修改了 spine 为缓存模式

This commit is contained in:
2025-07-20 13:56:10 +08:00
parent 75b2206b70
commit c6dea41c80
30 changed files with 4701 additions and 77 deletions

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,13 @@
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".json"
],
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"userData": {
"syncNodeName": "bosswd"
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}

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@@ -474,14 +474,14 @@
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@@ -516,6 +516,8 @@
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{ {

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@@ -474,14 +474,14 @@
"defaultAnimation": "", "defaultAnimation": "",
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"_enableBatch": false, "_enableBatch": true,
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@@ -474,14 +474,14 @@
"defaultAnimation": "", "defaultAnimation": "",
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}, },

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@@ -474,14 +474,14 @@
"defaultAnimation": "", "defaultAnimation": "",
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"_sockets": [], "_sockets": [],
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"_debugBones": false, "_debugBones": false,
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"loop": true, "loop": true,
"_id": "" "_id": ""
}, },

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@@ -474,14 +474,14 @@
"defaultAnimation": "Idle", "defaultAnimation": "Idle",
"_premultipliedAlpha": true, "_premultipliedAlpha": true,
"_timeScale": 1, "_timeScale": 1,
"_preCacheMode": 0, "_preCacheMode": 1,
"_cacheMode": 0, "_cacheMode": 1,
"_sockets": [], "_sockets": [],
"_useTint": false, "_useTint": false,
"_debugMesh": false, "_debugMesh": false,
"_debugBones": false, "_debugBones": false,
"_debugSlots": false, "_debugSlots": false,
"_enableBatch": false, "_enableBatch": true,
"loop": true, "loop": true,
"_id": "" "_id": ""
}, },

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@@ -474,14 +474,14 @@
"defaultAnimation": "Idle", "defaultAnimation": "Idle",
"_premultipliedAlpha": true, "_premultipliedAlpha": true,
"_timeScale": 1, "_timeScale": 1,
"_preCacheMode": 0, "_preCacheMode": 1,
"_cacheMode": 0, "_cacheMode": 1,
"_sockets": [], "_sockets": [],
"_useTint": false, "_useTint": false,
"_debugMesh": false, "_debugMesh": false,
"_debugBones": false, "_debugBones": false,
"_debugSlots": false, "_debugSlots": false,
"_enableBatch": false, "_enableBatch": true,
"loop": true, "loop": true,
"_id": "" "_id": ""
}, },

View File

@@ -474,14 +474,14 @@
"defaultAnimation": "Idle", "defaultAnimation": "Idle",
"_premultipliedAlpha": true, "_premultipliedAlpha": true,
"_timeScale": 1, "_timeScale": 1,
"_preCacheMode": 0, "_preCacheMode": 1,
"_cacheMode": 0, "_cacheMode": 1,
"_sockets": [], "_sockets": [],
"_useTint": false, "_useTint": false,
"_debugMesh": false, "_debugMesh": false,
"_debugBones": false, "_debugBones": false,
"_debugSlots": false, "_debugSlots": false,
"_enableBatch": false, "_enableBatch": true,
"loop": true, "loop": true,
"_id": "" "_id": ""
}, },

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@@ -474,14 +474,14 @@
"defaultAnimation": "", "defaultAnimation": "",
"_premultipliedAlpha": true, "_premultipliedAlpha": true,
"_timeScale": 1, "_timeScale": 1,
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"_debugMesh": false, "_debugMesh": false,
"_debugBones": false, "_debugBones": false,
"_debugSlots": false, "_debugSlots": false,
"_enableBatch": false, "_enableBatch": true,
"loop": true, "loop": true,
"_id": "" "_id": ""
}, },

View File

@@ -474,14 +474,14 @@
"defaultAnimation": "", "defaultAnimation": "",
"_premultipliedAlpha": true, "_premultipliedAlpha": true,
"_timeScale": 1, "_timeScale": 1,
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"_cacheMode": 0, "_cacheMode": 1,
"_sockets": [], "_sockets": [],
"_useTint": false, "_useTint": false,
"_debugMesh": false, "_debugMesh": false,
"_debugBones": false, "_debugBones": false,
"_debugSlots": false, "_debugSlots": false,
"_enableBatch": false, "_enableBatch": true,
"loop": true, "loop": true,
"_id": "" "_id": ""
}, },

View File

@@ -474,14 +474,14 @@
"defaultAnimation": "", "defaultAnimation": "",
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"_timeScale": 1, "_timeScale": 1,
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"_cacheMode": 0, "_cacheMode": 1,
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"_debugMesh": false, "_debugMesh": false,
"_debugBones": false, "_debugBones": false,
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"loop": true, "loop": true,
"_id": "" "_id": ""
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@@ -474,14 +474,14 @@
"defaultAnimation": "", "defaultAnimation": "",
"_premultipliedAlpha": true, "_premultipliedAlpha": true,
"_timeScale": 1, "_timeScale": 1,
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"_cacheMode": 0, "_cacheMode": 1,
"_sockets": [], "_sockets": [],
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"_debugMesh": false, "_debugMesh": false,
"_debugBones": false, "_debugBones": false,
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"_enableBatch": false, "_enableBatch": true,
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@@ -0,0 +1,342 @@
windDragon_3.png
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format: RGBA8888
filter: Linear, Linear
repeat: none
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"uuid": "4f66d8bc-f504-4e57-851c-46eaaa197e1a",
"files": [
".atlas",
".json"
],
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"userData": {}
}

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,11 @@
{
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Width:  |  Height:  |  Size: 407 KiB

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@@ -0,0 +1,42 @@
{
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".png"
],
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"uuid": "88146bf7-a956-4907-8bf3-b88e8e22931b@6c48a",
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"id": "6c48a",
"name": "texture",
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"wrapModeT": "repeat",
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"magfilter": "linear",
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"imageUuidOrDatabaseUri": "88146bf7-a956-4907-8bf3-b88e8e22931b",
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}

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@@ -474,14 +474,14 @@
"defaultAnimation": "Idle", "defaultAnimation": "Idle",
"_premultipliedAlpha": true, "_premultipliedAlpha": true,
"_timeScale": 1, "_timeScale": 1,
"_preCacheMode": 0, "_preCacheMode": 1,
"_cacheMode": 0, "_cacheMode": 1,
"_sockets": [], "_sockets": [],
"_useTint": false, "_useTint": false,
"_debugMesh": false, "_debugMesh": false,
"_debugBones": false, "_debugBones": false,
"_debugSlots": false, "_debugSlots": false,
"_enableBatch": false, "_enableBatch": true,
"loop": true, "loop": true,
"_id": "" "_id": ""
}, },

View File

@@ -474,14 +474,14 @@
"defaultAnimation": "Idle", "defaultAnimation": "Idle",
"_premultipliedAlpha": true, "_premultipliedAlpha": true,
"_timeScale": 1, "_timeScale": 1,
"_preCacheMode": 0, "_preCacheMode": 1,
"_cacheMode": 0, "_cacheMode": 1,
"_sockets": [], "_sockets": [],
"_useTint": false, "_useTint": false,
"_debugMesh": false, "_debugMesh": false,
"_debugBones": false, "_debugBones": false,
"_debugSlots": false, "_debugSlots": false,
"_enableBatch": false, "_enableBatch": true,
"loop": true, "loop": true,
"_id": "" "_id": ""
}, },

View File

@@ -474,14 +474,14 @@
"defaultAnimation": "Idle", "defaultAnimation": "Idle",
"_premultipliedAlpha": true, "_premultipliedAlpha": true,
"_timeScale": 1, "_timeScale": 1,
"_preCacheMode": 0, "_preCacheMode": 1,
"_cacheMode": 0, "_cacheMode": 1,
"_sockets": [], "_sockets": [],
"_useTint": false, "_useTint": false,
"_debugMesh": false, "_debugMesh": false,
"_debugBones": false, "_debugBones": false,
"_debugSlots": false, "_debugSlots": false,
"_enableBatch": false, "_enableBatch": true,
"loop": true, "loop": true,
"_id": "" "_id": ""
}, },

View File

@@ -474,14 +474,14 @@
"defaultAnimation": "", "defaultAnimation": "",
"_premultipliedAlpha": true, "_premultipliedAlpha": true,
"_timeScale": 1, "_timeScale": 1,
"_preCacheMode": 0, "_preCacheMode": 1,
"_cacheMode": 0, "_cacheMode": 1,
"_sockets": [], "_sockets": [],
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"_debugMesh": false, "_debugMesh": false,
"_debugBones": false, "_debugBones": false,
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"_enableBatch": false, "_enableBatch": true,
"loop": true, "loop": true,
"_id": "" "_id": ""
}, },

View File

@@ -402,8 +402,8 @@
}, },
"_lscale": { "_lscale": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 0.3, "x": 0.25,
"y": 0.3, "y": 0.25,
"z": 1 "z": 1
}, },
"_mobility": 0, "_mobility": 0,
@@ -474,14 +474,14 @@
"defaultAnimation": "", "defaultAnimation": "",
"_premultipliedAlpha": true, "_premultipliedAlpha": true,
"_timeScale": 1, "_timeScale": 1,
"_preCacheMode": 0, "_preCacheMode": 1,
"_cacheMode": 0, "_cacheMode": 1,
"_sockets": [], "_sockets": [],
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"_debugMesh": false, "_debugMesh": false,
"_debugBones": false, "_debugBones": false,
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"_enableBatch": false, "_enableBatch": true,
"loop": true, "loop": true,
"_id": "" "_id": ""
}, },

View File

@@ -402,8 +402,8 @@
}, },
"_lscale": { "_lscale": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 0.3, "x": 0.25,
"y": 0.3, "y": 0.25,
"z": 1 "z": 1
}, },
"_mobility": 0, "_mobility": 0,
@@ -474,14 +474,14 @@
"defaultAnimation": "", "defaultAnimation": "",
"_premultipliedAlpha": true, "_premultipliedAlpha": true,
"_timeScale": 1, "_timeScale": 1,
"_preCacheMode": 0, "_preCacheMode": 1,
"_cacheMode": 0, "_cacheMode": 1,
"_sockets": [], "_sockets": [],
"_useTint": false, "_useTint": false,
"_debugMesh": false, "_debugMesh": false,
"_debugBones": false, "_debugBones": false,
"_debugSlots": false, "_debugSlots": false,
"_enableBatch": false, "_enableBatch": true,
"loop": true, "loop": true,
"_id": "" "_id": ""
}, },

View File

@@ -402,8 +402,8 @@
}, },
"_lscale": { "_lscale": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 0.3, "x": 0.25,
"y": 0.3, "y": 0.25,
"z": 1 "z": 1
}, },
"_mobility": 0, "_mobility": 0,
@@ -474,14 +474,14 @@
"defaultAnimation": "", "defaultAnimation": "",
"_premultipliedAlpha": true, "_premultipliedAlpha": true,
"_timeScale": 1, "_timeScale": 1,
"_preCacheMode": 0, "_preCacheMode": 1,
"_cacheMode": 0, "_cacheMode": 1,
"_sockets": [], "_sockets": [],
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"_debugMesh": false, "_debugMesh": false,
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"_enableBatch": false, "_enableBatch": true,
"loop": true, "loop": true,
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}, },

View File

@@ -391,6 +391,9 @@ export const HeroInfo = {
5227:{uuid:5227,name:"精英兽人",path:"mor4", quality:HQuality.BLUE,lv:1,kind:1, 5227:{uuid:5227,name:"精英兽人",path:"mor4", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:45,ap:12,dis:200,cd:2,speed:25,skills:[6007], type:HType.warrior,hp:45,ap:12,dis:200,cd:2,speed:25,skills:[6007],
buff:[ ],info:"精英怪物-战士型"}, buff:[ ],info:"精英怪物-战士型"},
5231:{uuid:5231,name:"龙1",path:"bosswd", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:450,ap:12,dis:200,cd:2,speed:25,skills:[6007],
buff:[ ],info:"精英怪物-战士型"},
}; };
// ==================== 怪物系列分类配置 ==================== // ==================== 怪物系列分类配置 ====================
@@ -411,7 +414,7 @@ export const MonsterSeriesConfig = {
name: "兽人系列", name: "兽人系列",
description: "来自荒野的兽人族群", description: "来自荒野的兽人族群",
monsters: { monsters: {
warrior: [5201, 5203, 5227], // 兽人战士、兽人护卫、精英兽人 warrior: [5201, 5203, 5227,5231], // 兽人战士、兽人护卫、精英兽人
remote: [5202], // 兽人刺客 remote: [5202], // 兽人刺客
mage: [] // 无法师 mage: [] // 无法师
}, },
@@ -423,7 +426,7 @@ export const MonsterSeriesConfig = {
name: "独眼系列", name: "独眼系列",
description: "古老的独眼巨人族群", description: "古老的独眼巨人族群",
monsters: { monsters: {
warrior: [5222, 5223, 5225], // 独眼巨人x2、精英独眼 warrior: [5222, 5223, 5225,5231], // 独眼巨人x2、精英独眼
remote: [5224], // 独眼巨人(远程) remote: [5224], // 独眼巨人(远程)
mage: [] // 无法师 mage: [] // 无法师
}, },
@@ -435,7 +438,7 @@ export const MonsterSeriesConfig = {
name: "牛头系列", name: "牛头系列",
description: "迷宫中的牛头怪族群", description: "迷宫中的牛头怪族群",
monsters: { monsters: {
warrior: [5219, 5220, 5226], // 牛头战士x2、精英牛头 warrior: [5219, 5220, 5226,5231], // 牛头战士x2、精英牛头
remote: [5221], // 牛头战士(远程) remote: [5221], // 牛头战士(远程)
mage: [] // 无法师 mage: [] // 无法师
}, },
@@ -449,7 +452,7 @@ export const MonsterSeriesConfig = {
monsters: { monsters: {
warrior: [], // 无战士 warrior: [], // 无战士
remote: [], // 无远程 remote: [], // 无远程
mage: [5204, 5205, 5206] // 石卫、土卫、树卫 mage: [5204, 5205, 5206,5231] // 石卫、土卫、树卫
}, },
allMonsters: [5204, 5205, 5206] allMonsters: [5204, 5205, 5206]
}, },
@@ -461,7 +464,7 @@ export const MonsterSeriesConfig = {
monsters: { monsters: {
warrior: [], // 无战士 warrior: [], // 无战士
remote: [], // 无远程 remote: [], // 无远程
mage: [5216, 5217, 5218] // 元素1、元素2、元素3 mage: [5216, 5217, 5218,5231] // 元素1、元素2、元素3
}, },
allMonsters: [5216, 5217, 5218] allMonsters: [5216, 5217, 5218]
} }

View File

@@ -1,4 +1,7 @@
import { _decorator, CCClass, Component, sp,Animation} from "cc"; import { _decorator, CCClass, Component, sp,Animation} from "cc";
import { FightSet } from "../common/config/Mission";
import { FacSet } from "../common/config/BoxSet";
import { HeroViewComp } from "./HeroViewComp";
const { ccclass, property } = _decorator; const { ccclass, property } = _decorator;
@ccclass('HeroAnmComp') @ccclass('HeroAnmComp')
@@ -15,6 +18,8 @@ export default class HeroAnmComp extends Component{
this.is_spine=true this.is_spine=true
this.spine=this.getComponent('sp.Skeleton') as sp.Skeleton; this.spine=this.getComponent('sp.Skeleton') as sp.Skeleton;
var spine = this.spine = this.getComponent('sp.Skeleton') as sp.Skeleton; var spine = this.spine = this.getComponent('sp.Skeleton') as sp.Skeleton;
if(this.node.parent.getComponent(HeroViewComp).fac==1){
console.log('hero parent',this.node.parent.getComponent(HeroViewComp))
this._setMix('Walking', 'Idle'); this._setMix('Walking', 'Idle');
this._setMix('Walking', 'Attacking'); this._setMix('Walking', 'Attacking');
this._setMix('Walking', 'Taunt'); this._setMix('Walking', 'Taunt');
@@ -25,7 +30,7 @@ export default class HeroAnmComp extends Component{
this._setMix('Attacking', 'Walking'); this._setMix('Attacking', 'Walking');
this._setMix('Taunt', 'Walking'); this._setMix('Taunt', 'Walking');
this._setMix('Taunt', 'Idle'); this._setMix('Taunt', 'Idle');
}
spine.setCompleteListener((trackEntry) => { spine.setCompleteListener((trackEntry) => {
var animationName = trackEntry.animation ? trackEntry.animation.name : ""; var animationName = trackEntry.animation ? trackEntry.animation.name : "";
if (animationName === 'Attacking'||animationName==='Taunt'||animationName==='Hurt') { if (animationName === 'Attacking'||animationName==='Taunt'||animationName==='Hurt') {

View File

@@ -109,7 +109,7 @@ export class HeroViewComp extends CCComp {
delay: number delay: number
}> = []; }> = [];
private isProcessingDamage: boolean = false; private isProcessingDamage: boolean = false;
private damageInterval: number = 0.2; // 伤害数字显示间隔 private damageInterval: number = 0.01; // 伤害数字显示间隔
private timer:Timer=new Timer(1); private timer:Timer=new Timer(1);

View File

@@ -196,6 +196,7 @@ export class SkillCom extends CCComp {
let target = oCol.getComponent(HeroViewComp) let target = oCol.getComponent(HeroViewComp)
if(oCol.group!=this.group){ if(oCol.group!=this.group){
if(target == null) return; if(target == null) return;
console.log("[SkillCom]:onBeginContact targetPos||skillPos",target.node.position,this.node.position)
this.single_damage(target) this.single_damage(target)
// this.ent.destroy() // this.ent.destroy()
} }