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b/assets/resources/game/heros/mon/windDragon_3.json.meta @@ -0,0 +1,11 @@ +{ + "ver": "1.2.6", + "importer": "spine-data", + "imported": true, + "uuid": "6957b337-4f0c-4ed1-a789-af8ce540a90a", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/assets/resources/game/heros/mon/windDragon_3.png b/assets/resources/game/heros/mon/windDragon_3.png new file mode 100644 index 00000000..88a53c32 Binary files /dev/null and b/assets/resources/game/heros/mon/windDragon_3.png differ diff --git a/assets/resources/game/heros/mon/windDragon_3.png.meta b/assets/resources/game/heros/mon/windDragon_3.png.meta new file mode 100644 index 00000000..1eddd688 --- /dev/null +++ b/assets/resources/game/heros/mon/windDragon_3.png.meta @@ -0,0 +1,42 @@ +{ + "ver": "1.0.26", + "importer": "image", + "imported": true, + "uuid": "88146bf7-a956-4907-8bf3-b88e8e22931b", + "files": [ + ".json", + ".png" + ], + "subMetas": { + "6c48a": { + "importer": "texture", + "uuid": "88146bf7-a956-4907-8bf3-b88e8e22931b@6c48a", + "displayName": "windDragon_3", + "id": "6c48a", + "name": "texture", + "userData": { + "wrapModeS": "repeat", + "wrapModeT": "repeat", + "minfilter": "linear", + "magfilter": "linear", + "mipfilter": "none", + "anisotropy": 0, + "isUuid": true, + "imageUuidOrDatabaseUri": "88146bf7-a956-4907-8bf3-b88e8e22931b", + "visible": false + }, + "ver": "1.0.22", + "imported": true, + "files": [ + ".json" + ], + "subMetas": {} + } + }, + "userData": { + "hasAlpha": true, + "type": "texture", + "fixAlphaTransparencyArtifacts": false, + "redirect": "88146bf7-a956-4907-8bf3-b88e8e22931b@6c48a" + } +} diff --git a/assets/resources/game/heros/mor1.prefab b/assets/resources/game/heros/mor1.prefab index 8772e1af..310fe21b 100644 --- a/assets/resources/game/heros/mor1.prefab +++ b/assets/resources/game/heros/mor1.prefab @@ -474,14 +474,14 @@ "defaultAnimation": "Idle", "_premultipliedAlpha": true, "_timeScale": 1, - "_preCacheMode": 0, - "_cacheMode": 0, + "_preCacheMode": 1, + "_cacheMode": 1, "_sockets": [], "_useTint": false, "_debugMesh": false, "_debugBones": false, "_debugSlots": false, - "_enableBatch": false, + "_enableBatch": true, "loop": true, "_id": "" }, diff --git a/assets/resources/game/heros/mor2.prefab b/assets/resources/game/heros/mor2.prefab index 14764f2c..36c9df95 100644 --- a/assets/resources/game/heros/mor2.prefab +++ b/assets/resources/game/heros/mor2.prefab @@ -474,14 +474,14 @@ "defaultAnimation": "Idle", "_premultipliedAlpha": true, "_timeScale": 1, - "_preCacheMode": 0, - "_cacheMode": 0, + "_preCacheMode": 1, + "_cacheMode": 1, "_sockets": [], "_useTint": false, "_debugMesh": false, "_debugBones": false, "_debugSlots": false, - "_enableBatch": false, + "_enableBatch": true, "loop": true, "_id": "" }, diff --git a/assets/resources/game/heros/mor3.prefab b/assets/resources/game/heros/mor3.prefab index 4fcd0963..68bcdf70 100644 --- a/assets/resources/game/heros/mor3.prefab +++ b/assets/resources/game/heros/mor3.prefab @@ -474,14 +474,14 @@ "defaultAnimation": "Idle", "_premultipliedAlpha": true, "_timeScale": 1, - "_preCacheMode": 0, - "_cacheMode": 0, + "_preCacheMode": 1, + "_cacheMode": 1, "_sockets": [], "_useTint": false, "_debugMesh": false, "_debugBones": false, "_debugSlots": false, - "_enableBatch": false, + "_enableBatch": true, "loop": true, "_id": "" }, diff --git a/assets/resources/game/heros/mor4.prefab b/assets/resources/game/heros/mor4.prefab index b20e2886..c171612e 100644 --- a/assets/resources/game/heros/mor4.prefab +++ b/assets/resources/game/heros/mor4.prefab @@ -474,14 +474,14 @@ "defaultAnimation": "", "_premultipliedAlpha": true, "_timeScale": 1, - "_preCacheMode": 0, - "_cacheMode": 0, + "_preCacheMode": 1, + "_cacheMode": 1, "_sockets": [], "_useTint": false, "_debugMesh": false, "_debugBones": false, "_debugSlots": false, - "_enableBatch": false, + "_enableBatch": true, "loop": true, "_id": "" }, diff --git a/assets/resources/game/heros/my1.prefab b/assets/resources/game/heros/my1.prefab index f982e01c..0c7770cf 100644 --- a/assets/resources/game/heros/my1.prefab +++ b/assets/resources/game/heros/my1.prefab @@ -402,8 +402,8 @@ }, "_lscale": { "__type__": "cc.Vec3", - "x": 0.3, - "y": 0.3, + "x": 0.25, + "y": 0.25, "z": 1 }, "_mobility": 0, @@ -474,14 +474,14 @@ "defaultAnimation": "", "_premultipliedAlpha": true, "_timeScale": 1, - "_preCacheMode": 0, - "_cacheMode": 0, + "_preCacheMode": 1, + "_cacheMode": 1, "_sockets": [], "_useTint": false, "_debugMesh": false, "_debugBones": false, "_debugSlots": false, - "_enableBatch": false, + "_enableBatch": true, "loop": true, "_id": "" }, diff --git a/assets/resources/game/heros/my2.prefab b/assets/resources/game/heros/my2.prefab index a8a10efa..77835664 100644 --- a/assets/resources/game/heros/my2.prefab +++ b/assets/resources/game/heros/my2.prefab @@ -402,8 +402,8 @@ }, "_lscale": { "__type__": "cc.Vec3", - "x": 0.3, - "y": 0.3, + "x": 0.25, + "y": 0.25, "z": 1 }, "_mobility": 0, @@ -474,14 +474,14 @@ "defaultAnimation": "", "_premultipliedAlpha": true, "_timeScale": 1, - "_preCacheMode": 0, - "_cacheMode": 0, + "_preCacheMode": 1, + "_cacheMode": 1, "_sockets": [], "_useTint": false, "_debugMesh": false, "_debugBones": false, "_debugSlots": false, - "_enableBatch": false, + "_enableBatch": true, "loop": true, "_id": "" }, diff --git a/assets/resources/game/heros/my3.prefab b/assets/resources/game/heros/my3.prefab index 51c41acc..9e16175a 100644 --- a/assets/resources/game/heros/my3.prefab +++ b/assets/resources/game/heros/my3.prefab @@ -402,8 +402,8 @@ }, "_lscale": { "__type__": "cc.Vec3", - "x": 0.3, - "y": 0.3, + "x": 0.25, + "y": 0.25, "z": 1 }, "_mobility": 0, @@ -474,14 +474,14 @@ "defaultAnimation": "", "_premultipliedAlpha": true, "_timeScale": 1, - "_preCacheMode": 0, - "_cacheMode": 0, + "_preCacheMode": 1, + "_cacheMode": 1, "_sockets": [], "_useTint": false, "_debugMesh": false, "_debugBones": false, "_debugSlots": false, - "_enableBatch": false, + "_enableBatch": true, "loop": true, "_id": "" }, diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 5e314c0b..d5a0b00c 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -391,6 +391,9 @@ export const HeroInfo = { 5227:{uuid:5227,name:"精英兽人",path:"mor4", quality:HQuality.BLUE,lv:1,kind:1, type:HType.warrior,hp:45,ap:12,dis:200,cd:2,speed:25,skills:[6007], buff:[ ],info:"精英怪物-战士型"}, + 5231:{uuid:5231,name:"龙1",path:"bosswd", quality:HQuality.BLUE,lv:1,kind:1, + type:HType.warrior,hp:450,ap:12,dis:200,cd:2,speed:25,skills:[6007], + buff:[ ],info:"精英怪物-战士型"}, }; // ==================== 怪物系列分类配置 ==================== @@ -411,7 +414,7 @@ export const MonsterSeriesConfig = { name: "兽人系列", description: "来自荒野的兽人族群", monsters: { - warrior: [5201, 5203, 5227], // 兽人战士、兽人护卫、精英兽人 + warrior: [5201, 5203, 5227,5231], // 兽人战士、兽人护卫、精英兽人 remote: [5202], // 兽人刺客 mage: [] // 无法师 }, @@ -423,7 +426,7 @@ export const MonsterSeriesConfig = { name: "独眼系列", description: "古老的独眼巨人族群", monsters: { - warrior: [5222, 5223, 5225], // 独眼巨人x2、精英独眼 + warrior: [5222, 5223, 5225,5231], // 独眼巨人x2、精英独眼 remote: [5224], // 独眼巨人(远程) mage: [] // 无法师 }, @@ -435,7 +438,7 @@ export const MonsterSeriesConfig = { name: "牛头系列", description: "迷宫中的牛头怪族群", monsters: { - warrior: [5219, 5220, 5226], // 牛头战士x2、精英牛头 + warrior: [5219, 5220, 5226,5231], // 牛头战士x2、精英牛头 remote: [5221], // 牛头战士(远程) mage: [] // 无法师 }, @@ -449,7 +452,7 @@ export const MonsterSeriesConfig = { monsters: { warrior: [], // 无战士 remote: [], // 无远程 - mage: [5204, 5205, 5206] // 石卫、土卫、树卫 + mage: [5204, 5205, 5206,5231] // 石卫、土卫、树卫 }, allMonsters: [5204, 5205, 5206] }, @@ -461,7 +464,7 @@ export const MonsterSeriesConfig = { monsters: { warrior: [], // 无战士 remote: [], // 无远程 - mage: [5216, 5217, 5218] // 元素1、元素2、元素3 + mage: [5216, 5217, 5218,5231] // 元素1、元素2、元素3 }, allMonsters: [5216, 5217, 5218] } diff --git a/assets/script/game/hero/HeroAnmComp.ts b/assets/script/game/hero/HeroAnmComp.ts index 7b633c3a..675d6b0a 100644 --- a/assets/script/game/hero/HeroAnmComp.ts +++ b/assets/script/game/hero/HeroAnmComp.ts @@ -1,4 +1,7 @@ import { _decorator, CCClass, Component, sp,Animation} from "cc"; +import { FightSet } from "../common/config/Mission"; +import { FacSet } from "../common/config/BoxSet"; +import { HeroViewComp } from "./HeroViewComp"; const { ccclass, property } = _decorator; @ccclass('HeroAnmComp') @@ -15,17 +18,19 @@ export default class HeroAnmComp extends Component{ this.is_spine=true this.spine=this.getComponent('sp.Skeleton') as sp.Skeleton; var spine = this.spine = this.getComponent('sp.Skeleton') as sp.Skeleton; - this._setMix('Walking', 'Idle'); - this._setMix('Walking', 'Attacking'); - this._setMix('Walking', 'Taunt'); - this._setMix('Idle', 'Attacking'); - this._setMix('Idle', 'Taunt'); - this._setMix('Idle', 'Walking'); - this._setMix('Attacking', 'Idle'); - this._setMix('Attacking', 'Walking'); - this._setMix('Taunt', 'Walking'); - this._setMix('Taunt', 'Idle'); - + if(this.node.parent.getComponent(HeroViewComp).fac==1){ + console.log('hero parent',this.node.parent.getComponent(HeroViewComp)) + this._setMix('Walking', 'Idle'); + this._setMix('Walking', 'Attacking'); + this._setMix('Walking', 'Taunt'); + this._setMix('Idle', 'Attacking'); + this._setMix('Idle', 'Taunt'); + this._setMix('Idle', 'Walking'); + this._setMix('Attacking', 'Idle'); + this._setMix('Attacking', 'Walking'); + this._setMix('Taunt', 'Walking'); + this._setMix('Taunt', 'Idle'); + } spine.setCompleteListener((trackEntry) => { var animationName = trackEntry.animation ? trackEntry.animation.name : ""; if (animationName === 'Attacking'||animationName==='Taunt'||animationName==='Hurt') { diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts index 47662f17..c773a371 100644 --- a/assets/script/game/hero/HeroViewComp.ts +++ b/assets/script/game/hero/HeroViewComp.ts @@ -109,7 +109,7 @@ export class HeroViewComp extends CCComp { delay: number }> = []; private isProcessingDamage: boolean = false; - private damageInterval: number = 0.2; // 伤害数字显示间隔 + private damageInterval: number = 0.01; // 伤害数字显示间隔 private timer:Timer=new Timer(1); diff --git a/assets/script/game/skills/SkillCom.ts b/assets/script/game/skills/SkillCom.ts index 15dd9819..e34c3ea2 100644 --- a/assets/script/game/skills/SkillCom.ts +++ b/assets/script/game/skills/SkillCom.ts @@ -196,6 +196,7 @@ export class SkillCom extends CCComp { let target = oCol.getComponent(HeroViewComp) if(oCol.group!=this.group){ if(target == null) return; + console.log("[SkillCom]:onBeginContact targetPos||skillPos",target.node.position,this.node.position) this.single_damage(target) // this.ent.destroy() }