92 lines
2.2 KiB
TypeScript
92 lines
2.2 KiB
TypeScript
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export const MonsetList = {
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1:{
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1:[5001],
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}
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}
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export const BossList = {
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1:{
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1:[5001],
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}
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}
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export const MissionNum = 3 //对应关卡数MissionMons 的索引
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export const MissionMons = [
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[5201,5202,5203,5204,5205,5206,5210,5211,5212],
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[5213,5214,5215],
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[5201],
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]
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export const Missions = [
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[5201,5202,5203,5204,5205,5206,5210,5211,5212,5219,5220,5221],
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[5213,5214,5215,5216,5217,5218],
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[5225,5226,5227],
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]
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export const MissionReward = {
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1:[1001,1002,1003,1004,1005,1006,1021,1022,1023,1024,1025,1026,1027,1028],
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2:[1001,1002,1003,1004,1005,1006,1021,1022,1023,1024,1025,1026,1027,1028],
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3:[1001,1002,1003,1004,1005,1006,1021,1022,1023,1024,1025,1026,1027,1028],
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}
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export const MBSet = {
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exp:10,
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ap_exp:100,
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def_exp:100,
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hp_exp:100,
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ap_add:2,
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def_add:1,
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hp_add:5,
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crit_add:1,
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dodge_add:1,
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ap_cost:1,
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def_cost:1,
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hp_cost:1,
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crit_cost:2,
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dodge_cost:2,
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}
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export const MissionStatus = {
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ready:0,
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ready_skill_select:1,
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ready_hero_select:2,
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playing:3,
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end:4,
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}
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export enum FightSet {
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FRIEND_WAVE_UP=2, //伙伴登场波次
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MON_WAVE_TIME=10,//怪物波次时间
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FRIEND_LIVE_CD=10,//伙伴复活时间
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FRIEND_LIVE_CD_LESS=2,//伙伴复活时间减少
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ATK_ADD_FRIEND_ATK=4,//伙伴攻击力增加
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ATK_ADD_FRIEND_HP=8,//伙伴生命值增加
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ATK_ADD_GLOD=1,//金币增加
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// ATK_TO_ATK_RATIO=0.1,
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// ATK_TO_HP_RATIO=0.2,
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// ATK_TO_SHIELD_RATIO=2,
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// ATK_LINES = 3, //英雄数
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// MON_GOLD_ADD =2,
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// MON_COIN_ADD=2,
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// COIN_ADD=1,
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// DEF_RATE=0.7,
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// DODGE_MAX=70,
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// HERO_NUM=3,
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// AP_UPDATE_RATE=100,
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// AP_CHANGE_RATE=0,
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}
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export const MissionData = {
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gold:10,//金币
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score:0,//分数
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refrsh_time:5, //刷新时间
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refresh_gold:3,//刷新金币
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call_gold:0,//召唤金币
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add_gold:1,//金币增加
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change_gold:0,//金币变化
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back_gold:1,//返还金币
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buff_back_gold:0,//额外返还金币
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buff_add_gold:0,//额外增加金币
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buff_refrsh_time:0,//额外刷新时间
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buff_refresh_gold:0,//额外发现所需的金币
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current_wave:0,
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in_fight:false,
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fight_time:0,//战斗时间
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}
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