属性弹窗++

This commit is contained in:
2025-06-26 10:49:08 +08:00
parent 862777a9c7
commit d31c495a54
7 changed files with 13616 additions and 3918 deletions

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,102 @@
import { EventHandler, EventTouch, _decorator } from "cc";
import { ButtonTouchLong } from "../../../../extensions/oops-plugin-framework/assets/libs/gui/button/ButtonTouchLong";
const { ccclass, property, menu } = _decorator;
/**
* 增强版长按按钮组件
* 支持长按触发和放开后触发两种事件
*/
@ccclass("EnhancedButtonTouchLong")
@menu('ui/button/EnhancedButtonTouchLong')
export class EnhancedButtonTouchLong extends ButtonTouchLong {
@property({
type: [EventHandler],
tooltip: "放开后触发的事件"
})
releaseEvents: EventHandler[] = [];
@property({
tooltip: "是否在长按后放开时触发事件"
})
triggerOnRelease: boolean = true;
@property({
tooltip: "是否在短按时也触发放开事件"
})
triggerOnShortPress: boolean = false;
private _wasLongPressed: boolean = false;
private _hasTriggeredRelease: boolean = false;
onLoad() {
super.onLoad();
this._wasLongPressed = false;
this._hasTriggeredRelease = false;
}
/** 触摸开始 */
onTouchtStart(event: EventTouch) {
this._wasLongPressed = false;
this._hasTriggeredRelease = false;
super.onTouchtStart(event);
}
/** 触摸结束 */
onTouchEnd(event: EventTouch) {
// 检查是否已经长按过
if (this._passTime > this.time) {
this._wasLongPressed = true;
}
// 触发放开事件
if (this.triggerOnRelease && !this._hasTriggeredRelease) {
if (this._wasLongPressed || this.triggerOnShortPress) {
this._hasTriggeredRelease = true;
this.onReleaseTrigger();
}
}
super.onTouchEnd(event);
}
/** 引擎更新事件 */
update(dt: number) {
super.update(dt);
// 在父类的update中如果触发了长按事件标记为已长按
if (this._passTime >= this.time && !this._isTouchLong) {
this._wasLongPressed = true;
}
}
/**
* 放开触发回调
*/
protected onReleaseTrigger() {
// 发送自定义事件
this.node.emit('releaseTrigger', this);
// 触发配置的事件
this.releaseEvents.forEach(event => {
event.emit([event.customEventData]);
});
console.log('放开触发!');
}
/**
* 获取是否已经长按过
*/
wasLongPressed(): boolean {
return this._wasLongPressed;
}
/**
* 获取当前按住时间
*/
getPassTime(): number {
return this._passTime;
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "caba3955-8e72-4e90-8666-0d0ee57797d9",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -55,6 +55,10 @@ export class SingletonModuleComp extends ecs.Comp {
dod:99, dod:99,
dod_no:false, dod_no:false,
crit_no:false, crit_no:false,
wind:0,
thorns:0,
lifesteal:0,
}, },
friend:{ friend:{
hp:0, hp:0,
@@ -72,6 +76,9 @@ export class SingletonModuleComp extends ecs.Comp {
dod:99, dod:99,
dod_no:false, dod_no:false,
crit_no:false, crit_no:false,
wind:0,
thorns:0,
lifesteal:0,
}, },
boss:{ boss:{
hp:0, hp:0,
@@ -89,6 +96,9 @@ export class SingletonModuleComp extends ecs.Comp {
dod:99, dod:99,
dod_no:false, dod_no:false,
crit_no:false, crit_no:false,
wind:0,
thorns:0,
lifesteal:0,
}, },
}; };
vmAdd() { vmAdd() {

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@@ -52,16 +52,16 @@ export const MissionStatus = {
end:4, end:4,
} }
export enum FightSet { export enum FightSet {
FRIEND_WAVE_UP=2, //伙伴登场波次 FRIEND_WAVE_UP=3, //伙伴登场波次
BOSS_WAVE_UP_1=3, //boss登场波次 BOSS_WAVE_UP_1=3, //boss登场波次
BOSS_WAVE_UP_2=5, //boss登场波次 BOSS_WAVE_UP_2=5, //boss登场波次
BOSS_WAVE_UP_3=7, //boss登场波次 BOSS_WAVE_UP_3=7, //boss登场波次
EQUIP_WAVE_UP_1=4, //装备登场波次 EQUIP_WAVE_UP_1=4, //装备登场波次
EQUIP_WAVE_UP_2=6, //装备登场波次 EQUIP_WAVE_UP_2=6, //装备登场波次
EQUIP_WAVE_UP_3=8, //装备登场波次 EQUIP_WAVE_UP_3=8, //装备登场波次
SKILL_WAVE_UP_1=1, //技能登场波次 SKILL_WAVE_UP_1=2, //技能登场波次
SKILL_WAVE_UP_2=3, //技能登场波次 SKILL_WAVE_UP_2=5, //技能登场波次
SKILL_WAVE_UP_3=5, //技能登场波次 SKILL_WAVE_UP_3=7, //技能登场波次
MON_WAVE_TIME=10,//怪物波次时间 MON_WAVE_TIME=10,//怪物波次时间
FRIEND_LIVE_CD=10,//伙伴复活时间 FRIEND_LIVE_CD=10,//伙伴复活时间
ATK_ADD_FRIEND_COUNT=4,//伙伴攻击力增加 ATK_ADD_FRIEND_COUNT=4,//伙伴攻击力增加

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@@ -1,6 +1,8 @@
import { _decorator, Label, Node, ProgressBar } from "cc"; import { _decorator, Label, Node, ProgressBar, tween, v3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { ButtonTouchLong } from "../../../../extensions/oops-plugin-framework/assets/libs/gui/button/ButtonTouchLong";
import { EnhancedButtonTouchLong } from "../common/EnhancedButtonTouchLong";
import { GameEvent } from "../common/config/GameEvent"; import { GameEvent } from "../common/config/GameEvent";
import { HeroViewComp } from "../hero/HeroViewComp"; import { HeroViewComp } from "../hero/HeroViewComp";
import { HeroModelComp } from "../hero/HeroModelComp"; import { HeroModelComp } from "../hero/HeroModelComp";
@@ -13,50 +15,70 @@ const { ccclass, property } = _decorator;
@ccclass('BarCompComp') @ccclass('BarCompComp')
@ecs.register('BarComp', false) @ecs.register('BarComp', false)
export class BarCompComp extends CCComp { export class BarCompComp extends CCComp {
hero_bar:Node = null;
friend_bar:Node = null;
boss_bar:Node = null;
hero:HeroViewComp = null; hero:HeroViewComp = null;
friend:HeroViewComp = null; friend:HeroViewComp = null;
boss:HeroViewComp = null; boss:HeroViewComp = null;
/** 视图层逻辑代码分离演示 */ /** 视图层逻辑代码分离演示 */
protected onLoad(): void { protected onLoad(): void {
this.on(GameEvent.FightReady,this.readay,this) this.on(GameEvent.FightReady,this.readay,this)
this.on(GameEvent.FriendCalled,this.friend_called,this)
} }
start() { start() {
// this.hero_bar = this.node.getChildByName("bar");
// this.friend_bar = this.node.getChildByName("fbar");
// this.boss_bar = this.node.getChildByName("bar"); // this.boss_bar = this.node.getChildByName("bar");
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// this.on(ModuleEvent.Cmd, this.onHandler, this); // this.on(ModuleEvent.Cmd, this.onHandler, this);
} }
private readay(){ private readay(){
this.hero_bar.active = this.get_hero() this.node.getChildByName("bar").active = true
this.friend_bar.active = this.get_friend() this.node.getChildByName("fbar").active = false
this.node.getChildByName("bar").getChildByName("more").active=false
this.node.getChildByName("fbar").getChildByName("more").active=false
}
private friend_called(){
this.node.getChildByName("fbar").active=true
} }
private get_hero(){ show_master_more(){
let heros = ecs.query(ecs.allOf(MasterModelComp)) let barNode = this.node.getChildByName("bar");
if(heros.length > 0){ let node = barNode.getChildByName("more");
this.hero = heros[0].get(HeroViewComp) node.active = true;
return true node.setScale(v3(1, 0, 1));
}else{ console.log("[barcomp]:show_master_more",node)
this.hero = null // 使用缓动动画放大和移动
return false tween(node).to(0.2, {scale:v3(1,1,1)}).start()
}
} }
private get_friend(){
let friend = ecs.query(ecs.allOf(FriendModelComp)) hide_master_more(){
if(friend.length > 0){ let barNode = this.node.getChildByName("bar");
this.friend = friend[0].get(HeroViewComp) let node = barNode.getChildByName("more");
return true console.log("[barcomp]:hide_master_more",node)
}else{ // 使用缓动动画放大和移动
this.friend = null tween(node).to(0.2, {scale:v3(1,0,1)}).start()
return false node.active = false;
} }
show_friend_more(){
let barNode = this.node.getChildByName("fbar");
let node = barNode.getChildByName("more");
node.active = true;
node.setScale(v3(1, 0, 1));
console.log("[barcomp]:show_friend_more",node)
// 使用缓动动画放大和移动
tween(node).to(0.2, {scale:v3(1,1,1)}).start()
}
hide_friend_more(){
let barNode = this.node.getChildByName("fbar");
let node = barNode.getChildByName("more");
console.log("[barcomp]:hide_friend_more",node)
// 使用缓动动画放大和移动
tween(node).to(0.2, {scale:v3(1,0,1)}).start()
node.active = false;
} }
update_bar(){ update_bar(){
if(!this.get_hero()) return
} }
/** 全局消息逻辑处理 */ /** 全局消息逻辑处理 */
@@ -71,4 +93,6 @@ export class BarCompComp extends CCComp {
reset() { reset() {
this.node.destroy(); this.node.destroy();
} }
} }

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@@ -30,7 +30,7 @@ export class MissionComp extends CCComp {
this.on(GameEvent.MissionEnd,this.mission_end,this) this.on(GameEvent.MissionEnd,this.mission_end,this)
// this.on(GameEvent.CardsClose,this.after_used_skill_card,this) // this.on(GameEvent.CardsClose,this.after_used_skill_card,this)
this.on(GameEvent.WaveUpdate,this.on_mon_wave_update,this) this.on(GameEvent.WaveUpdate,this.on_mon_wave_update,this)
this.on(GameEvent.FriendCalled,this.friend_called,this)
} }
protected update(dt: number): void { protected update(dt: number): void {
@@ -89,7 +89,6 @@ export class MissionComp extends CCComp {
async mission_start(){ async mission_start(){
oops.message.dispatchEvent(GameEvent.FightReady) oops.message.dispatchEvent(GameEvent.FightReady)
this.node.getChildByName("herobar").getChildByName("fbar").active=false //隐藏伙伴栏
this.node.active=true this.node.active=true
this.data_init() this.data_init()
this.hart_hero_load() this.hart_hero_load()
@@ -109,9 +108,7 @@ export class MissionComp extends CCComp {
to_call_friend(){ to_call_friend(){
oops.message.dispatchEvent(GameEvent.HeroSelect) oops.message.dispatchEvent(GameEvent.HeroSelect)
} }
friend_called(){
this.node.getChildByName("herobar").getChildByName("fbar").active=true
}
to_fight(){ to_fight(){
smc.vmdata.mission_data.in_fight=true smc.vmdata.mission_data.in_fight=true
oops.message.dispatchEvent(GameEvent.FightStart) //MissionMonComp 监听刷怪 oops.message.dispatchEvent(GameEvent.FightStart) //MissionMonComp 监听刷怪