Files
heros/assets/script/game/map/BarComp.ts
2025-06-26 10:49:08 +08:00

98 lines
3.5 KiB
TypeScript

import { _decorator, Label, Node, ProgressBar, tween, v3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { ButtonTouchLong } from "../../../../extensions/oops-plugin-framework/assets/libs/gui/button/ButtonTouchLong";
import { EnhancedButtonTouchLong } from "../common/EnhancedButtonTouchLong";
import { GameEvent } from "../common/config/GameEvent";
import { HeroViewComp } from "../hero/HeroViewComp";
import { HeroModelComp } from "../hero/HeroModelComp";
import { MasterModelComp } from "../hero/MasterModel";
import { FriendModelComp } from "../hero/FriendModel";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('BarCompComp')
@ecs.register('BarComp', false)
export class BarCompComp extends CCComp {
hero:HeroViewComp = null;
friend:HeroViewComp = null;
boss:HeroViewComp = null;
/** 视图层逻辑代码分离演示 */
protected onLoad(): void {
this.on(GameEvent.FightReady,this.readay,this)
this.on(GameEvent.FriendCalled,this.friend_called,this)
}
start() {
// this.boss_bar = this.node.getChildByName("bar");
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// this.on(ModuleEvent.Cmd, this.onHandler, this);
}
private readay(){
this.node.getChildByName("bar").active = true
this.node.getChildByName("fbar").active = false
this.node.getChildByName("bar").getChildByName("more").active=false
this.node.getChildByName("fbar").getChildByName("more").active=false
}
private friend_called(){
this.node.getChildByName("fbar").active=true
}
show_master_more(){
let barNode = this.node.getChildByName("bar");
let node = barNode.getChildByName("more");
node.active = true;
node.setScale(v3(1, 0, 1));
console.log("[barcomp]:show_master_more",node)
// 使用缓动动画放大和移动
tween(node).to(0.2, {scale:v3(1,1,1)}).start()
}
hide_master_more(){
let barNode = this.node.getChildByName("bar");
let node = barNode.getChildByName("more");
console.log("[barcomp]:hide_master_more",node)
// 使用缓动动画放大和移动
tween(node).to(0.2, {scale:v3(1,0,1)}).start()
node.active = false;
}
show_friend_more(){
let barNode = this.node.getChildByName("fbar");
let node = barNode.getChildByName("more");
node.active = true;
node.setScale(v3(1, 0, 1));
console.log("[barcomp]:show_friend_more",node)
// 使用缓动动画放大和移动
tween(node).to(0.2, {scale:v3(1,1,1)}).start()
}
hide_friend_more(){
let barNode = this.node.getChildByName("fbar");
let node = barNode.getChildByName("more");
console.log("[barcomp]:hide_friend_more",node)
// 使用缓动动画放大和移动
tween(node).to(0.2, {scale:v3(1,0,1)}).start()
node.active = false;
}
update_bar(){
}
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {
// switch (event) {
// case ModuleEvent.Cmd:
// break;
// }
// }
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}