复活完成
This commit is contained in:
@@ -41,4 +41,5 @@ export enum GameEvent {
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WaveUpdate = "WaveUpdate",
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ChangeATK = "ChangeATK",
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ChangeATK_FRIEND_LIVE_CD = "ChangeATK_FRIEND_LIVE_CD",
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ChangeATK_EQUIP_SPECIAL_ATTR = "ChangeATK_EQUIP_SPECIAL_ATTR",
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}
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@@ -56,6 +56,9 @@ export enum FightSet {
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MON_WAVE_TIME=10,//怪物波次时间
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FRIEND_LIVE_CD=10,//伙伴复活时间
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FRIEND_LIVE_CD_LESS=2,//伙伴复活时间减少
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ATK_ADD_FRIEND_ATK=4,//伙伴攻击力增加
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ATK_ADD_FRIEND_HP=8,//伙伴生命值增加
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ATK_ADD_GLOD=1,//金币增加
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// ATK_TO_ATK_RATIO=0.1,
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// ATK_TO_HP_RATIO=0.2,
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// ATK_TO_SHIELD_RATIO=2,
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@@ -38,9 +38,9 @@ export const HeroSet = {
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Start_y:[70,0,-70]
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}
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export const HeroPos={
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0:{pos:v3(-140,0,0)},
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1:{pos:v3(-220,0,0)},
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2:{pos:v3(-300,0,0)},
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0:{pos:v3(-280,0,0)},
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1:{pos:v3(-140,0,0)},
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2:{pos:v3(-200,0,0)},
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}
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export const MonSet = {
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0:{pos:v3(320,0,0)},
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@@ -59,30 +59,30 @@ export const HeroInfo = {
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5009:{uuid:5009,name:"暴风射手",path:"a5", lv:3,kind:2,type:1,hp:50,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"},
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5010:{uuid:5010,name:"苍穹射手",path:"a3", lv:3,kind:1,type:1,hp:50,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"},
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5011:{uuid:5011,name:"幽灵射手",path:"a4", lv:3,kind:2,type:1,hp:50,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"},
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5201:{uuid:5201,name:"兽人战士",path:"mor1", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5202:{uuid:5202,name:"兽人刺客",path:"mor2", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5203:{uuid:5203,name:"兽人护卫",path:"mor3", lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5204:{uuid:5204,name:"石卫", path:"mgem1",lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5205:{uuid:5205,name:"土卫", path:"mgem2",lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5206:{uuid:5206,name:"树人", path:"mgem3",lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5210:{uuid:5210,name:"骷髅战士",path:"mkl4", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5211:{uuid:5211,name:"骷髅战士",path:"mkl5", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5212:{uuid:5212,name:"骷髅战士",path:"mkl6", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5213:{uuid:5213,name:"骷髅射手",path:"mkla1",lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5214:{uuid:5214,name:"骷髅射手",path:"mkla2",lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5215:{uuid:5215,name:"骷髅射手",path:"mkla3",lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5216:{uuid:5216,name:"元素1", path:"my1", lv:2,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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5217:{uuid:5217,name:"元素2", path:"my2", lv:2,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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5218:{uuid:5218,name:"元素3", path:"my3", lv:2,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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5219:{uuid:5219,name:"牛头战士",path:"mn1", lv:2,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5220:{uuid:5220,name:"牛头战士",path:"mn2", lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5221:{uuid:5221,name:"牛头战士",path:"mn3", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5222:{uuid:5222,name:"独眼巨人",path:"md1", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5223:{uuid:5223,name:"独眼巨人",path:"md2", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5224:{uuid:5224,name:"独眼巨人",path:"md3", lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5225:{uuid:5225,name:"精英独眼",path:"md4", lv:3,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5226:{uuid:5226,name:"精英牛头",path:"mn4", lv:3,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5227:{uuid:5227,name:"精英兽人",path:"mor4", lv:3,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"}
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5201:{uuid:5201,name:"兽人战士",path:"mor1", lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5202:{uuid:5202,name:"兽人刺客",path:"mor2", lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5203:{uuid:5203,name:"兽人护卫",path:"mor3", lv:1,kind:1,type:1,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5204:{uuid:5204,name:"石卫", path:"mgem1",lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5205:{uuid:5205,name:"土卫", path:"mgem2",lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5206:{uuid:5206,name:"树人", path:"mgem3",lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5210:{uuid:5210,name:"骷髅战士",path:"mkl4", lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5211:{uuid:5211,name:"骷髅战士",path:"mkl5", lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5212:{uuid:5212,name:"骷髅战士",path:"mkl6", lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5213:{uuid:5213,name:"骷髅射手",path:"mkla1",lv:1,kind:1,type:1,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5214:{uuid:5214,name:"骷髅射手",path:"mkla2",lv:1,kind:1,type:1,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5215:{uuid:5215,name:"骷髅射手",path:"mkla3",lv:1,kind:1,type:1,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5216:{uuid:5216,name:"元素1", path:"my1", lv:2,kind:1,type:2,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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5217:{uuid:5217,name:"元素2", path:"my2", lv:2,kind:1,type:2,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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5218:{uuid:5218,name:"元素3", path:"my3", lv:2,kind:1,type:2,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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5219:{uuid:5219,name:"牛头战士",path:"mn1", lv:2,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5220:{uuid:5220,name:"牛头战士",path:"mn2", lv:1,kind:1,type:1,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5221:{uuid:5221,name:"牛头战士",path:"mn3", lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5222:{uuid:5222,name:"独眼巨人",path:"md1", lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5223:{uuid:5223,name:"独眼巨人",path:"md2", lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5224:{uuid:5224,name:"独眼巨人",path:"md3", lv:1,kind:1,type:1,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5225:{uuid:5225,name:"精英独眼",path:"md4", lv:3,kind:1,type:2,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5226:{uuid:5226,name:"精英牛头",path:"mn4", lv:3,kind:1,type:2,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5227:{uuid:5227,name:"精英兽人",path:"mor4", lv:3,kind:1,type:2,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"}
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};
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export const HeroUpInfo = {
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5001:{ap_up:0,ap_up_rate:10,self_ap_up:0,self_ap_up_rate:0,hp_up:0,self_hp_up:0},
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@@ -1,26 +1,23 @@
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import { oops } from "db://oops-framework/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
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import { GameEvent } from "../common/config/GameEvent";
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/** 数据层对象 */
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@ecs.register('FriendModel')
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export class FriendModelComp extends ecs.Comp {
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/** 提供 MVVM 组件使用的数据 */
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private vm: any = {};
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/** 显示数据添加到 MVVM 框架中监视 */
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vmAdd() {
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VM.add(this.vm, "FriendModel");
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onLoad(){
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oops.message.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_special_attr,this)
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}
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/** 显示数据从 MVVM 框架中移除 */
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vmRemove() {
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VM.remove("FriendModel");
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change_equip_special_attr(e:GameEvent,data:any){
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console.log("[FriendModel]:change_equip_special_attr",data)
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}
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/** 数据层组件移除时,重置所有数据为默认值 */
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reset() {
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for (var key in this.vm) {
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delete this.vm[key];
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}
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}
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}
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@@ -5,10 +5,9 @@ import { smc } from "../common/SingletonModuleComp";
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import { HeroModelComp } from "./HeroModelComp";
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import { HeroViewComp } from "./HeroViewComp";
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import { BoxSet, FacSet } from "../common/config/BoxSet";
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import { HeroInfo } from "../common/config/heroSet";
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import { HeroInfo, HeroPos } from "../common/config/heroSet";
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import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
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import { SkillConComp } from "./SkillConComp";
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import { FriendModelComp } from "./FriendModel";
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/** 角色实体 */
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@ecs.register(`Hero`)
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@@ -37,7 +36,7 @@ export class Hero extends ecs.Entity {
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!
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let pos=v3(-277,0,0)
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let pos=HeroPos[0].pos
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node.setPosition(pos)
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var hv = node.getComponent(HeroViewComp)!;
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let hero= HeroInfo[uuid] // 共用英雄数据
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@@ -62,7 +61,7 @@ export class Hero extends ecs.Entity {
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this.add(hv);
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,info:any={ap:0,hp:0},fight_pos:number=0) {
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,info:any={ap:0,hp:0},fight_pos:number=1) {
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// console.log("英雄加载:",uuid,pos,scale,info)
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scale = 1
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let box_group=BoxSet.HERO
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@@ -73,7 +72,6 @@ export class Hero extends ecs.Entity {
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node.parent = scene.entityLayer!.node!
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node.setPosition(pos)
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// console.log("hero load",pos)
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this.addComponents<ecs.Comp>(FriendModelComp);
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var hv = node.getComponent(HeroViewComp)!;
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let hero= HeroInfo[uuid] // 共用英雄数据
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hv.scale = scale;
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@@ -2,7 +2,7 @@ import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label ,Node,Prefab,insta
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroSpine } from "./HeroSpine";
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import { BoxSet } from "../common/config/BoxSet";
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import { BoxSet, FacSet } from "../common/config/BoxSet";
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import { smc } from "../common/SingletonModuleComp";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { SkillSet, TargetGroup, TargetType } from "../common/config/SkillSet";
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@@ -76,7 +76,8 @@ export class HeroViewComp extends CCComp {
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dir_y:number = 0;
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speek_time:number = 0;
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is_stop_temp:boolean = false;i
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Friend_alive_cd:Timer=new Timer(10)
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private damageQueue: Array<{
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damage: number,
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isCrit: boolean,
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@@ -92,28 +93,10 @@ export class HeroViewComp extends CCComp {
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this.FIGHTCON=this.node.parent.getComponent(FightConComp);
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console.log("hero view comp ",this.FIGHTCON)
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this.on(GameEvent.ChangeATK,this.change_atk,this)
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this.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_special_attr,this)
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// let anm = this.node.getChildByName("anm")
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// anm.setScale(anm.scale.x*0.8,anm.scale.y*0.8);
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// 注册单个碰撞体的回调函数
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// let collider = this.getComponent(Collider2D);
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// collider.group = this.box_group;
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// // console.log("hero collider ",this.scale,collider);
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// if (collider) {
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// collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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// // collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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// collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
|
||||
// // collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
|
||||
// }
|
||||
|
||||
}
|
||||
// onBeginContact (seCol: Collider2D, oCol: Collider2D) {
|
||||
// console.log("碰撞开始 ",this.scale,seCol,oCol);
|
||||
// }
|
||||
// onEndContact (seCol: Collider2D, oCol: Collider2D) { console.log("碰撞结束 ",this.scale,seCol,oCol);}
|
||||
// onPreSolve (seCol: Collider2D, oCol: Collider2D) {console.log("碰撞预处理 ",this.scale,seCol,oCol);}
|
||||
// onPostSolve (seCol: Collider2D, oCol: Collider2D) {console.log("碰撞后处理 ",this.scale,seCol,oCol); }
|
||||
|
||||
}
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start () {
|
||||
this.as.idle()
|
||||
@@ -127,7 +110,7 @@ export class HeroViewComp extends CCComp {
|
||||
}
|
||||
/* 显示角色血量 */
|
||||
this.node.getChildByName("top").getChildByName("hp").active = true;
|
||||
// console.log("hero parent",this.node.parent)
|
||||
this.Friend_alive_cd=new Timer(FightSet.FRIEND_LIVE_CD)
|
||||
}
|
||||
update(dt: number){
|
||||
if(!smc.mission.play||smc.mission.pause) return
|
||||
@@ -135,6 +118,12 @@ export class HeroViewComp extends CCComp {
|
||||
// this.ent.destroy();
|
||||
// return
|
||||
// }
|
||||
if(this.is_dead) {
|
||||
if(this.Friend_alive_cd.update(dt)){
|
||||
console.log("alive friend")
|
||||
this.to_alive()
|
||||
}
|
||||
}
|
||||
if(this.timer.update(dt)){
|
||||
// this.add_ap(10)
|
||||
};
|
||||
@@ -149,7 +138,17 @@ export class HeroViewComp extends CCComp {
|
||||
this.in_stop(dt);
|
||||
// 处理伤害队列
|
||||
this.processDamageQueue();
|
||||
}
|
||||
}
|
||||
|
||||
change_equip_special_attr(e:GameEvent,data:any){
|
||||
console.log("change_equip_special_attr",data)
|
||||
this.up_friend_alive_cd(data.friend_live_cd_less)
|
||||
}
|
||||
|
||||
up_friend_alive_cd(less:number){
|
||||
this.Friend_alive_cd=new Timer(FightSet.FRIEND_LIVE_CD-less)
|
||||
}
|
||||
|
||||
change_atk(e:GameEvent,data:any){
|
||||
switch(data){
|
||||
case EquipSpecialAttr.ICE:
|
||||
@@ -296,10 +295,17 @@ export class HeroViewComp extends CCComp {
|
||||
this.hp -= remainingDamage;
|
||||
if(this.hp <= 0) {
|
||||
if(this == null) return;
|
||||
this.is_dead=true
|
||||
this.BUFFCOMP.dead()
|
||||
this.do_dead()
|
||||
console.log("[HeroViewComp]:dead,fac => "+(this.fac==FacSet.HERO?"hero":"monster"))
|
||||
if(this.ent == null) return;
|
||||
this.ent.destroy();
|
||||
|
||||
if(this.fac ==FacSet.HERO){
|
||||
this.to_grave()
|
||||
}else{
|
||||
this.ent.destroy();
|
||||
}
|
||||
}
|
||||
this.BUFFCOMP.update_info_hp()
|
||||
this.showDamage(remainingDamage, true);
|
||||
@@ -309,10 +315,21 @@ export class HeroViewComp extends CCComp {
|
||||
this.BUFFCOMP.dead()
|
||||
this.to_drop()
|
||||
|
||||
}
|
||||
to_grave(){
|
||||
tween(this.node).to(0.5, { position:v3(-900,this.node.position.y+300,0)},{
|
||||
onComplete: (target?: object) => {
|
||||
this.node.setPosition(-900,this.node.position.y-300,0)
|
||||
}
|
||||
}
|
||||
).start()
|
||||
}
|
||||
to_alive(){
|
||||
this.is_dead=false
|
||||
this.node.setPosition(HeroPos[0].pos)
|
||||
this.hp=this.hp_max
|
||||
this.BUFFCOMP.update_info_hp()
|
||||
this.node.setPosition(HeroPos[this.fight_pos].pos)
|
||||
this.BUFFCOMP.heathed()
|
||||
}
|
||||
//掉落物品
|
||||
to_drop(){
|
||||
|
||||
25
assets/script/game/hero/MasterModel.ts
Normal file
25
assets/script/game/hero/MasterModel.ts
Normal file
@@ -0,0 +1,25 @@
|
||||
import { _decorator, Component, Node } from 'cc';
|
||||
import { GameEvent } from '../common/config/GameEvent';
|
||||
import { oops } from 'db://oops-framework/core/Oops';
|
||||
import { ecs } from 'db://oops-framework/libs/ecs/ECS';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ecs.register('MasterModel')
|
||||
export class MasterModelComp extends ecs.Comp {
|
||||
|
||||
onLoad(){
|
||||
oops.message.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_special_attr,this)
|
||||
}
|
||||
|
||||
change_equip_special_attr(e:GameEvent,data:any){
|
||||
console.log("[MasterModel]:change_equip_special_attr",data)
|
||||
}
|
||||
update(deltaTime: number) {
|
||||
|
||||
}
|
||||
reset(): void {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
9
assets/script/game/hero/MasterModel.ts.meta
Normal file
9
assets/script/game/hero/MasterModel.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "70abe143-ca41-4c22-b645-63a6035aba95",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -42,6 +42,7 @@ export class SkillConComp extends CCComp {
|
||||
if(count<1) count=1
|
||||
// console.log(this.HeroView.hero_name+(this.HeroView.is_master?"[主]":"[从] 准备释放")+SkillSet[this.HeroView.atk_skill].name+"=>"+"=>cd:"+cd+"=> count:"+count)
|
||||
if (this.HeroView.is_atking &&(this.HeroView.at > cd)) {
|
||||
if(this.HeroView.is_dead) return
|
||||
const config = SkillSet[this.HeroView.atk_skill];
|
||||
if (!config) return;
|
||||
// console.log(this.HeroView.hero_name+(this.HeroView.is_master?"[主]":"[从] 释放")+"=>"+config.name+"=>"+count)
|
||||
|
||||
@@ -135,34 +135,9 @@ export class EquipsComp extends Component {
|
||||
console.log("武器减益", weapon_debuffs);
|
||||
console.log("防具减益", armor_debuffs);
|
||||
console.log("饰品减益", accessory_debuffs);
|
||||
//特殊属性附加
|
||||
switch(weapon_special_attr){
|
||||
case EquipSpecialAttr.ICE:
|
||||
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.ICE)
|
||||
break
|
||||
case EquipSpecialAttr.FIRE:
|
||||
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.FIRE)
|
||||
break
|
||||
case EquipSpecialAttr.WIND:
|
||||
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.WIND)
|
||||
break
|
||||
}
|
||||
switch(armor_special_attr){
|
||||
case EquipSpecialAttr.FRIEND_LIVE_CD:
|
||||
oops.message.dispatchEvent(GameEvent.ChangeATK_FRIEND_LIVE_CD,FightSet.FRIEND_LIVE_CD_LESS)
|
||||
break
|
||||
default:
|
||||
oops.message.dispatchEvent(GameEvent.ChangeATK_FRIEND_LIVE_CD,0)
|
||||
break
|
||||
}
|
||||
switch(accessory_special_attr){
|
||||
case EquipSpecialAttr.FRIEND_LIVE_CD:
|
||||
oops.message.dispatchEvent(GameEvent.ChangeATK_FRIEND_LIVE_CD,FightSet.FRIEND_LIVE_CD_LESS)
|
||||
break
|
||||
default:
|
||||
oops.message.dispatchEvent(GameEvent.ChangeATK_FRIEND_LIVE_CD,0)
|
||||
break
|
||||
}
|
||||
|
||||
let equip_special_attr=this.count_equip_special_attr(weapon_special_attr,armor_special_attr,accessory_special_attr)
|
||||
oops.message.dispatchEvent(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,equip_special_attr)
|
||||
|
||||
// 合并所有装备属性
|
||||
const allBuff = [...weapon_buffs, ...armor_buffs, ...accessory_buffs];
|
||||
@@ -206,6 +181,69 @@ export class EquipsComp extends Component {
|
||||
oops.message.dispatchEvent(GameEvent.EquipChange, this.attrs);
|
||||
}
|
||||
|
||||
count_equip_special_attr(weapon_special_attr:any,armor_special_attr:any,accessory_special_attr:any){
|
||||
//特殊属性附加
|
||||
let equip_special_attr={
|
||||
friend_live_cd_less:0,
|
||||
atk_add_friend_atk:0,
|
||||
atk_add_friend_hp:0,
|
||||
atk_add_glod:0,
|
||||
}
|
||||
|
||||
switch(weapon_special_attr){
|
||||
case EquipSpecialAttr.ICE:
|
||||
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.ICE)
|
||||
break
|
||||
case EquipSpecialAttr.FIRE:
|
||||
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.FIRE)
|
||||
break
|
||||
case EquipSpecialAttr.WIND:
|
||||
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.WIND)
|
||||
break
|
||||
case EquipSpecialAttr.FRIEND_LIVE_CD:
|
||||
equip_special_attr.friend_live_cd_less+=FightSet.FRIEND_LIVE_CD_LESS
|
||||
break
|
||||
case EquipSpecialAttr.ATK_ADD_FRIEND_ATK:
|
||||
equip_special_attr.atk_add_friend_atk+=FightSet.ATK_ADD_FRIEND_ATK
|
||||
break
|
||||
case EquipSpecialAttr.ATK_ADD_FRIEND_HP:
|
||||
equip_special_attr.atk_add_friend_hp+=FightSet.ATK_ADD_FRIEND_HP
|
||||
break
|
||||
case EquipSpecialAttr.ATK_ADD_GLOD:
|
||||
equip_special_attr.atk_add_glod+=FightSet.ATK_ADD_GLOD
|
||||
}
|
||||
|
||||
switch(armor_special_attr){
|
||||
case EquipSpecialAttr.FRIEND_LIVE_CD:
|
||||
equip_special_attr.friend_live_cd_less+=FightSet.FRIEND_LIVE_CD_LESS
|
||||
break
|
||||
case EquipSpecialAttr.ATK_ADD_FRIEND_ATK:
|
||||
equip_special_attr.atk_add_friend_atk+=FightSet.ATK_ADD_FRIEND_ATK
|
||||
break
|
||||
case EquipSpecialAttr.ATK_ADD_FRIEND_HP:
|
||||
equip_special_attr.atk_add_friend_hp+=FightSet.ATK_ADD_FRIEND_HP
|
||||
break
|
||||
case EquipSpecialAttr.ATK_ADD_GLOD:
|
||||
equip_special_attr.atk_add_glod+=FightSet.ATK_ADD_GLOD
|
||||
}
|
||||
|
||||
switch(accessory_special_attr){
|
||||
case EquipSpecialAttr.FRIEND_LIVE_CD:
|
||||
equip_special_attr.friend_live_cd_less+=FightSet.FRIEND_LIVE_CD_LESS
|
||||
break
|
||||
case EquipSpecialAttr.ATK_ADD_FRIEND_ATK:
|
||||
equip_special_attr.atk_add_friend_atk+=FightSet.ATK_ADD_FRIEND_ATK
|
||||
break
|
||||
case EquipSpecialAttr.ATK_ADD_FRIEND_HP:
|
||||
equip_special_attr.atk_add_friend_hp+=FightSet.ATK_ADD_FRIEND_HP
|
||||
break
|
||||
case EquipSpecialAttr.ATK_ADD_GLOD:
|
||||
equip_special_attr.atk_add_glod+=FightSet.ATK_ADD_GLOD
|
||||
}
|
||||
return equip_special_attr
|
||||
}
|
||||
|
||||
|
||||
add_attr(targetKey:string,attr:any){
|
||||
if(targetKey){
|
||||
this.attrs[targetKey][BuffAttr[attr.type]] += attr.value;
|
||||
|
||||
@@ -10,7 +10,6 @@ import { HeroViewComp } from "../hero/HeroViewComp";
|
||||
import { oops } from "db://oops-framework/core/Oops";
|
||||
import { HeroPos } from "../common/config/heroSet";
|
||||
import { FightSet } from "../common/config/Mission";
|
||||
import { FriendModelComp } from "../hero/FriendModel";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 视图层对象 */
|
||||
@@ -23,7 +22,7 @@ export class MissionHeroCompComp extends CCComp {
|
||||
current_hero_uuid:number=0
|
||||
onLoad(){
|
||||
this.on(GameEvent.UseHeroCard,this.call_friend,this)
|
||||
this.on(GameEvent.ChangeATK_FRIEND_LIVE_CD,this.change_friend_alive_cd,this)
|
||||
this.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_qpecial_attr,this)
|
||||
this.on(GameEvent.FightReady,this.fight_ready,this)
|
||||
|
||||
}
|
||||
@@ -44,31 +43,34 @@ export class MissionHeroCompComp extends CCComp {
|
||||
|
||||
}
|
||||
|
||||
change_friend_alive_cd(e:GameEvent,data:any){
|
||||
console.log("change_friend_alive_cd",data)
|
||||
this.Friend_alive_cd=new Timer(FightSet.FRIEND_LIVE_CD-data)
|
||||
change_equip_qpecial_attr(e:GameEvent,data:any){
|
||||
|
||||
}
|
||||
|
||||
private call_friend(event: string, args: any,freind_pos:number=0){
|
||||
console.log("call_hero addHero",args.uuid)
|
||||
up_friend_alive_cd(less:number){
|
||||
|
||||
}
|
||||
|
||||
private call_friend(event: string, args: any,freind_pos:number=1){
|
||||
console.log("[MissionHeroComp]:call_hero addHero",args.uuid)
|
||||
let info:any={ap:0,hp:0,lv:0}
|
||||
let hero = ecs.getEntity<Hero>(Hero);
|
||||
let scale = 1
|
||||
let pos:Vec3 = HeroPos[freind_pos].pos;
|
||||
hero.load(pos,scale,args.uuid,info,freind_pos);
|
||||
console.log("call_friend",hero)
|
||||
}
|
||||
|
||||
alive_friend(){
|
||||
this.Friend_is_dead=false
|
||||
let heros = ecs.query(ecs.allOf(FriendModelComp))
|
||||
let heros=ecs.query(ecs.allOf(HeroViewComp))
|
||||
for(let hero of heros){
|
||||
let hv = hero.get(HeroViewComp)
|
||||
if(hv.is_dead){
|
||||
hv.to_alive()
|
||||
if(hv.fight_pos==freind_pos){
|
||||
freind_pos=2
|
||||
break
|
||||
}
|
||||
}
|
||||
console.log("[MissionHeroComp]:call_friend",heros)
|
||||
let pos:Vec3 = HeroPos[freind_pos].pos;
|
||||
hero.load(pos,scale,args.uuid,info,freind_pos);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// show_heros_pos(event: string, args: any){
|
||||
// console.log("show_heros_pos",args)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
- [x] 普通攻击改为飓风攻击带击退(被动)
|
||||
- [x] 普通攻击改为寒冰攻击带冰冻(被动)
|
||||
- [x] 普通攻击改为火焰攻击带易伤(被动)
|
||||
- [ ] 伙伴复活时间减少%(被动)
|
||||
- [x] 伙伴复活时间减少%(被动)
|
||||
- [ ] 每攻击n次 加伙伴hp
|
||||
- [ ] 每攻击n次 加伙伴ap
|
||||
- [ ] 每攻击n次后 增加1金币
|
||||
|
||||
Reference in New Issue
Block a user