dd
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@@ -2,9 +2,9 @@ import { v3, Vec3, _decorator ,Prefab,instantiate} from "cc";
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import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../../common/SingletonModuleComp";
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import { Role } from "../../role/Role";
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// import { Role } from "../../role/Role";
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import { BoxSet } from "../../common/config/BoxSet";
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import { Hero } from "../../heros/Hero";
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import { Hero } from "../../monster/Hero";
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import { Monster } from "../../monster/Monster";
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// import MapRoadUtils from "./map/road/MapRoadUtils";
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import { MapViewScene } from "./MapViewScene";
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@@ -69,13 +69,13 @@ export class MapViewComp extends CCComp {
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if(smc.heros.length>0) {
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console.log("heros load")
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let monster = ecs.getEntity<Monster>(Monster);
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let hero = ecs.getEntity<Hero>(Hero);
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let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE)
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let speed =smc.heros[0].speed
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let camp = 1
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let prefab_path = smc.heros[0].prefab_path
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let name = smc.heros[0].name
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monster.load(pos,speed,camp,prefab_path,name);
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hero.load(pos,speed,camp,prefab_path,name);
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smc.heros.splice(0,1)
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}
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smc.vm_data.hp.min = 100
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71
assets/script/game/monster/Hero.ts
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71
assets/script/game/monster/Hero.ts
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@@ -0,0 +1,71 @@
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:47:56
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact, animation,Label,resources,SpriteFrame,Sprite} from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { UIID } from "../common/config/GameUIConfig";
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import { smc } from "../common/SingletonModuleComp";
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import { MonsterModelComp } from "./MonsterModelComp";
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import { MonsterSpine } from "./MonsterSpine";
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import { MonsterViewComp } from "./MonsterViewComp";
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/** 角色实体 */
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@ecs.register(`Hero`)
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export class Hero extends ecs.Entity {
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// 数据层
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MonsterModel!: MonsterModelComp;
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// 视图层
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MonsterView!: MonsterViewComp;
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protected init() {
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this.addComponents<ecs.Comp>(
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MonsterModelComp);
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}
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destroy(): void {
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this.remove(MonsterViewComp);
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super.destroy();
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,speed:number = 100,camp:number = 1,prefab_path:string = "monster",name:string="hero") {
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// var path = "game/monster/"+prefab_path;
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var path = "game/monster/hero";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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var as = node.getComponent(MonsterSpine);
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node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
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node.setPosition(pos)
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console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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const url = 'game/heros/hero/'+prefab_path+'/spriteFrame';
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resources.load(url, SpriteFrame, (err: any, spriteFrame) => {
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const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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sprite.spriteFrame = spriteFrame;
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});
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var mv = node.getComponent(MonsterViewComp)!;
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mv.speed =mv.ospeed = speed;
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mv.hero_name= name;
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mv.camp = camp;
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mv.Tpos = v3(0,0,0);
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mv.change_name(name,camp)
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this.add(mv);
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smc.heros_in.push({name:mv.ent.name,eid:mv.ent.eid,pos_x:0})
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oops.message.dispatchEvent("hero_load",this)
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}
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}
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9
assets/script/game/monster/Hero.ts.meta
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9
assets/script/game/monster/Hero.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "a45699e6-eeb3-4af3-99a2-de740888bf56",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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