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"__id__": 2879 + "__id__": 2809 }, { - "__id__": 2881 + "__id__": 2811 } ], "_prefab": { - "__id__": 2883 + "__id__": 2813 }, "_lpos": { "__type__": "cc.Vec3", @@ -65573,11 +64604,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 2878 + "__id__": 2808 }, "_enabled": true, "__prefab": { - "__id__": 2880 + "__id__": 2810 }, "_contentSize": { "__type__": "cc.Size", @@ -65601,11 +64632,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 2878 + "__id__": 2808 }, "_enabled": true, "__prefab": { - "__id__": 2882 + "__id__": 2812 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -65682,11 +64713,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 2871 + "__id__": 2801 }, "_enabled": true, "__prefab": { - "__id__": 2885 + "__id__": 2815 }, "_contentSize": { "__type__": "cc.Size", @@ -65710,15 +64741,15 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 2871 + "__id__": 2801 }, "_enabled": true, "__prefab": { - "__id__": 2887 + "__id__": 2817 }, "clickEvents": [ { - "__id__": 2888 + "__id__": 2818 } ], "_interactable": false, @@ -65793,11 +64824,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 2762 + "__id__": 2692 }, "_enabled": true, "__prefab": { - "__id__": 2891 + "__id__": 2821 }, "_contentSize": { "__type__": "cc.Size", @@ -65821,11 +64852,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 2762 + "__id__": 2692 }, "_enabled": true, "__prefab": { - "__id__": 2893 + "__id__": 2823 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -65863,11 +64894,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 2762 + "__id__": 2692 }, "_enabled": true, "__prefab": { - "__id__": 2895 + "__id__": 2825 }, "_alignFlags": 20, "_target": null, @@ -65916,7 +64947,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 2898 + "__id__": 2828 }, "_contentSize": { "__type__": "cc.Size", @@ -65944,7 +64975,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 2900 + "__id__": 2830 }, "_alignFlags": 45, "_target": null, @@ -65980,7 +65011,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 2902 + "__id__": 2832 }, "_id": "" }, @@ -66000,27 +65031,6 @@ "instance": null, "targetOverrides": null, "nestedPrefabInstanceRoots": [ - { - "__id__": 2570 - }, - { - "__id__": 2560 - }, - { - "__id__": 2550 - }, - { - "__id__": 2540 - }, - { - "__id__": 2530 - }, - { - "__id__": 2520 - }, - { - "__id__": 2510 - }, { "__id__": 2154 }, diff --git a/assets/script/game/Boss.meta b/assets/script/game/Boss.meta deleted file mode 100644 index 5db0ecf1..00000000 --- a/assets/script/game/Boss.meta +++ /dev/null @@ -1 +0,0 @@ -{"ver":"1.2.0","importer":"directory","imported":true,"uuid":"59681a02-4a5e-464a-a391-21c0ad9a20e7","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/Boss/Boss.ts b/assets/script/game/Boss/Boss.ts deleted file mode 100644 index 3badb656..00000000 --- a/assets/script/game/Boss/Boss.ts +++ /dev/null @@ -1,95 +0,0 @@ - -/* - * @Author: dgflash - * @Date: 2021-11-18 17:47:56 - * @LastEditors: dgflash - * @LastEditTime: 2022-08-04 15:43:04 - */ -import { instantiate, Node, Prefab, tween, Vec3,Label,resources ,SpriteAtlas,Sprite,v3} from "cc"; -import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines"; -import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; -import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; -import { UIID } from "../common/config/GameUIConfig"; -import { smc } from "../common/SingletonModuleComp"; -import { BossModelComp } from "./BossModelComp"; -import { BossSpine } from "./BossSpine"; -import { MoveToComp } from "../common/ecs/position/MoveTo"; -import { BossViewComp } from "./BossViewComp"; -import { BoxSet } from "../common/config/BoxSet"; -import { MonSet } from "../common/config/heroSet"; -/** 角色实体 */ -@ecs.register(`Boss`) -export class Boss extends ecs.Entity { - // 数据层 - BossModel!: BossModelComp; - BossMoveTo!: MoveToComp; // 移动 - - // 视图层 - BossView!: BossViewComp; - - protected init() { - this.addComponents( - BossModelComp); - } - - destroy(): void { - this.remove(BossViewComp); - super.destroy(); - } - - /** 加载角色 */ - load(pos: Vec3 = Vec3.ZERO,scale:number = -1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!) { - var path = "game/monster/"+MonSet[uuid].path; - var prefab: Prefab = oops.res.get(path, Prefab)!; - var node = instantiate(prefab); - node.parent=layer - // var as = node.getComponent(MonSpine); - // let ratio=this.set_ratio(uuid); - // node.setScale(node.scale.x*scale*ratio, node.scale.y*ratio, 0); - node.setPosition(pos) - this.hero_init(uuid,node) - oops.message.dispatchEvent("mon_load",this) - } - set_ratio(uuid:number){ - let ratio=1; - switch (MonSet[uuid].level) { - case 2: - ratio=1.05 - break; - case 3: - ratio=1.1 - break; - case 4: - ratio=1.15 - break; - case 5: - ratio=1.2 - break; - default: - ratio=1 - } - return ratio; - } - hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){ - var bs = node.getComponent(BossViewComp)!; - // console.log("hero_init",buff) - bs.speed =bs.ospeed = MonSet[uuid].speed; - bs.boos_name= MonSet[uuid].name; - bs.hp= bs.hp_max = MonSet[uuid].hp; - bs.level = MonSet[uuid].level; - bs.atk = MonSet[uuid].atk; - bs.atk_cd = MonSet[uuid].atk_cd; - bs.atk_dis = MonSet[uuid].atk_dis; - bs.power = MonSet[uuid].power; - bs.power_max = MonSet[uuid].power_max; - bs.skill = MonSet[uuid].skill_uuid; - bs.type = MonSet[uuid].type; - bs.box_group = BoxSet.MONSTER; - bs.scale = -1; - bs.Tpos = v3(0,0,0); - this.add(bs); - } - - - -} \ No newline at end of file diff --git a/assets/script/game/Boss/Boss.ts.meta b/assets/script/game/Boss/Boss.ts.meta deleted file mode 100644 index 6f10ed55..00000000 --- a/assets/script/game/Boss/Boss.ts.meta +++ /dev/null @@ -1 +0,0 @@ -{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"dc2a1db4-c531-4d4b-8de4-318efb5dbf58","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/Boss/BossModelComp.ts b/assets/script/game/Boss/BossModelComp.ts deleted file mode 100644 index 0e20aa3d..00000000 --- a/assets/script/game/Boss/BossModelComp.ts +++ /dev/null @@ -1,27 +0,0 @@ -/* - * @Author: dgflash - * @Date: 2021-11-18 15:56:01 - * @LastEditors: dgflash - * @LastEditTime: 2022-08-17 13:43:25 - */ -import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; - -/** - * 角色属性数据 - */ -@ecs.register('BossModel') -export class BossModelComp extends ecs.Comp { - /** 角色编号 */ - id: number = -1; - - /** 角色名 */ - name: string = "Boss"; - - /** 动画名资源 */ - anim: string = "Boss"; - - reset() { - this.id = -1; - this.name = ""; - } -} diff --git a/assets/script/game/Boss/BossModelComp.ts.meta b/assets/script/game/Boss/BossModelComp.ts.meta deleted file mode 100644 index 172fb175..00000000 --- a/assets/script/game/Boss/BossModelComp.ts.meta +++ /dev/null @@ -1 +0,0 @@ -{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"258ce138-d7ba-4393-ad1c-fc037fb912e1","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/Boss/BossSpine.ts b/assets/script/game/Boss/BossSpine.ts deleted file mode 100644 index eb1de8e9..00000000 --- a/assets/script/game/Boss/BossSpine.ts +++ /dev/null @@ -1,56 +0,0 @@ -/* - * @Author: dgflash - * @Date: 2022-08-04 15:08:35 - * @LastEditors: dgflash - * @LastEditTime: 2022-08-04 15:26:26 - */ -import { Color, Component, EventTouch, sp, Vec3, _decorator ,Animation, AnimationClip, AnimationState} from "cc"; -import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil"; -import { smc } from "../common/SingletonModuleComp"; - -const { ccclass, property } = _decorator; - -/** - * RPG SPINE角色模型 - */ -@ccclass('BossSpine') -export class BossSpine extends Component { - private loop: boolean = true; - private spine!: sp.Skeleton; - private default:string = "idle"; - private atk_name: string = "atk"; - private move_name: string = "move"; - private max_name: string = "atk"; - private idel_name: string = "move"; - start() { - this.spine.setAnimation(0, this.default, true); - } - mixTime:number= 0.2; - - onLoad() { - this.spine = this.node.getChildByName("anm")!.getComponent(sp.Skeleton); - this.spine.setEndListener(trackEntry => { - var animationName = trackEntry.animation ? trackEntry.animation.name : ""; - // console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName); - if (animationName == "atk" || animationName== "max" ) { - this.spine.setAnimation(0, this.default, true); - } - }); - } - protected play(animName: string, loop: boolean) { - - } - atk(){ - this.spine.setAnimation(0, this.atk_name, false); - } - idle(){ - this.spine.setAnimation(0, this.idel_name, true); - } - move(){ - this.spine.setAnimation(0, this.move_name, true); - } - max(){ - this.spine.setAnimation(0, this.max_name, false); - } - -} diff --git a/assets/script/game/Boss/BossSpine.ts.meta b/assets/script/game/Boss/BossSpine.ts.meta deleted file mode 100644 index 09f0cf0c..00000000 --- a/assets/script/game/Boss/BossSpine.ts.meta +++ /dev/null @@ -1 +0,0 @@ -{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"3a58952a-5c4c-4f38-a65c-e82553ff7fcd","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/Boss/BossViewComp.ts b/assets/script/game/Boss/BossViewComp.ts deleted file mode 100644 index 79870edb..00000000 --- a/assets/script/game/Boss/BossViewComp.ts +++ /dev/null @@ -1,445 +0,0 @@ -/* - * @Author: dgflash - * @Date: 2021-11-18 17:42:59 - * @LastEditors: dgflash - * @LastEditTime: 2022-08-17 12:36:18 - */ - -import { Vec3, v3,_decorator ,Collider2D,Contact2DType,Label,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite,Animation, director, Vertex} from "cc"; -import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; -import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; -import { BossSpine } from "./BossSpine"; -import {BoxSet, GameSet} from "../common/config/BoxSet" -import { smc } from "../common/SingletonModuleComp"; -import { SkillCom } from "../skills/SkillCom"; -import { Skill } from "../skills/Skill"; -import { SkillSet } from "../common/config/SkillSet"; -import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; -import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; -import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; -import { MoveToComp } from "../common/ecs/position/MoveTo"; -import { Tooltip } from "../skills/Tooltip"; -import { HeroViewComp } from "../hero/HeroViewComp"; - -const { ccclass, property } = _decorator; - -/** 角色显示组件 */ -@ccclass('BossViewComp') // 定义为 Cocos Creator 组件 -@ecs.register('BossView', false) // 定义为 ECS 组件 -export class BossViewComp extends CCComp { - sprite: Sprite; - /** 角色动画 */ - - - as:BossSpine =null!; - is_role:boolean = false; - enemy_pos:Vec3=null!; - enemy:any=null!; - atk_enemy:any=null!; - neraster_enemy:any=null!; - /** 角色动画 */ - boos_uuid:number = 1001; - boos_name : string = "role"; - level:number =1; - scale: number = 1; /** 角色阵营 1:hero -1 :monster */ - state: number = 1; /** 状态 1:move ,2: act 3: stop */ - - hp: number = 100; /** 血量 */ - hp_max: number = 100; /** 最大血量 */ - hp_speed: number = 0; //每秒回复量 - - power: number = 0; /**能量**/ - power_max: number = 1200; /** 能量最大值 */ - power_speed: number = 1; //能量回复速度每0.1秒回复量 - skill:8001; - skills:{ - 1:{uuid:8001,cd:2,alive:true }, - 2:{uuid:8001,cd:2,alive:false}, - 3:{uuid:8001,cd:2,alive:false}, - 4:{uuid:8001,cd:2,alive:false}, - 5:{uuid:8001,cd:2,alive:false}, - } - buff_atks:any = []; - buff_atk:number = 0; - - atk: number = 10; /**攻击力 */ - mission_atk:number = 0;//局内攻击 - // atk_speed: number = 1; - atk_cd: number = 1.3; /**攻击速度 攻击间隔 */ - atk_dis: number = 800; - atk_time: number = 0; /** 冷却时间 */ - - speed: number = 100; /** 角色移动速度 */ - ospeed: number = 100; /** 角色初始速度 */ - Tpos: Vec3 = v3(0,-60,0); - stop_cd: number = 0.5; /*停止倒计时*/ - - shield:number = 0; //护盾量 - shield_max:number = 200; - shield_time:number = 0; //护盾持续时间 - - box_group:number = BoxSet.MONSTER; - atk_range:number = 150; - private timer:Timer = new Timer(0.1); //计时器 - is_dead:boolean = false; //是否摧毁 - is_stop:boolean = false; - is_atking:boolean = false; - type:number = 0; - onLoad() { - // this.BoxRang = this.node.getChildByName("range_box"); - this.as = this.node.getComponent(BossSpine); - // console.log(this.as) - - } - start () { - // this.sprite = this.node.getChildByName("hero").getComponent(Sprite); - this.node.getChildByName("top").setScale(this.scale,1); - // this.node.getChildByName("atk").setScale(this.scale,1); - // this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString(); - // this.node.getChildByName("hp_max").setScale(this.scale,1); - // this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString(); - - // this.orginalFlashMaterial = this.sprite.getRenderMaterial(0); - // this.node.setSiblingIndex(100) - - - // 注册单个碰撞体的回调函数 - let collider = this.getComponent(Collider2D); - collider.group = this.box_group; - if (collider) { - collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); - collider.on(Contact2DType.END_CONTACT, this.onEndContact, this); - collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this); - collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this); - } - } - onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) { - if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){ - if(selfCollider.group != otherCollider.group){ - let skill = otherCollider.node.getComponent(SkillCom)!; - // console.log('onPostSolve',skill); - this.in_atked(); - if(this.hp <= 0 ){ - return - } - this.hp_change(skill.ap); - } - } - } - onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { } - onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) { - if(selfCollider.group == otherCollider.group&&selfCollider.tag==otherCollider.tag){ - - if(selfCollider.node.position.y < otherCollider.node.position.y){ - if(selfCollider.node.getSiblingIndex() < otherCollider.node.getSiblingIndex()){ - - selfCollider.node.setSiblingIndex(otherCollider.node.getSiblingIndex()+1) - // console.log("onPreSolve b:"+selfCollider.node.uuid+":"+selfCollider.node.getSiblingIndex()+"/"+otherCollider.node.uuid+":"+otherCollider.node.getSiblingIndex()); - } - - } - } - - } - onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) { - // if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){ - // let self_pos=selfCollider.node.getPosition(); - // let other_pos=otherCollider.node.getPosition(); - // // console.log('monster view group 相同'); - // switch (selfCollider.group) { - // case BoxSet.HERO: - // if(self_pos.x < other_pos.x){ - // this.stop_cd=0.1 - // } - // break; - // case BoxSet.MONSTER: - // if(self_pos.x > other_pos.x){ - // this.stop_cd=0.1 - // } - // break - // } - // } - } - - - update(dt: number){ - if(smc.vmdata.game_over||smc.vmdata.game_pause){ - return - } - if (this.timer.update(dt)) { - - } - this.in_destroy(); - this.check_buff_atks(dt) - this.in_shield(dt); - this.in_stop(dt); - this.atk_time += dt; - this.in_atk(); - this.move(dt); - this.check_enemy_alive() - } - check_enemy_alive(){ - let dir = 320 - for (let i = 0; i < GameSet.ATK_LINES; i++) { - let hero:any = smc.hero_pos[i]; - let x=Math.abs(hero.x-this.node.position.x) - let y = Math.abs(hero.y-this.node.position.y) - let squaredDistance =x*x+y*y - let distance = Math.sqrt(squaredDistance); - if(distance < dir){ - dir = distance - this.enemy = hero - } - - } - if(dir < this.atk_dis){ - this.is_atking=true - }else{ - this.is_atking=false - } - } - move(dt:number){ - if(this.stop_cd > 0){ - return - } - if(this.scale===-1&&this.node.position.x <= BoxSet.HERO_START){ - return; - } - // this.set_diry() - this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z); - } - move_to(enemy:Vec3){ - // console.log("move to ",enemy); - var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp); - move.target = v3(enemy.x-100,enemy.y); - move.node = this.node; - move.speed = this.ospeed; - if(enemy.x < this.node.position.x){ - this.node.setScale(-1,1); - }else{ - this.node.setScale(1,1); - } - } - shoot(skill_uuid:number,y:number=0,x:number=0){ - // console.log("mon shoot"); - let skill = ecs.getEntity(Skill); - let atk = SkillSet[skill_uuid].atk+this.atk+this.buff_atk; - let {pos,t_pos}=this.get_enemy_pos() - pos.y=pos.y + y - pos.x=pos.x + x - skill.load(pos,this.box_group,this.node,skill_uuid,atk,t_pos); - // this.tooltip(3,SkillSet[skill_uuid].name,this.skill_uuid); - } - //使用max_skill - - get_enemy_pos(){ - let pos = v3(0,50) - let t_pos:Vec3 = v3(0,0) - if(this.enemy){ - t_pos = v3(this.enemy.x-this.node.position.x,this.enemy.y-this.node.position.y) - }else{ - t_pos=v3(720,0) - } - return {pos,t_pos} - } - - in_atk() { - if(this.atk_time >= this.atk_cd){ - // if(this.is_atking&&this.check_enemy_alive()){ - // this.atk_time = 0; - // // console.log("atk_cd:"+this.atk_cd); - // this.as.atk(); - // this.scheduleOnce(()=>{ - // this.shoot(this.skill,-30); - // },0.4) - // } - this.atk_time = 0; - this.as.atk(); - this.scheduleOnce(()=>{ - this.shoot(this.skill,-30); - },0.2) - } - } - - hp_change(hp: number){ - if(this.is_dead){ - return; - } - let lhp=this.shield_change(hp); - if(lhp == 0){ - return; - } - this.hp += lhp; - this.tooltip(1,hp.toString()); - if(this.hp > this.hp_max){ - this.hp = this.hp_max; - } - let hp_progress= this.hp/this.hp_max; - this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress; - if(this.hp <= 0){ - this.dead(); - this.is_dead = true; - this.ent.remove(MoveToComp) - setTimeout(() => { - this.ent.destroy(); - }, 15); - } - } - heathed(){ - this.node.getChildByName("heathed").active=true - } - add_hp(hp: number=0){ - this.heathed(); - this.tooltip(2,hp.toString()); - let hp_progress= this.hp/this.hp_max; - this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress; - } - add_atk(atk: number,time:number=0){ - if(time > 0){ - this.buff_atk=0 - let buff={atk:atk,time:time} - this.buff_atks.push(buff); - this.buff_atks.forEach((element: { atk: number; }) => { - this.buff_atk += element.atk - }); - }else{ - this.mission_atk += atk; - } - // this.sprite.setSharedMaterial(this.atkMaterial, 0); - // this.scheduleOnce(() => { - // this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0); - // }, 0.3); - } - - check_buff_atks(dt: number){ - for(let i=0;i 0){ - this.shield_time -= dt; - if(this.shield_time <= 0){ - this.shield_time = 0; - this.shield = this.shield_max=0; - // this.node.getChildByName("top").getChildByName("shield").active=false - } - // let shield_progress= this.shield/this.shield_max; - // this.node.getChildByName("top").getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress; - } - } - tooltip(type:number=1,value:string="",s_uuid:number=1001){ - // console.log("tooltip",type); - let tip =ecs.getEntity(Tooltip); - let pos = this.node.getPosition(); - let node =this.node.parent - pos.y=pos.y+60; - tip.load(pos,type,value,s_uuid,node); - } - get_monster_pos(){ - return this.node.getPosition() - } - /** 静止时间 */ - in_stop (dt: number) { - if(this.stop_cd > 0){ - this.stop_cd -= dt; - if(this.stop_cd <= 0){ - this.stop_cd = 0; - this.is_atking = false; - } - } - } - in_destroy(){ - // switch (this.scale) { - // case -1: - // if(this.node.position.x < BoxSet.LETF_END){ - // this.toDestroy(); - // } - // break; - // case 1: - // if(this.node.position.x > BoxSet.RIGHT_END){ - // this.toDestroy(); - // } - // break; - // } - } - - in_atked() { - - var path = "game/skills/atked"; - var prefab: Prefab = oops.res.get(path, Prefab)!; - var node = instantiate(prefab); - let pos = v3(0,60) - node.setPosition(pos) - node.parent = this.node; - - - // this.sprite.setSharedMaterial(this.hitFlashMaterial, 0); - // this.scheduleOnce(() => { - // this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0); - // }, 0.1); - - - - } - dead(){ - var path = "game/skills/dead"; - var prefab: Prefab = oops.res.get(path, Prefab)!; - var node = instantiate(prefab); - node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z); - node.parent = this.node.parent; - } - toDestroy(){ - - } - reset() { - this.is_dead = false; - // director.pause(); - this.node.destroy(); - } - -} \ No newline at end of file diff --git a/assets/script/game/Boss/BossViewComp.ts.meta b/assets/script/game/Boss/BossViewComp.ts.meta deleted file mode 100644 index 9af94be3..00000000 --- a/assets/script/game/Boss/BossViewComp.ts.meta +++ /dev/null @@ -1 +0,0 @@ -{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"2e4e5f05-fb79-401b-9376-7e006b9c8247","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/Boss/Player.ts.meta b/assets/script/game/Boss/Player.ts.meta deleted file mode 100644 index 7d5e25da..00000000 --- a/assets/script/game/Boss/Player.ts.meta +++ /dev/null @@ -1 +0,0 @@ -{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"d07463ae-fffe-4c3b-af60-c40a1253e9a3","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/Boss/PlayerModelComp.ts.meta b/assets/script/game/Boss/PlayerModelComp.ts.meta deleted file mode 100644 index 3491bde2..00000000 --- a/assets/script/game/Boss/PlayerModelComp.ts.meta +++ /dev/null @@ -1 +0,0 @@ -{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"34c56beb-469d-4134-a4bb-e0e79fef03e3","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/Boss/PlayerSpine.ts.meta b/assets/script/game/Boss/PlayerSpine.ts.meta deleted file mode 100644 index 19daefff..00000000 --- a/assets/script/game/Boss/PlayerSpine.ts.meta +++ /dev/null @@ -1 +0,0 @@ -{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"16ff69cd-f95d-4898-acdf-8d53e61e2f89","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/Boss/PlayerSpineAnimator.ts.meta b/assets/script/game/Boss/PlayerSpineAnimator.ts.meta deleted file mode 100644 index ff10f0d4..00000000 --- a/assets/script/game/Boss/PlayerSpineAnimator.ts.meta +++ /dev/null @@ -1 +0,0 @@ -{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"243e34fa-bcfe-4b88-83c4-bda211a7abaf","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/Boss/PlayerViewComp.ts.meta b/assets/script/game/Boss/PlayerViewComp.ts.meta deleted file mode 100644 index 7fb8bda3..00000000 --- a/assets/script/game/Boss/PlayerViewComp.ts.meta +++ /dev/null @@ -1 +0,0 @@ -{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"880fb02e-7bb2-4ee8-9a8a-f7c161eca401","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/common/config/RewardSet.ts b/assets/script/game/common/config/RewardSet.ts index f3a82ef7..9bf56ac3 100644 --- a/assets/script/game/common/config/RewardSet.ts +++ b/assets/script/game/common/config/RewardSet.ts @@ -1,8 +1,25 @@ export const BoxDrop={ 1:[ - {uuid: 1001,dropRate: 10,num_max: 2}, - {uuid: 1002,dropRate: 10,num_max: 2}, + {uuid: 9001,dropRate: 10,num_max: 10,type:0}, + {uuid: 9002,dropRate: 10,num_max: 10,type:0}, + {uuid: 9003,dropRate: 10,num_max: 10,type:0}, + ], + 2:[ + {uuid: 9001,dropRate: 10,num_max: 10,type:0}, + {uuid: 9002,dropRate: 10,num_max: 10,type:0}, + {uuid: 9003,dropRate: 10,num_max: 10,type:0}, ], + 3:[ + {uuid: 9001,dropRate: 10,num_max: 10,type:0}, + {uuid: 9002,dropRate: 10,num_max: 10,type:0}, + {uuid: 9003,dropRate: 10,num_max: 10,type:0}, + ], } +export const BoxDropCount={ + 1:3, + 2:3, + 3:3, +} + diff --git a/assets/script/game/map/CardController.ts b/assets/script/game/map/CardController.ts index 3ffbe300..491be0cd 100644 --- a/assets/script/game/map/CardController.ts +++ b/assets/script/game/map/CardController.ts @@ -6,14 +6,12 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; import { SkillSet } from "../common/config/SkillSet"; import { HeroModelComp } from "../hero/HeroModelComp"; -import { RewardSet } from "../common/config/RewardSet"; import { GameSet } from "../common/config/BoxSet"; import { GameMap } from "./GameMap"; import { MapModelComp } from "./model/MapModelComp"; import { Talent } from "../Role/Talent"; import { Talents } from "../common/config/TalentSet"; import { HeroViewComp } from "../hero/HeroViewComp"; -import { BossViewComp } from "../Boss/BossViewComp"; import { Position } from "../../../../extensions/oops-plugin-framework/assets/libs/gui/badge/Badge"; const { ccclass, property } = _decorator; diff --git a/assets/script/game/map/Item.ts b/assets/script/game/map/Item.ts index 0a07e5e9..ab83c5f3 100644 --- a/assets/script/game/map/Item.ts +++ b/assets/script/game/map/Item.ts @@ -1,4 +1,4 @@ -import { instantiate, Label, Prefab, resources, Sprite, SpriteAtlas } from "cc"; +import { instantiate, Label, Prefab, resources, Sprite, SpriteAtlas, Vec3 } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { ItemComp } from "./ItemComp"; diff --git a/assets/script/game/map/LuckHomeComp.ts b/assets/script/game/map/LuckHomeComp.ts index 27a3afc5..cb96b02e 100644 --- a/assets/script/game/map/LuckHomeComp.ts +++ b/assets/script/game/map/LuckHomeComp.ts @@ -1,8 +1,13 @@ -import { _decorator, instantiate, Prefab ,Node, Label, Sprite} from "cc"; +import { _decorator, instantiate, Prefab ,Node, Label, Sprite, resources, SpriteAtlas} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { smc } from "../common/SingletonModuleComp"; +import { Item } from "./Item"; +import { Items } from "../common/config/Items"; +import { HChipComp } from "../hero/HChipComp"; +import { BoxDrop } from "../common/config/RewardSet"; +import { RandomManager } from "db://oops-framework/core/common/random/RandomManager"; const { ccclass, property } = _decorator; @@ -81,28 +86,64 @@ export class LuckHomeCompComp extends CCComp { } } open_sb() { - console.log("open_sb"); - smc.items[1001].num--; this.show_bbox() this.check_num() + this.scheduleOnce(()=>{ + this.get_reward(1) + }, 0.5) } open_mb() { - console.log("open_mb"); - smc.items[1002].num--; this.show_bbox() this.check_num() + this.scheduleOnce(()=>{ + this.get_reward(2) + }, 0.5) } open_lb() { - console.log("open_lb"); - smc.items[1003].num--; this.show_bbox() this.check_num() + this.scheduleOnce(()=>{ + this.get_reward(3) + }, 0.5) + } + get_reward(reward:number){ + let list =BoxDrop[reward]; + let chip_uuid= 0 + let num =1 + let i=0 + while (chip_uuid==0) { + for (let x = 0; x < list.length; x++) { + let rate = Math.random()*100 + if(rate < list[x].dropRate){ + chip_uuid=list[x].uuid; + num =RandomManager.instance.getRandomInt(list[x].num_max/2,list[x].num_max); + break; + } + } + i++; + } + this.show_item(chip_uuid,num) + smc.heros[chip_uuid].num += num } + show_item(uuid:number,num:number){ + let path = "game/gui/hchip"; + let prefab: Prefab = oops.res.get(path, Prefab)!; + let node = instantiate(prefab); + let hc= node.getComponent(HChipComp) + hc.update_data(uuid,num) + node.parent = this.node.getChildByName("bbox"); + this.scheduleOnce(()=>{ + node.parent = this.node.getChildByName("items"); + }, 0.5) + this.scheduleOnce(()=>{ + node.destroy(); + }, 10) + } show_bbox() { var parent = this.node.getChildByName("bbox") var path = "game/gui/bbox"; diff --git a/assets/script/game/map/MissionComp.ts b/assets/script/game/map/MissionComp.ts index da6bee48..592d9011 100644 --- a/assets/script/game/map/MissionComp.ts +++ b/assets/script/game/map/MissionComp.ts @@ -6,17 +6,14 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; import { MSkillset, MSlist, SkillSet } from "../common/config/SkillSet"; import { HeroModelComp } from "../hero/HeroModelComp"; -import { RewardSet } from "../common/config/RewardSet"; import { BoxSet, GameSet } from "../common/config/BoxSet"; import { GameMap } from "./GameMap"; import { MapModelComp } from "./model/MapModelComp"; import { Talent } from "../Role/Talent"; import { Talents } from "../common/config/TalentSet"; import { HeroViewComp } from "../hero/HeroViewComp"; -import { BossViewComp } from "../Boss/BossViewComp"; import { Hero } from "../hero/Hero"; import { HeroInfo, HeroSet } from "../common/config/heroSet"; -import { Boss } from "../Boss/Boss"; import { MonModelComp } from "../hero/MonModelComp"; import { BossList, MBSet, MissionNum, MissionSet, MonsetList } from "../common/config/MissionSet"; import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; diff --git a/assets/script/game/map/VictoryComp.ts b/assets/script/game/map/VictoryComp.ts index 05b79b18..c2a90ab5 100644 --- a/assets/script/game/map/VictoryComp.ts +++ b/assets/script/game/map/VictoryComp.ts @@ -4,7 +4,6 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { smc } from "../common/SingletonModuleComp"; import { HeroViewComp } from "../hero/HeroViewComp"; -import { BossViewComp } from "../Boss/BossViewComp"; import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; import { MissionReward } from "../common/config/MissionSet"; import { Items } from "../common/config/Items";