解决修改后的bug
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@@ -189,12 +189,12 @@ export class SkillCom extends CCComp {
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target.add_debuff(debuff.debuff,dev,deC,deR)
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}
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this.hit_count++
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console.log("[SkillCom]:碰撞次数:技能次数:穿刺次数",this.hit_count,SkillSet[this.s_uuid].hit,this.puncture)
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// console.log("[SkillCom]:碰撞次数:技能次数:穿刺次数",this.hit_count,SkillSet[this.s_uuid].hit,this.puncture)
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if(this.hit_count>=(SkillSet[this.s_uuid].hit+this.puncture)&&(SkillSet[this.s_uuid].DTType!=DTType.range)) this.is_destroy=true // 技能命中次数
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}
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onBeginContact (seCol: Collider2D, oCol: Collider2D) {
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console.log(this.scale+"碰撞开始 ",seCol,oCol);
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// console.log(this.scale+"碰撞开始 ",seCol,oCol);
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if(seCol.node.position.x-oCol.node.position.x > 100 ) return
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let target = oCol.getComponent(HeroViewComp)
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if(oCol.group!=this.group){
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