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This commit is contained in:
@@ -35,10 +35,13 @@
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},
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{
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"__id__": 14
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},
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{
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"__id__": 16
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}
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],
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"_prefab": {
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"__id__": 16
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"__id__": 18
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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@@ -100,8 +103,8 @@
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"__type__": "cc.Quat",
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"x": 0,
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"y": 0,
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"z": 0,
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"w": 1
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"z": 0.7071067811865475,
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"w": 0.7071067811865476
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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@@ -115,7 +118,7 @@
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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"z": 90
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},
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"_id": ""
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},
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@@ -319,6 +322,40 @@
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"__type__": "cc.CompPrefabInfo",
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"fileId": "4bT+t24ixB5JXaf1K0opLg"
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},
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{
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"__type__": "f680dkagx9PmbfqtF463/Ua",
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"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 17
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},
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"speed": 600,
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"controlPointSide": 1,
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"controlPointOffset": 0.7,
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"controlPointRandomness": 0.3,
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"autoRotate": true,
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"showTrajectory": false,
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"trajectoryColor": {
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"__type__": "cc.Color",
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"r": 0,
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"g": 255,
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"b": 0,
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"a": 255
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},
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"trajectoryWidth": 3,
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"easing": "linear",
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"rotationSmoothness": 0.6,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "5bdTSRB61JvJ58crjmM55d"
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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@@ -38,10 +38,13 @@
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},
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{
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"__id__": 16
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},
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{
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"__id__": 18
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}
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],
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"_prefab": {
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"__id__": 18
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"__id__": 20
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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@@ -351,6 +354,40 @@
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"__type__": "cc.CompPrefabInfo",
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"fileId": "aeGmwClnlOP5eMPhPy+kHt"
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},
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{
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"__type__": "f680dkagx9PmbfqtF463/Ua",
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"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 19
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},
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"speed": 600,
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"controlPointSide": 1,
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"controlPointOffset": 0.7,
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"controlPointRandomness": 0.3,
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"autoRotate": true,
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"showTrajectory": true,
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"trajectoryColor": {
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"__type__": "cc.Color",
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"r": 0,
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"g": 255,
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"b": 0,
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"a": 255
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},
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"trajectoryWidth": 3,
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"easing": "linear",
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"rotationSmoothness": 0.6,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "51lZK4JLxLpqRH1+kFlYy9"
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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@@ -10,13 +10,14 @@ export enum EquipType {
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// 基础属性加成
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export enum EquipAttr {
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ATK = 1, // 攻击力
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HP = 2, // 生命值
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ATK_COUNT = 3, // 攻击个数
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ATK_CD = 4, // 攻击速度
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SKILL_DMG = 5, // 技能效果
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SKILL_CD = 6, // 技能冷却缩减
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CARD_EFFECT = 7, // 卡牌效果
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CARD_COUNT = 1, // 卡牌起效次数,每3次多起效一次
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ATK_COUNT = 2, // 攻击个数
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ATK_CD = 3, // 攻击速度
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HP = 4, // 生命值
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DEF = 5, // 免伤
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SKILL_DMG = 6, // 技能效果
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SKILL_CD = 7, // 技能冷却缩减
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CARD_EFFECT = 8, // 卡牌效果
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CARD_COUNT = 8, // 卡牌起效次数,每3次多起效一次
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}
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//装备属性起效对象
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export enum EquipAttrTarget {
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@@ -48,7 +49,7 @@ export enum EquipQuality {
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export const weapon_id=[2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016,2017,2018,2019,2020,2021,2022,2023,2024,2025]
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export const armor_id=[2101,2102,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,2117,2118,2119,2120,2121,2122]
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export const accessory_id=[2201,2202,2203,2204,2205,2206,2207,2208,2209,2210,2211,2212,2213,2214,2215,2216,2217,2218,2219,2220,2221,2222,2223,2224,2225,2226,2227,2228,2229,2230]
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export const equip_list=[2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016,2017,2018,2019,2020,2021,2022,2023,2024,2025,2101,2102,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,2117,2118,2119,2120,2121,2122,2201,2202,2203,2204,2205,2206,2207,2208,2209,2210,2211,2212,2213,2214,2215,2216,2217,2218,2219,2220,2221,2222,2223,2224,2225,2226,2227,2228,2229,2230]
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export const equip_list=[2001,2002,2003,2004,2005]
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// 装备属性加成接口
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export interface EquipAttribute {
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type: EquipAttr; // 属性类型
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@@ -61,18 +62,35 @@ export interface EquipData {
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uuid: number; // 装备唯一ID
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name: string; // 装备名称
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type: EquipType; // 装备类型
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info: string; // 装备描述
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attributes: EquipAttribute[]; // 属性加成列表
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}
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export const EquipInfo: { [key: number]: EquipData } = {
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2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,
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2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,info:"攻击力增加80%",
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attributes: [
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{ type: EquipAttr.ATK, value: 80, target: EquipAttrTarget.HERO },
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]
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},
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2002: {uuid: 2002,name: "新手剑",type: EquipType.WEAPON,
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2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,info:"攻击速度增加30%",
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attributes: [
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{ type: EquipAttr.ATK_CD, value: 30, target: EquipAttrTarget.HERO },
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]
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},
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2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,info:"攻击次数增加1次",
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attributes: [
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{ type: EquipAttr.ATK_COUNT, value: 1, target: EquipAttrTarget.HERO },
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]
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},
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2004: {uuid: 2004,name: "防具1",type: EquipType.ARMOR,info:"生命值增加100%",
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attributes: [
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{ type: EquipAttr.HP, value: 100, target: EquipAttrTarget.HERO },
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]
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},
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2005: {uuid: 2005,name: "防具2",type: EquipType.ARMOR,info:"免伤增加50%",
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attributes: [
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{ type: EquipAttr.DEF, value: 50, target: EquipAttrTarget.HERO },
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]
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},
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}
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@@ -48,41 +48,41 @@ export const MonSet = {
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2:{pos:v3(320,-10,0)},
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}
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export const HeroInfo = {
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5001:{uuid:5001,name:"神圣守护",path:"k2", lv:3,kind:1,type:0,hp:5,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1,speed:100,skills:[6005],tals:"说明"},
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5002:{uuid:5002,name:"幻影剑豪",path:"k1", lv:3,kind:2,type:0,hp:5,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1,speed:100,skills:[6005],tals:"说明"},
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5003:{uuid:5003,name:"战争领主",path:"k5", lv:3,kind:2,type:0,hp:5,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1,speed:100,skills:[6005],tals:"说明"},
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5004:{uuid:5004,name:"混沌法师",path:"zh1", lv:3,kind:2,type:2,hp:5,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.5,speed:100,skills:[6003],tals:"说明"},
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5005:{uuid:5005,name:"火焰法师",path:"zh2", lv:3,kind:2,type:2,hp:5,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.5,speed:100,skills:[6003],tals:"说明"},
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5006:{uuid:5006,name:"风暴精灵",path:"m4", lv:3,kind:2,type:2,hp:5,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.5,speed:100,skills:[6001],tals:"说明"},
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5007:{uuid:5007,name:"生命圣者",path:"d1", lv:3,kind:2,type:2,hp:5,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.5,speed:100,skills:[6003],tals:"说明"},
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||||
5008:{uuid:5008,name:"战争祭祀",path:"d2", lv:3,kind:2,type:2,hp:5,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.5,speed:100,skills:[6003],tals:"说明"},
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||||
5009:{uuid:5009,name:"暴风射手",path:"a5", lv:3,kind:2,type:1,hp:5,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:100,skills:[6006],tals:"说明"},
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||||
5010:{uuid:5010,name:"苍穹射手",path:"a3", lv:3,kind:1,type:1,hp:5,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:100,skills:[6006],tals:"说明"},
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5011:{uuid:5011,name:"幽灵射手",path:"a4", lv:3,kind:2,type:1,hp:5,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:100,skills:[6006],tals:"说明"},
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5201:{uuid:5201,name:"兽人战士",path:"mor1", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:100,skills:[6005],tals:"说明"},
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5202:{uuid:5202,name:"兽人刺客",path:"mor2", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:100,skills:[6005],tals:"说明"},
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5203:{uuid:5203,name:"兽人护卫",path:"mor3", lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:100,skills:[6007],tals:"说明"},
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5204:{uuid:5204,name:"石卫", path:"mgem1",lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:100,skills:[6005],tals:"说明"},
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5205:{uuid:5205,name:"土卫", path:"mgem2",lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:100,skills:[6005],tals:"说明"},
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5206:{uuid:5206,name:"树人", path:"mgem3",lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:100,skills:[6005],tals:"说明"},
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||||
5210:{uuid:5210,name:"骷髅战士",path:"mkl4", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:100,skills:[6005],tals:"说明"},
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5211:{uuid:5211,name:"骷髅战士",path:"mkl5", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:100,skills:[6005],tals:"说明"},
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5212:{uuid:5212,name:"骷髅战士",path:"mkl6", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:100,skills:[6005],tals:"说明"},
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||||
5213:{uuid:5213,name:"骷髅射手",path:"mkla1",lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:100,skills:[6005],tals:"说明"},
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5214:{uuid:5214,name:"骷髅射手",path:"mkla2",lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:100,skills:[6005],tals:"说明"},
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5215:{uuid:5215,name:"骷髅射手",path:"mkla3",lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:100,skills:[6005],tals:"说明"},
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5216:{uuid:5216,name:"元素1", path:"my1", lv:2,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1.5,speed:100,skills:[6001],tals:"说明"},
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5217:{uuid:5217,name:"元素2", path:"my2", lv:2,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1.5,speed:100,skills:[6002],tals:"说明"},
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5218:{uuid:5218,name:"元素3", path:"my3", lv:2,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1.5,speed:100,skills:[6003],tals:"说明"},
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||||
5219:{uuid:5219,name:"牛头战士",path:"mn1", lv:2,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:100,skills:[6005],tals:"说明"},
|
||||
5220:{uuid:5220,name:"牛头战士",path:"mn2", lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:100,skills:[6010],tals:"说明"},
|
||||
5221:{uuid:5221,name:"牛头战士",path:"mn3", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:100,skills:[6005],tals:"说明"},
|
||||
5222:{uuid:5222,name:"独眼巨人",path:"md1", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:100,skills:[6005],tals:"说明"},
|
||||
5223:{uuid:5223,name:"独眼巨人",path:"md2", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:100,skills:[6008],tals:"说明"},
|
||||
5224:{uuid:5224,name:"独眼巨人",path:"md3", lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:100,skills:[6005],tals:"说明"},
|
||||
5225:{uuid:5225,name:"精英独眼",path:"md4", lv:3,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1,speed:100,skills:[6009],tals:"说明"},
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||||
5226:{uuid:5226,name:"精英牛头",path:"mn4", lv:3,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1,speed:100,skills:[6010],tals:"说明"},
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||||
5227:{uuid:5227,name:"精英兽人",path:"mor4", lv:3,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1,speed:100,skills:[6009],tals:"说明"}
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||||
5001:{uuid:5001,name:"神圣守护",path:"k2", lv:3,kind:1,type:0,hp:5,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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||||
5002:{uuid:5002,name:"幻影剑豪",path:"k1", lv:3,kind:2,type:0,hp:5,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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||||
5003:{uuid:5003,name:"战争领主",path:"k5", lv:3,kind:2,type:0,hp:5,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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||||
5004:{uuid:5004,name:"混沌法师",path:"zh1", lv:3,kind:2,type:2,hp:5,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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||||
5005:{uuid:5005,name:"火焰法师",path:"zh2", lv:3,kind:2,type:2,hp:5,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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||||
5006:{uuid:5006,name:"风暴精灵",path:"m4", lv:3,kind:2,type:2,hp:5,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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||||
5007:{uuid:5007,name:"生命圣者",path:"d1", lv:3,kind:2,type:2,hp:5,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
|
||||
5008:{uuid:5008,name:"战争祭祀",path:"d2", lv:3,kind:2,type:2,hp:5,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
|
||||
5009:{uuid:5009,name:"暴风射手",path:"a5", lv:3,kind:2,type:1,hp:5,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"},
|
||||
5010:{uuid:5010,name:"苍穹射手",path:"a3", lv:3,kind:1,type:1,hp:5,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"},
|
||||
5011:{uuid:5011,name:"幽灵射手",path:"a4", lv:3,kind:2,type:1,hp:5,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"},
|
||||
5201:{uuid:5201,name:"兽人战士",path:"mor1", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||
5202:{uuid:5202,name:"兽人刺客",path:"mor2", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||
5203:{uuid:5203,name:"兽人护卫",path:"mor3", lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
||||
5204:{uuid:5204,name:"石卫", path:"mgem1",lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||
5205:{uuid:5205,name:"土卫", path:"mgem2",lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||
5206:{uuid:5206,name:"树人", path:"mgem3",lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||
5210:{uuid:5210,name:"骷髅战士",path:"mkl4", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||
5211:{uuid:5211,name:"骷髅战士",path:"mkl5", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||
5212:{uuid:5212,name:"骷髅战士",path:"mkl6", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||
5213:{uuid:5213,name:"骷髅射手",path:"mkla1",lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
||||
5214:{uuid:5214,name:"骷髅射手",path:"mkla2",lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
||||
5215:{uuid:5215,name:"骷髅射手",path:"mkla3",lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
||||
5216:{uuid:5216,name:"元素1", path:"my1", lv:2,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
|
||||
5217:{uuid:5217,name:"元素2", path:"my2", lv:2,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1.5,speed:50,skills:[6002],tals:"说明"},
|
||||
5218:{uuid:5218,name:"元素3", path:"my3", lv:2,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
|
||||
5219:{uuid:5219,name:"牛头战士",path:"mn1", lv:2,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||
5220:{uuid:5220,name:"牛头战士",path:"mn2", lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
||||
5221:{uuid:5221,name:"牛头战士",path:"mn3", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||
5222:{uuid:5222,name:"独眼巨人",path:"md1", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||
5223:{uuid:5223,name:"独眼巨人",path:"md2", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6008],tals:"说明"},
|
||||
5224:{uuid:5224,name:"独眼巨人",path:"md3", lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
||||
5225:{uuid:5225,name:"精英独眼",path:"md4", lv:3,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||
5226:{uuid:5226,name:"精英牛头",path:"mn4", lv:3,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||
5227:{uuid:5227,name:"精英兽人",path:"mor4", lv:3,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1,speed:50,skills:[6001],tals:"说明"}
|
||||
};
|
||||
export const HeroUpInfo = {
|
||||
5001:{ap_up:0,ap_up_rate:10,self_ap_up:0,self_ap_up_rate:0,hp_up:0,self_hp_up:0},
|
||||
|
||||
@@ -9,6 +9,7 @@ import { SkillSet, TargetGroup, TargetType } from "../common/config/SkillSet";
|
||||
import { BuffComp } from "./BuffComp";
|
||||
import { oops } from "db://oops-framework/core/Oops";
|
||||
import { GameEvent } from "../common/config/GameEvent";
|
||||
import { FightConComp } from "../map/FightConComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
|
||||
@@ -16,6 +17,7 @@ const { ccclass, property } = _decorator;
|
||||
@ccclass('HeroViewComp') // 定义为 Cocos Creator 组件
|
||||
@ecs.register('HeroView', false) // 定义为 ECS 组件
|
||||
export class HeroViewComp extends CCComp {
|
||||
FIGHTCON:FightConComp=null!
|
||||
BUFFCOMP:BuffComp=null!
|
||||
as: HeroSpine = null!
|
||||
status:String = "idle"
|
||||
@@ -84,6 +86,8 @@ export class HeroViewComp extends CCComp {
|
||||
|
||||
onLoad() {
|
||||
this.as = this.getComponent(HeroSpine);
|
||||
this.FIGHTCON=this.node.parent.getComponent(FightConComp);
|
||||
console.log("hero view comp ",this.FIGHTCON)
|
||||
// let anm = this.node.getChildByName("anm")
|
||||
// anm.setScale(anm.scale.x*0.8,anm.scale.y*0.8);
|
||||
// 注册单个碰撞体的回调函数
|
||||
|
||||
@@ -8,12 +8,13 @@ import { GameEvent } from '../common/config/GameEvent';
|
||||
import { BoxSet } from '../common/config/BoxSet';
|
||||
import { smc } from '../common/SingletonModuleComp';
|
||||
import { CCComp } from 'db://oops-framework/module/common/CCComp';
|
||||
import { FightConComp } from '../map/FightConComp';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('SkillCon')
|
||||
@ecs.register('SkillCon')
|
||||
export class SkillConComp extends CCComp {
|
||||
|
||||
FIGHTCON:FightConComp=null!
|
||||
HeroView:any=null;
|
||||
HeroEntity:any=null;
|
||||
private _timers: { [key: string]: number } = {};
|
||||
@@ -23,6 +24,7 @@ export class SkillConComp extends CCComp {
|
||||
}
|
||||
onLoad(){
|
||||
this.HeroView=this.node.getComponent(HeroViewComp)
|
||||
this.FIGHTCON=this.node.parent.getComponent(FightConComp)
|
||||
// console.log(this.HeroView.uuid+"=>"+this.HeroView.hero_name+"=> SkillConComp onLoad")
|
||||
this.on(GameEvent.CastHeroSkill,this.cast_master_skill,this)
|
||||
}
|
||||
@@ -36,7 +38,13 @@ export class SkillConComp extends CCComp {
|
||||
if (this.HeroView.is_atking &&this.HeroView.at > this.HeroView.cd) {
|
||||
const config = SkillSet[this.HeroView.atk_skill];
|
||||
if (!config) return;
|
||||
this.castSkill(config);
|
||||
let count=1
|
||||
if(this.HeroView.is_master){
|
||||
count+=this.FIGHTCON.hero.ATK_COUNT+this.FIGHTCON.ally.ATK_COUNT
|
||||
}else{
|
||||
count+=this.FIGHTCON.friend.ATK_COUNT+this.FIGHTCON.ally.ATK_COUNT
|
||||
}
|
||||
this.castSkill(config,count);
|
||||
this.HeroView.at = 0;
|
||||
}
|
||||
}
|
||||
@@ -46,28 +54,28 @@ export class SkillConComp extends CCComp {
|
||||
if(!this.HeroView.is_master) return
|
||||
console.log("hart cast_skill",uuid ,e)
|
||||
const config = SkillSet[uuid];
|
||||
this.castSkill(config)
|
||||
this.castSkill(config,(1+this.FIGHTCON.hero.ATK_COUNT+this.FIGHTCON.ally.ATK_COUNT))
|
||||
}
|
||||
|
||||
/** 施放技能 */
|
||||
castSkill(config: typeof SkillSet[keyof typeof SkillSet]) {
|
||||
castSkill(config: typeof SkillSet[keyof typeof SkillSet],count:number=1) {
|
||||
// console.log(view.uuid+"=>"+view.hero_name+"施放技能:"+config.uuid);
|
||||
if (config.TargetGroup === TargetGroup.Enemy) {
|
||||
this.HeroView.playSkillEffect(config.uuid);
|
||||
this.doSkill(config);
|
||||
this.doSkill(config,count);
|
||||
}
|
||||
|
||||
if (config.TargetGroup === TargetGroup.Ally) {
|
||||
const targets = this.selectAllyTargets( config);
|
||||
if (targets.length === 0) return;
|
||||
|
||||
this.doSkill(config,count);
|
||||
}
|
||||
if (config.TargetGroup === TargetGroup.Self) {
|
||||
|
||||
this.doSkill(config,count);
|
||||
}
|
||||
|
||||
}
|
||||
private doSkill(config: typeof SkillSet[keyof typeof SkillSet]) {
|
||||
private doSkill(config: typeof SkillSet[keyof typeof SkillSet],count:number=1) {
|
||||
|
||||
const skillEntity = ecs.getEntity<Skill>(Skill);
|
||||
const targets = this.selectEnemyTargets(config);
|
||||
|
||||
@@ -16,36 +16,48 @@ export class EquipsComp extends Component {
|
||||
boxs:Node=null
|
||||
attrs:any={
|
||||
hero:{
|
||||
ap:0,
|
||||
hp:0,
|
||||
atk_count:0,
|
||||
atk_speed:0,
|
||||
skill_dmg:0,
|
||||
skill_cd:0,
|
||||
ATK:0, // 攻击力
|
||||
ATK_COUNT:0, // 攻击个数
|
||||
ATK_CD:0, // 攻击速度
|
||||
HP:0, // 生命值
|
||||
DEF:0, // 免伤
|
||||
SKILL_DMG:0, // 技能效果
|
||||
SKILL_CD:0, // 技能冷却缩减
|
||||
CARD_EFFECT:0, // 卡牌效果
|
||||
CARD_COUNT:0, // 卡牌起效次数,每3次多起效一次
|
||||
},
|
||||
ally:{
|
||||
ap:0,
|
||||
hp:0,
|
||||
atk_count:0,
|
||||
atk_speed:0,
|
||||
skill_dmg:0,
|
||||
skill_cd:0,
|
||||
ATK:0, // 攻击力
|
||||
ATK_COUNT:0, // 攻击个数
|
||||
ATK_CD:0, // 攻击速度
|
||||
HP:0, // 生命值
|
||||
DEF:0, // 免伤
|
||||
SKILL_DMG:0, // 技能效果
|
||||
SKILL_CD:0, // 技能冷却缩减
|
||||
CARD_EFFECT:0, // 卡牌效果
|
||||
CARD_COUNT:0, // 卡牌起效次数,每3次多起效一次
|
||||
},
|
||||
enemy:{
|
||||
ap:0,
|
||||
hp:0,
|
||||
atk_count:0,
|
||||
atk_speed:0,
|
||||
skill_dmg:0,
|
||||
skill_cd:0,
|
||||
ATK:0, // 攻击力
|
||||
ATK_COUNT:0, // 攻击个数
|
||||
ATK_CD:0, // 攻击速度
|
||||
HP:0, // 生命值
|
||||
DEF:0, // 免伤
|
||||
SKILL_DMG:0, // 技能效果
|
||||
SKILL_CD:0, // 技能冷却缩减
|
||||
CARD_EFFECT:0, // 卡牌效果
|
||||
CARD_COUNT:0, // 卡牌起效次数,每3次多起效一次
|
||||
},
|
||||
friend:{
|
||||
ap:0,
|
||||
hp:0,
|
||||
atk_count:0,
|
||||
atk_speed:0,
|
||||
skill_dmg:0,
|
||||
skill_cd:0,
|
||||
ATK:0, // 攻击力
|
||||
ATK_COUNT:0, // 攻击个数
|
||||
ATK_CD:0, // 攻击速度
|
||||
HP:0, // 生命值
|
||||
DEF:0, // 免伤
|
||||
SKILL_DMG:0, // 技能效果
|
||||
SKILL_CD:0, // 技能冷却缩减
|
||||
CARD_EFFECT:0, // 卡牌效果
|
||||
CARD_COUNT:0, // 卡牌起效次数,每3次多起效一次
|
||||
}
|
||||
}
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
@@ -63,13 +75,13 @@ export class EquipsComp extends Component {
|
||||
this.boxs.getChildByName("armor").getChildByName("icon").active=false
|
||||
this.boxs.getChildByName("accessory").getChildByName("icon").active=false
|
||||
this.weapon={
|
||||
uuid:2001,
|
||||
uuid:0,
|
||||
name:"weapon",
|
||||
type:"weapon",
|
||||
level:0,
|
||||
}
|
||||
this.armor={
|
||||
uuid:2002,
|
||||
uuid:0,
|
||||
name:"armor",
|
||||
type:"armor",
|
||||
level:0,
|
||||
@@ -105,6 +117,7 @@ export class EquipsComp extends Component {
|
||||
this.accessory.level=data.level
|
||||
this.show_accessory(data.uuid)
|
||||
}
|
||||
this.count_attrs()
|
||||
}
|
||||
show_weapon(uuid:number){
|
||||
let icon = this.node.getChildByName("boxs").getChildByName("weapon").getChildByName("icon")
|
||||
@@ -154,27 +167,37 @@ export class EquipsComp extends Component {
|
||||
if (targetKey) {
|
||||
switch (attr.type) {
|
||||
case EquipAttr.ATK:
|
||||
this.attrs[targetKey].ap += attr.value;
|
||||
break;
|
||||
case EquipAttr.HP:
|
||||
this.attrs[targetKey].hp += attr.value;
|
||||
this.attrs[targetKey].ATK += attr.value;
|
||||
break;
|
||||
case EquipAttr.ATK_COUNT:
|
||||
this.attrs[targetKey].atk_count += attr.value;
|
||||
this.attrs[targetKey].ATK_COUNT += attr.value;
|
||||
break;
|
||||
case EquipAttr.ATK_SPEED:
|
||||
this.attrs[targetKey].atk_speed += attr.value;
|
||||
case EquipAttr.ATK_CD:
|
||||
this.attrs[targetKey].ATK_CD += attr.value;
|
||||
break;
|
||||
case EquipAttr.HP:
|
||||
this.attrs[targetKey].HP += attr.value;
|
||||
break;
|
||||
case EquipAttr.DEF:
|
||||
this.attrs[targetKey].DEF += attr.value;
|
||||
break;
|
||||
case EquipAttr.SKILL_DMG:
|
||||
this.attrs[targetKey].skill_dmg += attr.value;
|
||||
this.attrs[targetKey].SKILL_DMG += attr.value;
|
||||
break;
|
||||
case EquipAttr.SKILL_SPEED:
|
||||
this.attrs[targetKey].skill_cd += attr.value;
|
||||
case EquipAttr.SKILL_CD:
|
||||
this.attrs[targetKey].SKILL_CD += attr.value;
|
||||
break;
|
||||
case EquipAttr.CARD_EFFECT:
|
||||
this.attrs[targetKey].CARD_EFFECT += attr.value;
|
||||
break;
|
||||
case EquipAttr.CARD_COUNT:
|
||||
this.attrs[targetKey].CARD_COUNT += attr.value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
console.log("count_attrs",this.attrs)
|
||||
oops.message.dispatchEvent(GameEvent.EquipChange,this.attrs)
|
||||
}
|
||||
|
||||
// 重置所有属性为0
|
||||
|
||||
@@ -5,40 +5,51 @@ const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('FightConComp')
|
||||
export class FightConComp extends Component {
|
||||
attrs:any={
|
||||
hero:{
|
||||
ap:0,
|
||||
hp:0,
|
||||
atk_count:0,
|
||||
atk_speed:0,
|
||||
skill_dmg:0,
|
||||
skill_cd:0,
|
||||
},
|
||||
ATK:0, // 攻击力
|
||||
ATK_COUNT:0, // 攻击个数
|
||||
ATK_CD:0, // 攻击速度
|
||||
HP:0, // 生命值
|
||||
DEF:0, // 免伤
|
||||
SKILL_DMG:0, // 技能效果
|
||||
SKILL_CD:0, // 技能冷却缩减
|
||||
CARD_EFFECT:0, // 卡牌效果
|
||||
CARD_COUNT:0, // 卡牌起效次数,每3次多起效一次
|
||||
}
|
||||
ally:{
|
||||
ap:0,
|
||||
hp:0,
|
||||
atk_count:0,
|
||||
atk_speed:0,
|
||||
skill_dmg:0,
|
||||
skill_cd:0,
|
||||
},
|
||||
ATK:0, // 攻击力
|
||||
ATK_COUNT:0, // 攻击个数
|
||||
ATK_CD:0, // 攻击速度
|
||||
HP:0, // 生命值
|
||||
DEF:0, // 免伤
|
||||
SKILL_DMG:0, // 技能效果
|
||||
SKILL_CD:0, // 技能冷却缩减
|
||||
CARD_EFFECT:0, // 卡牌效果
|
||||
CARD_COUNT:0, // 卡牌起效次数,每3次多起效一次
|
||||
}
|
||||
enemy:{
|
||||
ap:0,
|
||||
hp:0,
|
||||
atk_count:0,
|
||||
atk_speed:0,
|
||||
skill_dmg:0,
|
||||
skill_cd:0,
|
||||
},
|
||||
ATK:0, // 攻击力
|
||||
ATK_COUNT:0, // 攻击个数
|
||||
ATK_CD:0, // 攻击速度
|
||||
HP:0, // 生命值
|
||||
DEF:0, // 免伤
|
||||
SKILL_DMG:0, // 技能效果
|
||||
SKILL_CD:0, // 技能冷却缩减
|
||||
CARD_EFFECT:0, // 卡牌效果
|
||||
CARD_COUNT:0, // 卡牌起效次数,每3次多起效一次
|
||||
}
|
||||
friend:{
|
||||
ap:0,
|
||||
hp:0,
|
||||
atk_count:0,
|
||||
atk_speed:0,
|
||||
skill_dmg:0,
|
||||
skill_cd:0,
|
||||
}
|
||||
ATK:0, // 攻击力
|
||||
ATK_COUNT:0, // 攻击个数
|
||||
ATK_CD:0, // 攻击速度
|
||||
HP:0, // 生命值
|
||||
DEF:0, // 免伤
|
||||
SKILL_DMG:0, // 技能效果
|
||||
SKILL_CD:0, // 技能冷却缩减
|
||||
CARD_EFFECT:0, // 卡牌效果
|
||||
CARD_COUNT:0, // 卡牌起效次数,每3次多起效一次
|
||||
}
|
||||
|
||||
onLoad(){
|
||||
// console.log("fight con start")
|
||||
oops.message.on(GameEvent.EquipChange,this.equip_change,this)
|
||||
@@ -46,19 +57,22 @@ export class FightConComp extends Component {
|
||||
}
|
||||
|
||||
equip_change(e:GameEvent,equip:any){
|
||||
this.attrs.hero=equip.hero
|
||||
this.attrs.ally=equip.ally
|
||||
this.attrs.enemy=equip.enemy
|
||||
this.attrs.friend=equip.friend
|
||||
this.hero=equip.hero
|
||||
this.ally=equip.ally
|
||||
this.enemy=equip.enemy
|
||||
this.friend=equip.friend
|
||||
}
|
||||
fight_ready(e:GameEvent){
|
||||
this.attrs.hero=this.attrs.ally=this.attrs.enemy=this.attrs.friend={
|
||||
ap:0,
|
||||
hp:0,
|
||||
atk_count:0,
|
||||
atk_speed:0,
|
||||
skill_dmg:0,
|
||||
skill_cd:0,
|
||||
this.hero=this.ally=this.enemy=this.friend={
|
||||
ATK:0, // 攻击力
|
||||
ATK_COUNT:0, // 攻击个数
|
||||
ATK_CD:0, // 攻击速度
|
||||
HP:0, // 生命值
|
||||
DEF:0, // 免伤
|
||||
SKILL_DMG:0, // 技能效果
|
||||
SKILL_CD:0, // 技能冷却缩减
|
||||
CARD_EFFECT:0, // 卡牌效果
|
||||
CARD_COUNT:0, // 卡牌起效次数,每3次多起效一次
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,13 +3,14 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { FightConComp } from "../map/FightConComp";
|
||||
import { SkillCom } from "./SkillCom";
|
||||
import { instantiate, Node, Prefab, Vec3 ,tween, v3,animation,Label,resources,SpriteFrame,Sprite} from "cc";
|
||||
|
||||
/** Skill 模块 */
|
||||
@ecs.register(`Skill`)
|
||||
export class Skill extends ecs.Entity {
|
||||
|
||||
FIGHTCON:FightConComp=null!
|
||||
SkillView!: SkillCom;
|
||||
/** 实始添加的数据层组件 */
|
||||
protected init() {
|
||||
@@ -29,6 +30,7 @@ export class Skill extends ecs.Entity {
|
||||
targetPos: Vec3, // 目标位置
|
||||
caster:any=null // 施法者
|
||||
) {
|
||||
let FIGHTCON=parent.getComponent(FightConComp);
|
||||
const config = SkillSet[uuid];
|
||||
if (!config) return;
|
||||
|
||||
@@ -44,6 +46,15 @@ export class Skill extends ecs.Entity {
|
||||
// 添加技能组件
|
||||
const skillComp = node.getComponent(SkillCom); // 初始化技能参数
|
||||
skillComp.ap = caster.ap;
|
||||
if(caster.fac==0){
|
||||
if(caster.is_master){
|
||||
skillComp.ap=Math.floor(skillComp.ap*(100+FIGHTCON.hero.ATK+FIGHTCON.ally.ATK)/100);
|
||||
}else{
|
||||
skillComp.ap=Math.floor(skillComp.ap*(100+FIGHTCON.friend.ATK+FIGHTCON.ally.ATK)/100);
|
||||
}
|
||||
}else{
|
||||
skillComp.ap=Math.floor(skillComp.ap*(100-FIGHTCON.enemy.ATK)/100);
|
||||
}
|
||||
skillComp.s_uuid = uuid;
|
||||
skillComp.animType = config.AnimType;
|
||||
skillComp.endType = config.endType;
|
||||
|
||||
@@ -9,6 +9,7 @@ import { EndAnmCom } from './EndAnmCom';
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { HeroFac, HeroSet } from "../common/config/heroSet";
|
||||
import { HeroViewComp } from "../hero/HeroViewComp";
|
||||
import { BezierMove } from "../BezierMove/BezierMove";
|
||||
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
@@ -17,7 +18,7 @@ const { ccclass, property } = _decorator;
|
||||
@ccclass('SkillCom')
|
||||
@ecs.register('SkillCom')
|
||||
export class SkillCom extends CCComp {
|
||||
|
||||
BezierMove:BezierMove=null!;
|
||||
s_uuid:number = 0;
|
||||
s_name:string = "";
|
||||
hero:number = 0;
|
||||
@@ -49,6 +50,7 @@ export class SkillCom extends CCComp {
|
||||
}
|
||||
|
||||
start() {
|
||||
this.BezierMove=this.node.getComponent(BezierMove)
|
||||
oops.message.on(GameEvent.MissionEnd, this.doDestroy, this);
|
||||
this.node.active = true;
|
||||
let collider = this.getComponent(Collider2D);
|
||||
|
||||
Reference in New Issue
Block a user