Files
heros/assets/script/game/common/config/Equips.ts
2025-06-11 16:54:50 +08:00

97 lines
3.1 KiB
TypeScript

import { app } from "electron";
// 装备类型
export enum EquipType {
WEAPON = 1, // 武器
ARMOR = 2, // 防具
ACCESSORY = 3 // 饰品
}
// 基础属性加成
export enum EquipAttr {
ATK = 1, // 攻击力
ATK_COUNT = 2, // 攻击个数
ATK_CD = 3, // 攻击速度
HP = 4, // 生命值
DEF = 5, // 免伤
SKILL_DMG = 6, // 技能效果
SKILL_CD = 7, // 技能冷却缩减
CARD_EFFECT = 8, // 卡牌效果
CARD_COUNT = 8, // 卡牌起效次数,每3次多起效一次
}
//装备属性起效对象
export enum EquipAttrTarget {
ALL = 0, // 所有
HERO = 1, // 自身
FRIEND = 2, // 伙伴
ENEMY = 3, // 敌人
}
//buff debuff起效技能类型
export enum SkillTarget {
ALL = 0,
FIRE = 1,
WATER = 2,
EARTH = 3,
WIND = 4,
LIGHT = 5,
DARK = 6,
}
export enum EquipQuality {
WHITE = 1,
GREEN = 2,
BLUE = 3,
PURPLE = 4,
ORANGE = 5,
RED = 6,
}
export const weapon_id=[2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016,2017,2018,2019,2020,2021,2022,2023,2024,2025]
export const armor_id=[2101,2102,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,2117,2118,2119,2120,2121,2122]
export const accessory_id=[2201,2202,2203,2204,2205,2206,2207,2208,2209,2210,2211,2212,2213,2214,2215,2216,2217,2218,2219,2220,2221,2222,2223,2224,2225,2226,2227,2228,2229,2230]
export const equip_list=[2001,2002,2003,2004,2005]
// 装备属性加成接口
export interface EquipAttribute {
type: EquipAttr; // 属性类型
value: number; // 属性值
target?: EquipAttrTarget; // 属性作用目标(可选)
}
// 装备基础接口
export interface EquipData {
uuid: number; // 装备唯一ID
name: string; // 装备名称
type: EquipType; // 装备类型
info: string; // 装备描述
attributes: EquipAttribute[]; // 属性加成列表
}
export const EquipInfo: { [key: number]: EquipData } = {
2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,info:"攻击力增加80%",
attributes: [
{ type: EquipAttr.ATK, value: 80, target: EquipAttrTarget.HERO },
]
},
2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,info:"攻击速度增加30%",
attributes: [
{ type: EquipAttr.ATK_CD, value: 30, target: EquipAttrTarget.HERO },
]
},
2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,info:"攻击次数增加1次",
attributes: [
{ type: EquipAttr.ATK_COUNT, value: 1, target: EquipAttrTarget.HERO },
]
},
2004: {uuid: 2004,name: "防具1",type: EquipType.ARMOR,info:"生命值增加100%",
attributes: [
{ type: EquipAttr.HP, value: 100, target: EquipAttrTarget.HERO },
]
},
2005: {uuid: 2005,name: "防具2",type: EquipType.ARMOR,info:"免伤增加50%",
attributes: [
{ type: EquipAttr.DEF, value: 50, target: EquipAttrTarget.HERO },
]
},
}