解决修改后的bug

This commit is contained in:
2025-07-22 17:06:28 +08:00
parent a5ed2f5784
commit cde7da64ad
5 changed files with 9 additions and 6 deletions

View File

@@ -189,12 +189,12 @@ export class SkillCom extends CCComp {
target.add_debuff(debuff.debuff,dev,deC,deR)
}
this.hit_count++
console.log("[SkillCom]:碰撞次数:技能次数:穿刺次数",this.hit_count,SkillSet[this.s_uuid].hit,this.puncture)
// console.log("[SkillCom]:碰撞次数:技能次数:穿刺次数",this.hit_count,SkillSet[this.s_uuid].hit,this.puncture)
if(this.hit_count>=(SkillSet[this.s_uuid].hit+this.puncture)&&(SkillSet[this.s_uuid].DTType!=DTType.range)) this.is_destroy=true // 技能命中次数
}
onBeginContact (seCol: Collider2D, oCol: Collider2D) {
console.log(this.scale+"碰撞开始 ",seCol,oCol);
// console.log(this.scale+"碰撞开始 ",seCol,oCol);
if(seCol.node.position.x-oCol.node.position.x > 100 ) return
let target = oCol.getComponent(HeroViewComp)
if(oCol.group!=this.group){