开箱完成,开箱设定为只获得英雄碎片
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{"ver":"1.2.0","importer":"directory","imported":true,"uuid":"59681a02-4a5e-464a-a391-21c0ad9a20e7","files":[],"subMetas":{},"userData":{}}
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@@ -1,95 +0,0 @@
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:47:56
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, tween, Vec3,Label,resources ,SpriteAtlas,Sprite,v3} from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { UIID } from "../common/config/GameUIConfig";
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import { smc } from "../common/SingletonModuleComp";
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import { BossModelComp } from "./BossModelComp";
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import { BossSpine } from "./BossSpine";
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import { MoveToComp } from "../common/ecs/position/MoveTo";
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import { BossViewComp } from "./BossViewComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { MonSet } from "../common/config/heroSet";
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/** 角色实体 */
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@ecs.register(`Boss`)
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export class Boss extends ecs.Entity {
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// 数据层
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BossModel!: BossModelComp;
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BossMoveTo!: MoveToComp; // 移动
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// 视图层
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BossView!: BossViewComp;
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protected init() {
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this.addComponents<ecs.Comp>(
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BossModelComp);
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}
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destroy(): void {
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this.remove(BossViewComp);
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super.destroy();
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,scale:number = -1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!) {
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var path = "game/monster/"+MonSet[uuid].path;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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node.parent=layer
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// var as = node.getComponent(MonSpine);
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// let ratio=this.set_ratio(uuid);
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// node.setScale(node.scale.x*scale*ratio, node.scale.y*ratio, 0);
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node.setPosition(pos)
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this.hero_init(uuid,node)
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oops.message.dispatchEvent("mon_load",this)
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}
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set_ratio(uuid:number){
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let ratio=1;
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switch (MonSet[uuid].level) {
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case 2:
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ratio=1.05
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break;
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case 3:
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ratio=1.1
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break;
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case 4:
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ratio=1.15
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break;
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case 5:
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ratio=1.2
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break;
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default:
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ratio=1
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}
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return ratio;
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}
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hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var bs = node.getComponent(BossViewComp)!;
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// console.log("hero_init",buff)
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bs.speed =bs.ospeed = MonSet[uuid].speed;
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bs.boos_name= MonSet[uuid].name;
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bs.hp= bs.hp_max = MonSet[uuid].hp;
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bs.level = MonSet[uuid].level;
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bs.atk = MonSet[uuid].atk;
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bs.atk_cd = MonSet[uuid].atk_cd;
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bs.atk_dis = MonSet[uuid].atk_dis;
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bs.power = MonSet[uuid].power;
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bs.power_max = MonSet[uuid].power_max;
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bs.skill = MonSet[uuid].skill_uuid;
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bs.type = MonSet[uuid].type;
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bs.box_group = BoxSet.MONSTER;
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bs.scale = -1;
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bs.Tpos = v3(0,0,0);
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this.add(bs);
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}
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}
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@@ -1 +0,0 @@
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"dc2a1db4-c531-4d4b-8de4-318efb5dbf58","files":[],"subMetas":{},"userData":{}}
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@@ -1,27 +0,0 @@
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 15:56:01
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 13:43:25
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*/
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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/**
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* 角色属性数据
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*/
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@ecs.register('BossModel')
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export class BossModelComp extends ecs.Comp {
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/** 角色编号 */
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id: number = -1;
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/** 角色名 */
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name: string = "Boss";
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/** 动画名资源 */
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anim: string = "Boss";
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reset() {
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this.id = -1;
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this.name = "";
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}
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}
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@@ -1 +0,0 @@
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"258ce138-d7ba-4393-ad1c-fc037fb912e1","files":[],"subMetas":{},"userData":{}}
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@@ -1,56 +0,0 @@
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/*
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* @Author: dgflash
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* @Date: 2022-08-04 15:08:35
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:26:26
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*/
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import { Color, Component, EventTouch, sp, Vec3, _decorator ,Animation, AnimationClip, AnimationState} from "cc";
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import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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/**
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* RPG SPINE角色模型
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*/
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@ccclass('BossSpine')
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export class BossSpine extends Component {
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private loop: boolean = true;
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private spine!: sp.Skeleton;
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private default:string = "idle";
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private atk_name: string = "atk";
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private move_name: string = "move";
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private max_name: string = "atk";
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private idel_name: string = "move";
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start() {
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this.spine.setAnimation(0, this.default, true);
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}
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mixTime:number= 0.2;
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onLoad() {
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this.spine = this.node.getChildByName("anm")!.getComponent(sp.Skeleton);
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this.spine.setEndListener(trackEntry => {
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var animationName = trackEntry.animation ? trackEntry.animation.name : "";
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// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
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if (animationName == "atk" || animationName== "max" ) {
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this.spine.setAnimation(0, this.default, true);
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}
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});
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}
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protected play(animName: string, loop: boolean) {
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}
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atk(){
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this.spine.setAnimation(0, this.atk_name, false);
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}
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idle(){
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this.spine.setAnimation(0, this.idel_name, true);
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}
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move(){
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this.spine.setAnimation(0, this.move_name, true);
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}
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max(){
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this.spine.setAnimation(0, this.max_name, false);
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}
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}
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@@ -1 +0,0 @@
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"3a58952a-5c4c-4f38-a65c-e82553ff7fcd","files":[],"subMetas":{},"userData":{}}
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@@ -1,445 +0,0 @@
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:42:59
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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import { Vec3, v3,_decorator ,Collider2D,Contact2DType,Label,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite,Animation, director, Vertex} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { BossSpine } from "./BossSpine";
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import {BoxSet, GameSet} from "../common/config/BoxSet"
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import { smc } from "../common/SingletonModuleComp";
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import { SkillCom } from "../skills/SkillCom";
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import { Skill } from "../skills/Skill";
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import { SkillSet } from "../common/config/SkillSet";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { MoveToComp } from "../common/ecs/position/MoveTo";
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import { Tooltip } from "../skills/Tooltip";
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import { HeroViewComp } from "../hero/HeroViewComp";
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const { ccclass, property } = _decorator;
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/** 角色显示组件 */
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@ccclass('BossViewComp') // 定义为 Cocos Creator 组件
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@ecs.register('BossView', false) // 定义为 ECS 组件
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export class BossViewComp extends CCComp {
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sprite: Sprite;
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/** 角色动画 */
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as:BossSpine =null!;
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is_role:boolean = false;
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enemy_pos:Vec3=null!;
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enemy:any=null!;
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atk_enemy:any=null!;
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neraster_enemy:any=null!;
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/** 角色动画 */
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boos_uuid:number = 1001;
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boos_name : string = "role";
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level:number =1;
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scale: number = 1; /** 角色阵营 1:hero -1 :monster */
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state: number = 1; /** 状态 1:move ,2: act 3: stop */
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hp: number = 100; /** 血量 */
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hp_max: number = 100; /** 最大血量 */
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hp_speed: number = 0; //每秒回复量
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power: number = 0; /**能量**/
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power_max: number = 1200; /** 能量最大值 */
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power_speed: number = 1; //能量回复速度每0.1秒回复量
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skill:8001;
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skills:{
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1:{uuid:8001,cd:2,alive:true },
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2:{uuid:8001,cd:2,alive:false},
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3:{uuid:8001,cd:2,alive:false},
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4:{uuid:8001,cd:2,alive:false},
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5:{uuid:8001,cd:2,alive:false},
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}
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buff_atks:any = [];
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buff_atk:number = 0;
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atk: number = 10; /**攻击力 */
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mission_atk:number = 0;//局内攻击
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// atk_speed: number = 1;
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atk_cd: number = 1.3; /**攻击速度 攻击间隔 */
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atk_dis: number = 800;
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atk_time: number = 0; /** 冷却时间 */
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speed: number = 100; /** 角色移动速度 */
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ospeed: number = 100; /** 角色初始速度 */
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Tpos: Vec3 = v3(0,-60,0);
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stop_cd: number = 0.5; /*停止倒计时*/
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shield:number = 0; //护盾量
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shield_max:number = 200;
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shield_time:number = 0; //护盾持续时间
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box_group:number = BoxSet.MONSTER;
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atk_range:number = 150;
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private timer:Timer = new Timer(0.1); //计时器
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is_dead:boolean = false; //是否摧毁
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is_stop:boolean = false;
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is_atking:boolean = false;
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type:number = 0;
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onLoad() {
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// this.BoxRang = this.node.getChildByName("range_box");
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this.as = this.node.getComponent(BossSpine);
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// console.log(this.as)
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}
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start () {
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// this.sprite = this.node.getChildByName("hero").getComponent(Sprite);
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this.node.getChildByName("top").setScale(this.scale,1);
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// this.node.getChildByName("atk").setScale(this.scale,1);
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// this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();
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// this.node.getChildByName("hp_max").setScale(this.scale,1);
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// this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString();
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// this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
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// this.node.setSiblingIndex(100)
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// 注册单个碰撞体的回调函数
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let collider = this.getComponent(Collider2D);
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collider.group = this.box_group;
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if (collider) {
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collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
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collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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}
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) {
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if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){
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if(selfCollider.group != otherCollider.group){
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let skill = otherCollider.node.getComponent(SkillCom)!;
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// console.log('onPostSolve',skill);
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this.in_atked();
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if(this.hp <= 0 ){
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return
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}
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this.hp_change(skill.ap);
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}
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}
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}
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onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { }
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onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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if(selfCollider.group == otherCollider.group&&selfCollider.tag==otherCollider.tag){
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if(selfCollider.node.position.y < otherCollider.node.position.y){
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if(selfCollider.node.getSiblingIndex() < otherCollider.node.getSiblingIndex()){
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selfCollider.node.setSiblingIndex(otherCollider.node.getSiblingIndex()+1)
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// console.log("onPreSolve b:"+selfCollider.node.uuid+":"+selfCollider.node.getSiblingIndex()+"/"+otherCollider.node.uuid+":"+otherCollider.node.getSiblingIndex());
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}
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}
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}
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}
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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// if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){
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// let self_pos=selfCollider.node.getPosition();
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// let other_pos=otherCollider.node.getPosition();
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// // console.log('monster view group 相同');
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// switch (selfCollider.group) {
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// case BoxSet.HERO:
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// if(self_pos.x < other_pos.x){
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// this.stop_cd=0.1
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// }
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// break;
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// case BoxSet.MONSTER:
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// if(self_pos.x > other_pos.x){
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// this.stop_cd=0.1
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// }
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// break
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||||
// }
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||||
// }
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||||
}
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||||
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||||
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||||
update(dt: number){
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if(smc.vmdata.game_over||smc.vmdata.game_pause){
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return
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||||
}
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||||
if (this.timer.update(dt)) {
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||||
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||||
}
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||||
this.in_destroy();
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this.check_buff_atks(dt)
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this.in_shield(dt);
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this.in_stop(dt);
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this.atk_time += dt;
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this.in_atk();
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this.move(dt);
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this.check_enemy_alive()
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}
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check_enemy_alive(){
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let dir = 320
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for (let i = 0; i < GameSet.ATK_LINES; i++) {
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let hero:any = smc.hero_pos[i];
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let x=Math.abs(hero.x-this.node.position.x)
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let y = Math.abs(hero.y-this.node.position.y)
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let squaredDistance =x*x+y*y
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let distance = Math.sqrt(squaredDistance);
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if(distance < dir){
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dir = distance
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this.enemy = hero
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}
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||||
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||||
}
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if(dir < this.atk_dis){
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this.is_atking=true
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}else{
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this.is_atking=false
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||||
}
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||||
}
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move(dt:number){
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if(this.stop_cd > 0){
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return
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}
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||||
if(this.scale===-1&&this.node.position.x <= BoxSet.HERO_START){
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return;
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||||
}
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||||
// this.set_diry()
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||||
this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z);
|
||||
}
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||||
move_to(enemy:Vec3){
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||||
// console.log("move to ",enemy);
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||||
var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
|
||||
move.target = v3(enemy.x-100,enemy.y);
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||||
move.node = this.node;
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||||
move.speed = this.ospeed;
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||||
if(enemy.x < this.node.position.x){
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||||
this.node.setScale(-1,1);
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||||
}else{
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||||
this.node.setScale(1,1);
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||||
}
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||||
}
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||||
shoot(skill_uuid:number,y:number=0,x:number=0){
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||||
// console.log("mon shoot");
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let atk = SkillSet[skill_uuid].atk+this.atk+this.buff_atk;
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||||
let {pos,t_pos}=this.get_enemy_pos()
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||||
pos.y=pos.y + y
|
||||
pos.x=pos.x + x
|
||||
skill.load(pos,this.box_group,this.node,skill_uuid,atk,t_pos);
|
||||
// this.tooltip(3,SkillSet[skill_uuid].name,this.skill_uuid);
|
||||
}
|
||||
//使用max_skill
|
||||
|
||||
get_enemy_pos(){
|
||||
let pos = v3(0,50)
|
||||
let t_pos:Vec3 = v3(0,0)
|
||||
if(this.enemy){
|
||||
t_pos = v3(this.enemy.x-this.node.position.x,this.enemy.y-this.node.position.y)
|
||||
}else{
|
||||
t_pos=v3(720,0)
|
||||
}
|
||||
return {pos,t_pos}
|
||||
}
|
||||
|
||||
in_atk() {
|
||||
if(this.atk_time >= this.atk_cd){
|
||||
// if(this.is_atking&&this.check_enemy_alive()){
|
||||
// this.atk_time = 0;
|
||||
// // console.log("atk_cd:"+this.atk_cd);
|
||||
// this.as.atk();
|
||||
// this.scheduleOnce(()=>{
|
||||
// this.shoot(this.skill,-30);
|
||||
// },0.4)
|
||||
// }
|
||||
this.atk_time = 0;
|
||||
this.as.atk();
|
||||
this.scheduleOnce(()=>{
|
||||
this.shoot(this.skill,-30);
|
||||
},0.2)
|
||||
}
|
||||
}
|
||||
|
||||
hp_change(hp: number){
|
||||
if(this.is_dead){
|
||||
return;
|
||||
}
|
||||
let lhp=this.shield_change(hp);
|
||||
if(lhp == 0){
|
||||
return;
|
||||
}
|
||||
this.hp += lhp;
|
||||
this.tooltip(1,hp.toString());
|
||||
if(this.hp > this.hp_max){
|
||||
this.hp = this.hp_max;
|
||||
}
|
||||
let hp_progress= this.hp/this.hp_max;
|
||||
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
if(this.hp <= 0){
|
||||
this.dead();
|
||||
this.is_dead = true;
|
||||
this.ent.remove(MoveToComp)
|
||||
setTimeout(() => {
|
||||
this.ent.destroy();
|
||||
}, 15);
|
||||
}
|
||||
}
|
||||
heathed(){
|
||||
this.node.getChildByName("heathed").active=true
|
||||
}
|
||||
add_hp(hp: number=0){
|
||||
this.heathed();
|
||||
this.tooltip(2,hp.toString());
|
||||
let hp_progress= this.hp/this.hp_max;
|
||||
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
}
|
||||
add_atk(atk: number,time:number=0){
|
||||
if(time > 0){
|
||||
this.buff_atk=0
|
||||
let buff={atk:atk,time:time}
|
||||
this.buff_atks.push(buff);
|
||||
this.buff_atks.forEach((element: { atk: number; }) => {
|
||||
this.buff_atk += element.atk
|
||||
});
|
||||
}else{
|
||||
this.mission_atk += atk;
|
||||
}
|
||||
// this.sprite.setSharedMaterial(this.atkMaterial, 0);
|
||||
// this.scheduleOnce(() => {
|
||||
// this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
|
||||
// }, 0.3);
|
||||
}
|
||||
|
||||
check_buff_atks(dt: number){
|
||||
for(let i=0;i<this.buff_atks.length;i++){
|
||||
let buff=this.buff_atks[i];
|
||||
buff.time -= dt;
|
||||
if(buff.time <= 0){
|
||||
this.buff_atk -= buff.atk
|
||||
this.buff_atks.splice(i,1);
|
||||
}
|
||||
}
|
||||
if(this.buff_atks.length <= 0){
|
||||
this.buff_atk = 0
|
||||
this.buff_icon_change("atk",false)
|
||||
}else{
|
||||
this.buff_icon_change("atk",true)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
buff_icon_change(icon:string,value:boolean){
|
||||
this.node.getChildByName("top").getChildByName("buff").getChildByName(icon).active=value
|
||||
}
|
||||
|
||||
|
||||
|
||||
add_shield(shield: number,time:number=0){
|
||||
this.shield =this.shield_max=shield
|
||||
this.shield_time = time;
|
||||
}
|
||||
shield_change(hp: number){
|
||||
let ls=this.shield - hp;
|
||||
if(ls <= 0){
|
||||
this.shield = 0;
|
||||
return ls;
|
||||
}else{
|
||||
this.shield = ls;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
in_shield(dt: number){
|
||||
if(this.shield <= 0){
|
||||
this.shield_time=0
|
||||
this.node.getChildByName("shielded").active=false
|
||||
}else{
|
||||
this.node.getChildByName("shielded").active=true
|
||||
}
|
||||
if(this.shield_time <= 0){
|
||||
this.shield = this.shield_max=0;
|
||||
this.node.getChildByName("shielded").active=false
|
||||
return
|
||||
}
|
||||
if(this.shield_time > 0){
|
||||
this.shield_time -= dt;
|
||||
if(this.shield_time <= 0){
|
||||
this.shield_time = 0;
|
||||
this.shield = this.shield_max=0;
|
||||
// this.node.getChildByName("top").getChildByName("shield").active=false
|
||||
}
|
||||
// let shield_progress= this.shield/this.shield_max;
|
||||
// this.node.getChildByName("top").getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress;
|
||||
}
|
||||
}
|
||||
tooltip(type:number=1,value:string="",s_uuid:number=1001){
|
||||
// console.log("tooltip",type);
|
||||
let tip =ecs.getEntity<Tooltip>(Tooltip);
|
||||
let pos = this.node.getPosition();
|
||||
let node =this.node.parent
|
||||
pos.y=pos.y+60;
|
||||
tip.load(pos,type,value,s_uuid,node);
|
||||
}
|
||||
get_monster_pos(){
|
||||
return this.node.getPosition()
|
||||
}
|
||||
/** 静止时间 */
|
||||
in_stop (dt: number) {
|
||||
if(this.stop_cd > 0){
|
||||
this.stop_cd -= dt;
|
||||
if(this.stop_cd <= 0){
|
||||
this.stop_cd = 0;
|
||||
this.is_atking = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
in_destroy(){
|
||||
// switch (this.scale) {
|
||||
// case -1:
|
||||
// if(this.node.position.x < BoxSet.LETF_END){
|
||||
// this.toDestroy();
|
||||
// }
|
||||
// break;
|
||||
// case 1:
|
||||
// if(this.node.position.x > BoxSet.RIGHT_END){
|
||||
// this.toDestroy();
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
}
|
||||
|
||||
in_atked() {
|
||||
|
||||
var path = "game/skills/atked";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
let pos = v3(0,60)
|
||||
node.setPosition(pos)
|
||||
node.parent = this.node;
|
||||
|
||||
|
||||
// this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
|
||||
// this.scheduleOnce(() => {
|
||||
// this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
|
||||
// }, 0.1);
|
||||
|
||||
|
||||
|
||||
}
|
||||
dead(){
|
||||
var path = "game/skills/dead";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z);
|
||||
node.parent = this.node.parent;
|
||||
}
|
||||
toDestroy(){
|
||||
|
||||
}
|
||||
reset() {
|
||||
this.is_dead = false;
|
||||
// director.pause();
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"2e4e5f05-fb79-401b-9376-7e006b9c8247","files":[],"subMetas":{},"userData":{}}
|
||||
@@ -1 +0,0 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"d07463ae-fffe-4c3b-af60-c40a1253e9a3","files":[],"subMetas":{},"userData":{}}
|
||||
@@ -1 +0,0 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"34c56beb-469d-4134-a4bb-e0e79fef03e3","files":[],"subMetas":{},"userData":{}}
|
||||
@@ -1 +0,0 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"16ff69cd-f95d-4898-acdf-8d53e61e2f89","files":[],"subMetas":{},"userData":{}}
|
||||
@@ -1 +0,0 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"243e34fa-bcfe-4b88-83c4-bda211a7abaf","files":[],"subMetas":{},"userData":{}}
|
||||
@@ -1 +0,0 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"880fb02e-7bb2-4ee8-9a8a-f7c161eca401","files":[],"subMetas":{},"userData":{}}
|
||||
@@ -1,8 +1,25 @@
|
||||
|
||||
export const BoxDrop={
|
||||
1:[
|
||||
{uuid: 1001,dropRate: 10,num_max: 2},
|
||||
{uuid: 1002,dropRate: 10,num_max: 2},
|
||||
{uuid: 9001,dropRate: 10,num_max: 10,type:0},
|
||||
{uuid: 9002,dropRate: 10,num_max: 10,type:0},
|
||||
{uuid: 9003,dropRate: 10,num_max: 10,type:0},
|
||||
],
|
||||
2:[
|
||||
{uuid: 9001,dropRate: 10,num_max: 10,type:0},
|
||||
{uuid: 9002,dropRate: 10,num_max: 10,type:0},
|
||||
{uuid: 9003,dropRate: 10,num_max: 10,type:0},
|
||||
|
||||
],
|
||||
3:[
|
||||
{uuid: 9001,dropRate: 10,num_max: 10,type:0},
|
||||
{uuid: 9002,dropRate: 10,num_max: 10,type:0},
|
||||
{uuid: 9003,dropRate: 10,num_max: 10,type:0},
|
||||
],
|
||||
}
|
||||
export const BoxDropCount={
|
||||
1:3,
|
||||
2:3,
|
||||
3:3,
|
||||
}
|
||||
|
||||
|
||||
@@ -6,14 +6,12 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
|
||||
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
import { HeroModelComp } from "../hero/HeroModelComp";
|
||||
import { RewardSet } from "../common/config/RewardSet";
|
||||
import { GameSet } from "../common/config/BoxSet";
|
||||
import { GameMap } from "./GameMap";
|
||||
import { MapModelComp } from "./model/MapModelComp";
|
||||
import { Talent } from "../Role/Talent";
|
||||
import { Talents } from "../common/config/TalentSet";
|
||||
import { HeroViewComp } from "../hero/HeroViewComp";
|
||||
import { BossViewComp } from "../Boss/BossViewComp";
|
||||
import { Position } from "../../../../extensions/oops-plugin-framework/assets/libs/gui/badge/Badge";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { instantiate, Label, Prefab, resources, Sprite, SpriteAtlas } from "cc";
|
||||
import { instantiate, Label, Prefab, resources, Sprite, SpriteAtlas, Vec3 } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { ItemComp } from "./ItemComp";
|
||||
|
||||
@@ -1,8 +1,13 @@
|
||||
import { _decorator, instantiate, Prefab ,Node, Label, Sprite} from "cc";
|
||||
import { _decorator, instantiate, Prefab ,Node, Label, Sprite, resources, SpriteAtlas} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { Item } from "./Item";
|
||||
import { Items } from "../common/config/Items";
|
||||
import { HChipComp } from "../hero/HChipComp";
|
||||
import { BoxDrop } from "../common/config/RewardSet";
|
||||
import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@@ -81,28 +86,64 @@ export class LuckHomeCompComp extends CCComp {
|
||||
}
|
||||
}
|
||||
open_sb() {
|
||||
console.log("open_sb");
|
||||
|
||||
smc.items[1001].num--;
|
||||
this.show_bbox()
|
||||
this.check_num()
|
||||
this.scheduleOnce(()=>{
|
||||
this.get_reward(1)
|
||||
}, 0.5)
|
||||
}
|
||||
open_mb() {
|
||||
console.log("open_mb");
|
||||
|
||||
smc.items[1002].num--;
|
||||
this.show_bbox()
|
||||
this.check_num()
|
||||
this.scheduleOnce(()=>{
|
||||
this.get_reward(2)
|
||||
}, 0.5)
|
||||
|
||||
}
|
||||
open_lb() {
|
||||
console.log("open_lb");
|
||||
|
||||
smc.items[1003].num--;
|
||||
this.show_bbox()
|
||||
this.check_num()
|
||||
this.scheduleOnce(()=>{
|
||||
this.get_reward(3)
|
||||
}, 0.5)
|
||||
}
|
||||
get_reward(reward:number){
|
||||
let list =BoxDrop[reward];
|
||||
let chip_uuid= 0
|
||||
let num =1
|
||||
let i=0
|
||||
while (chip_uuid==0) {
|
||||
for (let x = 0; x < list.length; x++) {
|
||||
let rate = Math.random()*100
|
||||
if(rate < list[x].dropRate){
|
||||
chip_uuid=list[x].uuid;
|
||||
num =RandomManager.instance.getRandomInt(list[x].num_max/2,list[x].num_max);
|
||||
break;
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
this.show_item(chip_uuid,num)
|
||||
smc.heros[chip_uuid].num += num
|
||||
|
||||
}
|
||||
show_item(uuid:number,num:number){
|
||||
let path = "game/gui/hchip";
|
||||
let prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
let node = instantiate(prefab);
|
||||
let hc= node.getComponent(HChipComp)
|
||||
hc.update_data(uuid,num)
|
||||
node.parent = this.node.getChildByName("bbox");
|
||||
this.scheduleOnce(()=>{
|
||||
node.parent = this.node.getChildByName("items");
|
||||
}, 0.5)
|
||||
this.scheduleOnce(()=>{
|
||||
node.destroy();
|
||||
}, 10)
|
||||
}
|
||||
show_bbox() {
|
||||
var parent = this.node.getChildByName("bbox")
|
||||
var path = "game/gui/bbox";
|
||||
|
||||
@@ -6,17 +6,14 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
|
||||
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
|
||||
import { MSkillset, MSlist, SkillSet } from "../common/config/SkillSet";
|
||||
import { HeroModelComp } from "../hero/HeroModelComp";
|
||||
import { RewardSet } from "../common/config/RewardSet";
|
||||
import { BoxSet, GameSet } from "../common/config/BoxSet";
|
||||
import { GameMap } from "./GameMap";
|
||||
import { MapModelComp } from "./model/MapModelComp";
|
||||
import { Talent } from "../Role/Talent";
|
||||
import { Talents } from "../common/config/TalentSet";
|
||||
import { HeroViewComp } from "../hero/HeroViewComp";
|
||||
import { BossViewComp } from "../Boss/BossViewComp";
|
||||
import { Hero } from "../hero/Hero";
|
||||
import { HeroInfo, HeroSet } from "../common/config/heroSet";
|
||||
import { Boss } from "../Boss/Boss";
|
||||
import { MonModelComp } from "../hero/MonModelComp";
|
||||
import { BossList, MBSet, MissionNum, MissionSet, MonsetList } from "../common/config/MissionSet";
|
||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
|
||||
@@ -4,7 +4,6 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { HeroViewComp } from "../hero/HeroViewComp";
|
||||
import { BossViewComp } from "../Boss/BossViewComp";
|
||||
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
|
||||
import { MissionReward } from "../common/config/MissionSet";
|
||||
import { Items } from "../common/config/Items";
|
||||
|
||||
Reference in New Issue
Block a user