Files
heros/assets/script/game/map/MissionHomeComp.ts
2024-12-11 16:55:06 +08:00

137 lines
4.5 KiB
TypeScript

import { _decorator, instantiate, Prefab, UITransform } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { HeroInfo, HeroList } from "../common/config/heroSet";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { UiHeroComp } from "../hero/UiHeroComp";
import { BoxSet } from "../common/config/BoxSet";
import { smc } from "../common/SingletonModuleComp";
import { HeroSelect } from "../hero/HeroSelect";
import { MSklist, SkillSet } from "../common/config/SkillSet";
import { MSCard } from "./MSCard";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissionHomeComp')
@ecs.register('MissionHome', false)
export class MissionHomeComp extends CCComp {
heros:any[]=[];
heros_pos:any=[
{uuid:0,px:-300},
{uuid:0,px:-200},
{uuid:0,px:-100},
{uuid:0,px:0},
{uuid:0,px:100},
]
/** 视图层逻辑代码分离演示 */
start() {
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// this.on(ModuleEvent.Cmd, this.onHandler, this);
this.load_hero_card()
this.load_ui_heros()
this.load_skill_card()
}
load_hero_card(){
let hc:number =HeroList.length
let parent= this.node.getChildByName("heros").getChildByName("view").getChildByName("content")
let height=Math.ceil(hc / 4)*135
parent.getComponent(UITransform).width=height
for (let i = 0; i < hc; i++) {
let hcc =ecs.getEntity<HeroSelect>(HeroSelect)
hcc.load(HeroList[i],parent)
}
}
load_skill_card(){
let ms_num:number =MSklist.length
let parent= this.node.getChildByName("skills").getChildByName("view").getChildByName("content")
let height=ms_num*135
parent.getComponent(UITransform).width=height
for (let i = 0; i < ms_num; i++) {
let msc =ecs.getEntity<MSCard>(MSCard)
msc.load(MSklist[i],parent,2)
}
}
start_mission(e:any,args:any) {
console.log("mission home start_mission")
for(let i=0;i<this.heros.length;i++){
this.heros[i].to_destroy()
}
this.heros=[]
this.heros_pos=[
{uuid:0,px:-300},
{uuid:0,px:-200},
{uuid:0,px:-100},
{uuid:0,px:0},
{uuid:0,px:100},
]
if(args!=0){
this.load_ui_heros()
}
}
load_ui_heros(){
for(let i=0;i<smc.fight_heros.length;i++){
this.select_hero(smc.fight_heros[i])
}
}
select_hero(h_uuid:number){
for(let i=0;i<4;i++){
if(this.heros_pos[i].uuid==0){
this.heros_pos[i].uuid=h_uuid
this.call_hero(h_uuid,i)
break
}
}
}
cancel_hero(h_uuid:number){
for(let i=0;i<4;i++){
if(this.heros_pos[i].uuid==h_uuid){
this.heros_pos[i].uuid=0
this.destory_hero(h_uuid)
}
}
}
call_hero(h_uuid:number,index:number){
var path = "game/heros/uiheros/"+HeroInfo[h_uuid].path;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!
node.setPosition(this.heros_pos[index].px,BoxSet.GAME_LINE,0);
let comp = node.getComponent(UiHeroComp)
comp.h_uuid = h_uuid
this.heros.push(comp)
}
destory_hero(h_uuid:number){
console.log("destory hero",this.heros)
for(let i=0;i<this.heros.length;i++){
if(this.heros[i].h_uuid==h_uuid){
this.heros[i].to_destroy()
this.heros.splice(i,1)
return
}
}
}
show_heros(){
this.node.getChildByName("heros").setPosition(0,290)
}
hide_heros(){
this.node.getChildByName("heros").setPosition(0,-800)
}
show_skills(){
this.node.getChildByName("skills").setPosition(0,400)
}
hide_skills(){
this.node.getChildByName("skills").setPosition(0,-800)
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}