修改了 spine 为缓存模式
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@@ -391,6 +391,9 @@ export const HeroInfo = {
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5227:{uuid:5227,name:"精英兽人",path:"mor4", quality:HQuality.BLUE,lv:1,kind:1,
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type:HType.warrior,hp:45,ap:12,dis:200,cd:2,speed:25,skills:[6007],
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buff:[ ],info:"精英怪物-战士型"},
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5231:{uuid:5231,name:"龙1",path:"bosswd", quality:HQuality.BLUE,lv:1,kind:1,
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type:HType.warrior,hp:450,ap:12,dis:200,cd:2,speed:25,skills:[6007],
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buff:[ ],info:"精英怪物-战士型"},
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};
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// ==================== 怪物系列分类配置 ====================
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@@ -411,7 +414,7 @@ export const MonsterSeriesConfig = {
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name: "兽人系列",
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description: "来自荒野的兽人族群",
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monsters: {
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warrior: [5201, 5203, 5227], // 兽人战士、兽人护卫、精英兽人
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warrior: [5201, 5203, 5227,5231], // 兽人战士、兽人护卫、精英兽人
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remote: [5202], // 兽人刺客
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mage: [] // 无法师
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},
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@@ -423,7 +426,7 @@ export const MonsterSeriesConfig = {
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name: "独眼系列",
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description: "古老的独眼巨人族群",
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monsters: {
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warrior: [5222, 5223, 5225], // 独眼巨人x2、精英独眼
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warrior: [5222, 5223, 5225,5231], // 独眼巨人x2、精英独眼
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remote: [5224], // 独眼巨人(远程)
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mage: [] // 无法师
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},
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@@ -435,7 +438,7 @@ export const MonsterSeriesConfig = {
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name: "牛头系列",
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description: "迷宫中的牛头怪族群",
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monsters: {
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warrior: [5219, 5220, 5226], // 牛头战士x2、精英牛头
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warrior: [5219, 5220, 5226,5231], // 牛头战士x2、精英牛头
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remote: [5221], // 牛头战士(远程)
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mage: [] // 无法师
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},
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@@ -449,7 +452,7 @@ export const MonsterSeriesConfig = {
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monsters: {
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warrior: [], // 无战士
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remote: [], // 无远程
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mage: [5204, 5205, 5206] // 石卫、土卫、树卫
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mage: [5204, 5205, 5206,5231] // 石卫、土卫、树卫
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},
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allMonsters: [5204, 5205, 5206]
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},
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@@ -461,7 +464,7 @@ export const MonsterSeriesConfig = {
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monsters: {
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warrior: [], // 无战士
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remote: [], // 无远程
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mage: [5216, 5217, 5218] // 元素1、元素2、元素3
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mage: [5216, 5217, 5218,5231] // 元素1、元素2、元素3
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},
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allMonsters: [5216, 5217, 5218]
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}
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