡数
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reward_gold:0,
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reward_exp:0,
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@@ -109,7 +101,7 @@ export class SingletonModuleComp extends ecs.Comp {
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gems:0,
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energy:0,
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},
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fight_heros:[9001,9002],
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items:{
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1001:1000,
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1002:0,
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@@ -10,5 +10,6 @@ export enum GameEvent {
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/** 游戏服务器连接成功 */
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GameServerConnected = "GameServerConnected",
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/** 登陆成功 */
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LoginSuccess = "LoginSuccess"
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LoginSuccess = "LoginSuccess",
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MSSelected = "MSSelected",
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}
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@@ -28,45 +28,45 @@ run:number = 0; // 0有目标 带方向,1贝塞尔曲线 2 不动 ,3 直线
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*/
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export const SkillSet={
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1001:{uuid: 1001,path: "1001",type: 1,tg:3,angle:true,exp:30,level: 1,name: "火球术",sp_name:"fire",info:"释放一个火球术攻击敌人",
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1001:{uuid: 1001,path: "1001",type: 1,tg:3,angle:true,exp:100,level: 1,name: "火球术",sp_name:"fire",info:"释放一个火球术攻击敌人",
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dis:1,count:1,in:0,run:0,ap:10,hp:0,shield:0,sd:10,cd:3,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
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1002:{uuid: 1002,path: "1002",type: 1,tg:3,angle:true,exp:30,level: 3,name: "寒冰箭",sp_name:"ice",info:"释放一个寒冰箭攻击敌人",
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1002:{uuid: 1002,path: "1002",type: 1,tg:3,angle:true,exp:100,level: 3,name: "寒冰箭",sp_name:"ice",info:"释放一个寒冰箭攻击敌人",
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dis:1,count:1,in:0,run:0,ap:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
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1003:{uuid: 1003,path: "1003",type: 1,tg:3,angle:true,exp:30,level: 3,name: "强效射击",sp_name:"b_arrow",info:"释放一个火球术攻击敌人",
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1003:{uuid: 1003,path: "1003",type: 1,tg:3,angle:true,exp:100,level: 3,name: "强效射击",sp_name:"b_arrow",info:"释放一个火球术攻击敌人",
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dis:1,count:1,in:0,run:1,ap:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
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1004:{uuid: 1004,path: "1004",type: 1,tg:3,angle:true,exp:30,level: 3,name: "奥术冲击",sp_name:"bm_ball",info:"释放一个寒冰箭攻击敌人",
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1004:{uuid: 1004,path: "1004",type: 1,tg:3,angle:true,exp:100,level: 3,name: "奥术冲击",sp_name:"bm_ball",info:"释放一个寒冰箭攻击敌人",
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dis:1,count:1,in:0,run:0,ap:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
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2001:{uuid: 2001,path: "2001",type: 91,tg:1,angle:false,exp:30,level: 1,name: "治愈术",sp_name:"heath",info:"释放一个寒冰箭攻击敌人",
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2001:{uuid: 2001,path: "2001",type: 91,tg:1,angle:false,exp:100,level: 1,name: "治愈术",sp_name:"heath",info:"释放一个寒冰箭攻击敌人",
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dis:1,count:1,in:0,run:1,ap:0,hp:3,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:450, },
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2002:{uuid: 2002,path: "2002",type: 91,tg:0,angle:false,exp:30,level: 1,name: "魔法盾",sp_name:"shield",info:"释放一个寒冰箭攻击敌人",
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2002:{uuid: 2002,path: "2002",type: 91,tg:0,angle:false,exp:100,level: 1,name: "魔法盾",sp_name:"shield",info:"释放一个寒冰箭攻击敌人",
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dis:1,count:1,in:0.2,run:2,ap:0,hp:0,shield:1,sd:0,cd:0,bsd:8,bcd:0,sk_uuid:1001,sk_count:0,speed:450, },
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2003:{uuid: 2003,path: "2003",type: 91,tg:0,angle:false,exp:30,level: 1,name: "狂暴",sp_name:"atkup",info:"释放一个寒冰箭攻击敌人",
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2003:{uuid: 2003,path: "2003",type: 91,tg:0,angle:false,exp:100,level: 1,name: "狂暴",sp_name:"atkup",info:"释放一个寒冰箭攻击敌人",
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dis:1,count:1,in:0.2,run:2,ap:1,hp:0,shield:0,sd:0,cd:0,bsd:8,bcd:0,sk_uuid:1001,sk_count:0,speed:450, },
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3001:{uuid: 3001,path: "3001",type: 1,tg:3,angle:true,exp:30,level: 1,name: "三连击",sp_name:"patk",info:"释放一个魔法球攻击敌人",
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3001:{uuid: 3001,path: "3001",type: 1,tg:3,angle:true,exp:100,level: 1,name: "三连击",sp_name:"patk",info:"释放一个魔法球攻击敌人",
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dis:1,count:3,in:0.3,run:2,ap:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600,},
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4011:{uuid: 4011,path: "1011",type: 11,tg:3,angle:true,exp:30,level: 3,name: "火焰风暴",sp_name:"fire",info:"释放多个个火球术攻击敌人",
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4011:{uuid: 4011,path: "1011",type: 11,tg:3,angle:true,exp:100,level: 3,name: "火焰风暴",sp_name:"fire",info:"释放多个个火球术攻击敌人",
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dis:1,count:5,in:0,run:0,ap:10,hp:0,shield:0,sd:10,cd:2,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
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4012:{uuid: 4012,path: "1012",type: 11,tg:3,angle:true,exp:30,level: 3,name: "冰晶风暴",sp_name:"ice",info:"释放多个个寒冰箭攻击敌人",
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4012:{uuid: 4012,path: "1012",type: 11,tg:3,angle:true,exp:100,level: 3,name: "冰晶风暴",sp_name:"ice",info:"释放多个个寒冰箭攻击敌人",
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dis:1,count:5,in:0,run:0,ap:10,hp:0,shield:0,sd:10,cd:2,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
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9001:{uuid: 9001,path: "1001",type: 1,tg:3,angle:true,exp:30,level: 1,name: "普攻",sp_name:"patk",info:"释放一个魔法球攻击敌人",
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9001:{uuid: 9001,path: "1001",type: 1,tg:3,angle:true,exp:100,level: 1,name: "普攻",sp_name:"patk",info:"释放一个魔法球攻击敌人",
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dis:1,count:1,in:0,run:0,ap:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:1000,},
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9002:{uuid: 9002,path: "1001",type: 1,tg:3,angle:true,exp:30,level: 1,name: "魔法小球",sp_name:"mball",info:"释放一个魔法球攻击敌人",
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9002:{uuid: 9002,path: "1001",type: 1,tg:3,angle:true,exp:100,level: 1,name: "魔法小球",sp_name:"mball",info:"释放一个魔法球攻击敌人",
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dis:1,count:1,in:0,run:0,ap:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600,},
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9003:{uuid: 9003,path: "1001",type: 1,tg:3,angle:true,exp:30,level: 1,name: "射击",sp_name:"arrow",info:"释放一个魔法球攻击敌人",
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9003:{uuid: 9003,path: "1001",type: 1,tg:3,angle:true,exp:100,level: 1,name: "射击",sp_name:"arrow",info:"释放一个魔法球攻击敌人",
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dis:1,count:1,in:0,run:1,ap:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600,},
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8001:{uuid: 8001,path: "8001",type: 1,tg:3,angle:true,exp:30,level: 1,name: "飞刀",sp_name:"sword1",info:"释放一个魔法球攻击敌人",
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8001:{uuid: 8001,path: "8001",type: 1,tg:3,angle:true,exp:100,level: 1,name: "飞刀",sp_name:"sword1",info:"释放一个魔法球攻击敌人",
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dis:1,count:1,in:0,run:0,ap:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:8001,sk_count:0,speed:600,},
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}
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export const MSklist = [1101,1002]
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export const MSklist = [1001,1002]
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export const MSkillset={
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confirm_exp:10,
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}
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@@ -21,24 +21,24 @@ export class HeroSelectComp extends CCComp {
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start() {
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this.mhc_home=this.node.parent.parent.parent.parent.getComponent(MissionHomeComp);
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if(smc.vmdata.fight_heros.indexOf(this.h_uuid)>=0){
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if(smc.fight_heros.indexOf(this.h_uuid)>=0){
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this.show_bg(true)
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}else{
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this.show_bg(false)
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}
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}
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select(){
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if(smc.vmdata.fight_heros.indexOf(this.h_uuid)>=0){
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smc.vmdata.fight_heros.splice(smc.vmdata.fight_heros.indexOf(this.h_uuid),1)
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if(smc.fight_heros.indexOf(this.h_uuid)>=0){
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smc.fight_heros.splice(smc.fight_heros.indexOf(this.h_uuid),1)
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this.show_bg(false)
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this.mhc_home.cancel_hero(this.h_uuid)
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return
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}
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if(smc.vmdata.fight_heros.length>= 5){
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if(smc.fight_heros.length>= 5){
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oops.gui.toast("英雄数量不能超过5个")
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return
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}
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smc.vmdata.fight_heros.push(this.h_uuid)
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smc.fight_heros.push(this.h_uuid)
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this.mhc_home.select_hero(this.h_uuid)
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this.show_bg(true)
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}
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@@ -195,7 +195,7 @@ export class HeroViewComp extends CCComp {
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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}
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update(dt: number){
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if(!smc.vmdata.mission.play||smc.vmdata.mission.pause) return
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if(!smc.mission.play||smc.mission.pause) return
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if(this.is_dead) {
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if(!this.in_grave()) this.to_grave()
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return
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@@ -277,7 +277,7 @@ export class HeroViewComp extends CCComp {
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}
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//移动
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move(dt: number){
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if(this.stop_cd > 0||smc.vmdata.mission.is_victory||smc.vmdata.mission.is_defeat){
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if(this.stop_cd > 0||smc.mission.is_victory||smc.mission.is_defeat){
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this.status_change("idle")
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return
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}
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@@ -77,7 +77,7 @@ export class CardControllerComp extends CCComp {
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this.node.getChildByName("bar").active=false;
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this.mh_hide()
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this.m_show();
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smc.vmdata.mission.play = true;
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smc.mission.play = true;
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// oops.message.dispatchEvent("mission_start")
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}
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to_home(){
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@@ -51,7 +51,7 @@ export class MissionComp extends CCComp {
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}
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protected update(dt: number): void {
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if(!smc.vmdata.mission.play||smc.vmdata.mission.pause){
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if(!smc.mission.play||smc.mission.pause){
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return
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}
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if(this.fight_start){
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@@ -68,15 +68,13 @@ export class MissionComp extends CCComp {
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mission_start(){
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/* todo 关卡设定完善*/
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let mon_set=RandomManager.instance.getRandomByObjectList(MissionSet,1)
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this.mon_list=mon_set[0]
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console.log("mission_start:",this.mon_list,smc.vmdata.mission.mbt ,smc.vmdata.mission.mmbt)
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console.log("mission_start:",this.mon_list)
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//局内数据初始化
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this.fight_start=false
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smc.vmdata.mission.is_victory=false
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smc.vmdata.mission.is_defeat=false
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smc.mission.is_victory=false
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smc.mission.is_defeat=false
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smc.vmdata.mission.exp=0 //局内经验
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smc.vmdata.mission.m_exp=0 //敌方局内经验
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smc.vmdata.mission.ap=0
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@@ -92,8 +90,8 @@ export class MissionComp extends CCComp {
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smc.vmdata.mission.mdead=0
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smc.vmdata.mission.mdodge=0
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this.msk=SkillSet[smc.vmdata.mission.msk]
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this.mmsk=SkillSet[smc.vmdata.mission.mmsk]
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this.msk=SkillSet[smc.mission.mskill]
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this.mmsk=SkillSet[smc.mission.mmskill]
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smc.vmdata.mission.exp_max=this.msk.exp;
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smc.vmdata.mission.m_exp_max=this.mmsk.exp;
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||||
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||||
@@ -102,10 +100,9 @@ export class MissionComp extends CCComp {
|
||||
}
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||||
|
||||
mission_end(){
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||||
smc.vmdata.mission.play=false
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||||
smc.vmdata.mission.pause=false
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||||
smc.vmdata.mission.mmbt=1
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||||
smc.vmdata.mission.mbt=1
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||||
smc.mission.play=false
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||||
smc.mission.pause=false
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||||
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||||
let heros:any= this.get_heros();;
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||||
let monsters:any= this.get_mons();
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||||
let hcards:any= ecs.query(ecs.allOf(HCardComp));
|
||||
@@ -134,12 +131,10 @@ export class MissionComp extends CCComp {
|
||||
check_buff(){
|
||||
if(smc.vmdata.mission.exp >= smc.vmdata.mission.exp_max){
|
||||
smc.vmdata.mission.exp-=smc.vmdata.mission.exp_max
|
||||
this.node.getChildByName("msk").getChildByName("flash").getComponent(Animation).play()
|
||||
console.log("tudo 局内技能")
|
||||
}
|
||||
if(smc.vmdata.mission.m_exp >= smc.vmdata.mission.m_exp_max){
|
||||
smc.vmdata.mission.m_exp-=smc.vmdata.mission.m_exp_max
|
||||
this.node.getChildByName("mmsk").getChildByName("flash").getComponent(Animation).play()
|
||||
console.log("tudo 敌方局内技能")
|
||||
}
|
||||
}
|
||||
@@ -159,18 +154,18 @@ export class MissionComp extends CCComp {
|
||||
m_alive=true
|
||||
}
|
||||
}
|
||||
if (!m_alive) smc.vmdata.mission.is_victory = true
|
||||
if (!h_alive) smc.vmdata.mission.is_defeat = true
|
||||
if (!m_alive) smc.mission.is_victory = true
|
||||
if (!h_alive) smc.mission.is_defeat = true
|
||||
this.to_end_mission()
|
||||
}
|
||||
to_end_mission(){
|
||||
if (smc.vmdata.mission.is_victory){
|
||||
if (smc.mission.is_victory){
|
||||
this.VictoryComp.do_victiry(true)
|
||||
smc.vmdata.mission.pause=true
|
||||
smc.mission.pause=true
|
||||
}
|
||||
if (smc.vmdata.mission.is_defeat){
|
||||
if (smc.mission.is_defeat){
|
||||
this.VictoryComp.do_victiry(false)
|
||||
smc.vmdata.mission.pause=true
|
||||
smc.mission.pause=true
|
||||
}
|
||||
}
|
||||
get_mons(){
|
||||
@@ -203,7 +198,7 @@ export class MissionComp extends CCComp {
|
||||
}
|
||||
}
|
||||
heros_call(){
|
||||
let heros=smc.vmdata.fight_heros
|
||||
let heros=smc.fight_heros
|
||||
console.log("heros_call",heros)
|
||||
for(let i=0;i<heros.length;i++){
|
||||
this.addHero(heros[i],i)
|
||||
|
||||
@@ -2,6 +2,9 @@ import { _decorator } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { MissionHomeComp } from "./MissionHomeComp";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { GameEvent } from "../common/config/GameEvent";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@@ -9,12 +12,16 @@ const { ccclass, property } = _decorator;
|
||||
@ccclass('MSCardComp')
|
||||
@ecs.register('MSCardComp', false)
|
||||
export class MSCardComp extends CCComp {
|
||||
mhc:MissionHomeComp
|
||||
s_uuid: number = 0;
|
||||
is_update: boolean = false;
|
||||
is_select: boolean = false;
|
||||
is_selected: boolean = false;
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start() {
|
||||
oops.message.on(GameEvent.MSSelected, this.update_select, this);
|
||||
|
||||
this.mhc=this.node.parent.parent.parent.parent.getComponent(MissionHomeComp)
|
||||
console.log("MSCardComp start");
|
||||
if(this.is_update){
|
||||
this.node.getChildByName("update").active=true
|
||||
@@ -30,9 +37,17 @@ export class MSCardComp extends CCComp {
|
||||
|
||||
|
||||
}
|
||||
|
||||
select(){
|
||||
smc.mission.mskill=this.s_uuid
|
||||
oops.message.dispatchEvent(GameEvent.MSSelected,{uuid:this.s_uuid})
|
||||
}
|
||||
update_select(){
|
||||
if(smc.mskill ==this.s_uuid){ this.node.getChildByName("btn").active=false }else{ this.node.getChildByName("btn").active=true }
|
||||
console.log("update_select",smc.mission.mskill,this.s_uuid)
|
||||
if(smc.mission.mskill ==this.s_uuid){
|
||||
this.node.getChildByName("set").getChildByName("btn").active=false
|
||||
}else{
|
||||
this.node.getChildByName("set").getChildByName("btn").active=true
|
||||
}
|
||||
}
|
||||
|
||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||
|
||||
24
assets/script/game/map/MSkillComp.ts
Normal file
24
assets/script/game/map/MSkillComp.ts
Normal file
@@ -0,0 +1,24 @@
|
||||
import { _decorator } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 视图层对象 */
|
||||
@ccclass('MSkillComp')
|
||||
@ecs.register('MSkillComp', false)
|
||||
export class MSkillComp extends CCComp {
|
||||
|
||||
s_uuid: number = 0;
|
||||
group: number = 0;
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start() {
|
||||
console.log("MSkillComp start s_uuid:",this.s_uuid,this.group);
|
||||
}
|
||||
|
||||
|
||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||
reset() {
|
||||
this.node.destroy();
|
||||
}
|
||||
}
|
||||
9
assets/script/game/map/MSkillComp.ts.meta
Normal file
9
assets/script/game/map/MSkillComp.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "bce99fa9-0a06-4f7b-b378-77a6aa2524b0",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -7,7 +7,7 @@ import { UiHeroComp } from "../hero/UiHeroComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { HeroSelect } from "../hero/HeroSelect";
|
||||
import { MSklist } from "../common/config/SkillSet";
|
||||
import { MSklist, SkillSet } from "../common/config/SkillSet";
|
||||
import { MSCard } from "./MSCard";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
@@ -32,8 +32,29 @@ export class MissionHomeComp extends CCComp {
|
||||
// this.on(ModuleEvent.Cmd, this.onHandler, this);
|
||||
this.load_hero_card()
|
||||
this.load_ui_heros()
|
||||
}
|
||||
this.load_skill_card()
|
||||
|
||||
}
|
||||
load_hero_card(){
|
||||
let hc:number =HeroList.length
|
||||
let parent= this.node.getChildByName("heros").getChildByName("view").getChildByName("content")
|
||||
let height=Math.ceil(hc / 4)*135
|
||||
parent.getComponent(UITransform).width=height
|
||||
for (let i = 0; i < hc; i++) {
|
||||
let hcc =ecs.getEntity<HeroSelect>(HeroSelect)
|
||||
hcc.load(HeroList[i],parent)
|
||||
}
|
||||
}
|
||||
load_skill_card(){
|
||||
let ms_num:number =MSklist.length
|
||||
let parent= this.node.getChildByName("skills").getChildByName("view").getChildByName("content")
|
||||
let height=ms_num*135
|
||||
parent.getComponent(UITransform).width=height
|
||||
for (let i = 0; i < ms_num; i++) {
|
||||
let msc =ecs.getEntity<MSCard>(MSCard)
|
||||
msc.load(MSklist[i],parent,2)
|
||||
}
|
||||
}
|
||||
start_mission(e:any,args:any) {
|
||||
console.log("mission home start_mission")
|
||||
for(let i=0;i<this.heros.length;i++){
|
||||
@@ -52,8 +73,8 @@ export class MissionHomeComp extends CCComp {
|
||||
}
|
||||
}
|
||||
load_ui_heros(){
|
||||
for(let i=0;i<smc.vmdata.fight_heros.length;i++){
|
||||
this.select_hero(smc.vmdata.fight_heros[i])
|
||||
for(let i=0;i<smc.fight_heros.length;i++){
|
||||
this.select_hero(smc.fight_heros[i])
|
||||
}
|
||||
}
|
||||
select_hero(h_uuid:number){
|
||||
@@ -94,29 +115,9 @@ export class MissionHomeComp extends CCComp {
|
||||
}
|
||||
}
|
||||
}
|
||||
load_hero_card(){
|
||||
let hc:number =HeroList.length
|
||||
let parent= this.node.getChildByName("heros").getChildByName("view").getChildByName("content")
|
||||
let height=Math.ceil(hc / 4)*135
|
||||
parent.getComponent(UITransform).width=height
|
||||
for (let i = 0; i < hc; i++) {
|
||||
let hcc =ecs.getEntity<HeroSelect>(HeroSelect)
|
||||
hcc.load(HeroList[i],parent)
|
||||
}
|
||||
}
|
||||
load_skill_card(){
|
||||
let ms_num:number =MSklist.length
|
||||
let parent= this.node.getChildByName("skills").getChildByName("view").getChildByName("content")
|
||||
let height=ms_num*135
|
||||
parent.getComponent(UITransform).width=height
|
||||
for (let i = 0; i < ms_num; i++) {
|
||||
let msc =ecs.getEntity<MSCard>(MSCard)
|
||||
msc.load(HeroList[i],parent,1)
|
||||
}
|
||||
}
|
||||
show_uiheros(){
|
||||
|
||||
}
|
||||
|
||||
|
||||
show_heros(){
|
||||
this.node.getChildByName("heros").setPosition(0,290)
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ export class VictoryComp extends CCComp {
|
||||
let conut =3
|
||||
if(!is_victory) conut=conut-1
|
||||
let item1=ecs.getEntity<Item>(Item)
|
||||
let gold: number = Math.floor(RandomManager.instance.getRandomInt((3000 + smc.vmdata.mission.lv * 100) / 3 * 2, 3000 + smc.vmdata.mission.lv * 100));
|
||||
let gold: number = Math.floor(RandomManager.instance.getRandomInt((3000 + smc.mission.lv * 100) / 3 * 2, 3000 + smc.mission.lv * 100));
|
||||
let parent = this.node.getChildByName("Node").getChildByName("items")
|
||||
item1.load(9001,gold,parent)
|
||||
this.rewards = [];
|
||||
|
||||
Reference in New Issue
Block a user